Destroyed Side Torso = 50% Damage Shield
#21
Posted 02 November 2014 - 03:37 PM
Plus clearly the destroyed components are not completely removed, basically just junk in the way. Twisting is an important skill and one that seperates noobs from experienced players. I really don't see the problem, if your Stalker and Atlas can torso twist to survive, why cant a T-wolf or a Adder?
Also if we are talking about broken damage systems, look at the ******* Spider. I've seen them take more hits than a D-whale and keep going!
#22
Posted 02 November 2014 - 03:39 PM
Lord Scarlett Johan, on 02 November 2014 - 03:36 PM, said:
So what's the advantage to a standard engine then? Why not just take an XL and pack more guns. Since the damage transfer mechanic means you just doubled the size of the CT on a ST blowout.
If clan mechs are 50% more effective than IS mechs, and you introduce a blanket nerf to ALL mechs including standard engine IS mechs. Guess what, clan mechs are still 50% more effective.
What about that is unclear?
Is anyone else having difficulty understanding this?
I don't understand how you don't understand...
100% of clan mechs get this free damage shield because they have XL engines that don't die or standard engines.
Only a portion of inner sphere mechs make use of damage shields, because inner sphere mechs with XL engines die when the side torso is destroyed, and so they don't get a damage shield.
Therefore this nerfs all clan mechs but only some inner sphere mechs, therefore it makes clan mechs slightly weaker on average.
The advantage of a standard engine didn't change. You still get to zombie when both your side torsos are destroyed. The intent of a standard engine was never specifically to have a 50% side torso shield. Where does it say that?
Edited by oneproduct, 02 November 2014 - 03:40 PM.
#23
Posted 02 November 2014 - 03:44 PM
If a worst case scenario if you have to kill a stormcrow using entirely shots through a side torso you have to deal:
- 78 (52+26) to the side torso
- then the center torso's 108 total (72+36) would instead need 216 damage to destroy through the side torso
Edited by oneproduct, 02 November 2014 - 03:48 PM.
#24
Posted 02 November 2014 - 03:46 PM
oneproduct, on 02 November 2014 - 03:44 PM, said:
If you have to kill a stormcrow through a side engine (because he's torso twisting) you have to deal
52 side torso armor
26 side torso internals
and then the center torso's 108 total (72+36) would instead need 216 damage to destroy.
The shadowhawk simply dies when its side torso dies and doesn't get a similar damage shield that can absorb up to an addition 108 damage.
And if I take a standard engine Shawk I'm just as easy to kill while being slower and less armed. Your example just showed the flaw in your case.
#25
Posted 02 November 2014 - 03:48 PM
Brody319, on 02 November 2014 - 03:37 PM, said:
Plus clearly the destroyed components are not completely removed, basically just junk in the way. Twisting is an important skill and one that seperates noobs from experienced players. I really don't see the problem, if your Stalker and Atlas can torso twist to survive, why cant a T-wolf or a Adder?
Also if we are talking about broken damage systems, look at the ******* Spider. I've seen them take more hits than a D-whale and keep going!
Twolf and Adder can, But Clans seem to have very long torsos.....I mean, you literally cant fire at a DWF, TWF or WHK and not hit some kind of torso, I suppose thats why mine always go out....CT is fine, which is ok by me, but my ST always are going out almost instantly upon taking fire......almost wish I could transfer some of that 108 armor ot my ST......57/15 isnt enough, but I dont really wanna lose to much more on my back....I kinda use that rear armor to save whats left of my usually stripped front ST....
#26
Posted 02 November 2014 - 03:51 PM
oneproduct, on 02 November 2014 - 02:41 PM, said:
Sorry but yes it is. "Try to hide" is the key thing here. There are VERY few mechs that can fully hide a ct from you by twisting. and a twisted mech cannot shoot you. Patience, skill, and timing will mean all he has achieved is not to shoot you.
You can tag him with a single weapon, and nail him in his face with the rest if you struggle to slice a shot.
#27
Posted 02 November 2014 - 03:51 PM
The devs want longer TTK. Increasing torso damage does not accomplish that goal.
Edited by Spheroid, 02 November 2014 - 03:52 PM.
#28
Posted 02 November 2014 - 03:51 PM
#29
Posted 02 November 2014 - 03:52 PM
Lord Scarlett Johan, on 02 November 2014 - 03:46 PM, said:
Yes and no. You're not considering everything.
1. Current situation with 50% damage shield.
- Stormcrow takes 82 + 216 = 298 damage to kill through a side torso.
- Standard Shadowhawk takes 298 damage to kill through a side torso. In this case yes, nothing has changed but he had to pay the weight of a standard engine to get the same 50% damage shield that the Stormcrow got for free.
- XL Shadowhawk takes 82 damage to kill through a side torso.
- Stormcrow takes 82 + 108 = 190 damage to kill through a side torso.
- Standard Shadowhawk takes 190 damage to kill through a side torso. Again we're the same but I had to pay for the weight of a standard.
- XL Shadowhawk takes 82 damage to kill through a side torso. This is where things are different. This 82 is much closer to the Stormcrow's 190 in this case than it is to 298 in the previous case.
TTK went down in the second situation, but it can be raised through another way that's more fair. As it is right now, clan XL engines cause the effective health of clan mechs to increase for free whereas IS mechs have to pay for the same shield. I.e. TTK on clan mechs is generally higher than on IS mechs. It's better to fix it for both of them.
Edited by oneproduct, 02 November 2014 - 04:22 PM.
#30
Posted 02 November 2014 - 04:51 PM
This module would still take up a valuable mech module slot and the clans would still have weapons with longer range, weigh less, do more damage and take up less space.... Their equipment, double heat sinks would still only take 2 slots instead of the is 3 etc...
Edited by Johnny Z, 02 November 2014 - 04:53 PM.
#31
Posted 02 November 2014 - 04:56 PM
Edited by oneproduct, 02 November 2014 - 04:58 PM.
#32
Posted 02 November 2014 - 05:02 PM
oneproduct, on 02 November 2014 - 04:56 PM, said:
Even with this module the IS mechs still would not equal Clan mechs because of space problems, all the clan equipment takes up less space and weaighs less, so they can still load more than an IS with XL. Not to mention this module would take up an important mech module slot that would otherwise be used for radar deprevation etc.
#33
Posted 02 November 2014 - 05:04 PM
Johnny Z, on 02 November 2014 - 05:02 PM, said:
Just get the Light Fusion Engine.
75% weight, isAC20 capable. Clam XL , with a little less weight.
#34
Posted 02 November 2014 - 05:05 PM
#35
Posted 02 November 2014 - 05:06 PM
Mcgral18, on 02 November 2014 - 05:04 PM, said:
Just get the Light Fusion Engine.
75% weight, isAC20 capable. Clam XL , with a little less weight.
I am not sure if this is a good idea or not. But if they did add a module allowing IS XL side torso loss the clans would still have their PTW easy mode, it just wouldnt be as easy.
Edited by Johnny Z, 02 November 2014 - 05:07 PM.
#38
Posted 02 November 2014 - 06:36 PM
#39
Posted 02 November 2014 - 06:42 PM
Walluh, on 02 November 2014 - 06:36 PM, said:
I think the clan easy mode has clouded your judgement on balance, and worse, compromised your piloting abilities. For a reality check and a lesson in piloting step into a commando or wolverine or a dragon or any number of IS mechs minus the 3 or 4 like the jenner and firestarter that themslves are a tad op.
Let me know how it goes, and be honest.
Edited by Johnny Z, 02 November 2014 - 06:45 PM.
#40
Posted 02 November 2014 - 06:45 PM
I think being punched by Timberwolves and Dires have made you a wee bit biased on the topic.
And if you're going to just offer up the worst IS mechs, pilot a Summoner, or an Adder....or, well, any Clan mech that isn't in the Stormcrow/Timberwolf/Dire Wolf trifecta. :/
Edited by Walluh, 02 November 2014 - 06:48 PM.
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