Krivvan, on 02 November 2014 - 11:28 AM, said:
The problem is how the ECM mainly exists to counter LRMs (not being able to target a mech isn't really a hindrance to any direct fire mechs, and they still get spotted easily) which are currently either very useless or require a ton of effort and weight to make halfway useful. Much of the equipment in the game unfortunately revolves around LRMs, yet LRMs are nullified during trading situations (enemy pokes for a second, fires, then gets back into cover before your LRMs are halfway there).
The problem is that LRMs need a rework to make them more interesting. To make them harder to use at first, yet simaltaneously increasing their skill cap and have them actually be useful at higher levels. Then we can talk about ECM and BAP and etc.
Actually, now that I've put more thought into it... Tieing this system so closely with countering LRM's is precisely where they went wrong.
The ability to actually spot and paint targets(aka highlight them and report who you have targeted back to your lance mates) really should take more time to happen as a whole. By having near instantaneous target recognition as a default, you really diminish the power of scouting in this game. You also limit what you can do to make systems such as the BAP and ECM useful.
It should take a set amount of time actually observing a target before they are marked out by the onboard computer and equipment such as the BAP should reduce this time while equipment like the ECM should increase this time.