

Gifting Option
#1
Posted 02 November 2014 - 11:17 PM
#2
Posted 02 November 2014 - 11:18 PM
Edited by ThomasMarik, 02 November 2014 - 11:18 PM.
#3
Posted 02 November 2014 - 11:41 PM

#4
Posted 02 November 2014 - 11:45 PM
#5
Posted 02 November 2014 - 11:47 PM
#6
Posted 02 November 2014 - 11:54 PM
Buy mechs bays with real money (for pgi's pockets) and be able to use in pugs. Have a unit MC fund for cammo, paint, and bays. Builds only changed by leader/officers. Mechs would still have to be bought by the players to use in CW. Something like that
#7
Posted 03 November 2014 - 12:12 AM
Also... in CW you should be able to salvage mechs, weapons, equipment and cockpit items!
Do away with using mc to buy cockpit items and paint! These could easily be rewards for "x" amounts of drops or just c-bills. But the faction that you serve should be paying us for our work and rewarding us for completion and bonuses for jobs we do. Structure it after the others MW games.....
#8
Posted 03 November 2014 - 12:45 AM
BloodMate, on 03 November 2014 - 12:12 AM, said:
Also... in CW you should be able to salvage mechs, weapons, equipment and cockpit items!
Do away with using mc to buy cockpit items and paint! These could easily be rewards for "x" amounts of drops or just c-bills. But the faction that you serve should be paying us for our work and rewarding us for completion and bonuses for jobs we do. Structure it after the others MW games.....
All but the most basic of items should remain pay to get only. How else is a F2P game supposed to fund itself?
Edited by Troutmonkey, 03 November 2014 - 12:46 AM.
#9
Posted 03 November 2014 - 01:02 AM
#10
Posted 03 November 2014 - 01:16 AM
Troutmonkey, on 03 November 2014 - 12:45 AM, said:
All but the most basic of items should remain pay to get only. How else is a F2P game supposed to fund itself?
Yeah, cosmetic items for free? What a ridiculous idea! Can you imagine if hats dropped for free in TF2? Valve would be broke!
#11
Posted 03 November 2014 - 01:29 AM
But this isn's what this thread is about... it's about the desire to have a gifting system.
#12
Posted 03 November 2014 - 01:50 AM
#13
Posted 03 November 2014 - 03:07 AM
1. I don't feel comfortable with someone I only know through teamspeak and MWO with my password and username
2. I don't feel right about taking 240 dollars from someone.
Gifting would have made that a lot easier and since he bought gold timber wolf and he could gifted me just a ala carte.
#14
Posted 03 November 2014 - 03:09 AM
aniviron, on 03 November 2014 - 01:16 AM, said:
Yeah, cosmetic items for free? What a ridiculous idea! Can you imagine if hats dropped for free in TF2? Valve would be broke!
Well for several years TF2 was pay to own, and now there's tonnes of paid items you can buy, namely stupid keys for "free" loot crates. Outside of that Valve is a multi-million dollar company with dozens of titles and it's Steam service to back it up financially. PGI don't really have that going for them, with MWO being a very niche game. Hardly comparable.
#15
Posted 03 November 2014 - 03:14 AM
Troutmonkey, on 02 November 2014 - 11:45 PM, said:
like most games then... oh wait no that's not how they do it. You must mean something else as every game I can think of they lock new player monies/stuff to the account.
#16
Posted 03 November 2014 - 03:16 AM
#17
Posted 03 November 2014 - 03:50 AM
Troutmonkey, on 03 November 2014 - 03:09 AM, said:
Well for several years TF2 was pay to own, and now there's tonnes of paid items you can buy, namely stupid keys for "free" loot crates. Outside of that Valve is a multi-million dollar company with dozens of titles and it's Steam service to back it up financially. PGI don't really have that going for them, with MWO being a very niche game. Hardly comparable.
Alright: Spiral Knights. Three Rings i a small development house (much smaller than PGI) who released a free to play game where not only can you buy some cosmetic items with in-game currency, you can buy everything with in-game currency. The game has been running for about five years now, and you can still buy everything in the game with in-game currency.
Or maybe: Path of Exile. Again, a free player can get anything they want without spending money. It's been doing quite well on Steam, and again, from a small development studio with no other projects.
I don't have PGI's data. I'm sure someone very smart was paid a very large amount of money to determine the best way to get money out of people who play MWO. I'm not complaining about how it's done now; I'm just saying that it's not the only possible way it can be done.
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