

Missiles Need To Weigh More.
#1
Posted 03 November 2014 - 07:41 AM
They need to weigh more, or be less shots per ton.
#3
Posted 03 November 2014 - 07:46 AM

Missiles are fine. If someone wastes that much tonnage on LRMS, he is helping the other team. Charge him and eat his face. Or just shoot him with long range direct fire?
-1 to the OP.
Edited by Yukichi Fukuzawa, 03 November 2014 - 07:46 AM.
#5
Posted 03 November 2014 - 07:49 AM
#6
Posted 03 November 2014 - 07:55 AM
151st Light Horse Regiment, on 03 November 2014 - 07:41 AM, said:
They need to weigh more, or be less shots per ton.
were u around in CB when lrms went to 660 m and only had 90 rounds per ton? lrms were a joke. they finally are seeing decent use. they go and nerf they back into the stone mmmkay
#7
Posted 03 November 2014 - 08:22 AM
Mechs are understood to be much more durable than an MBT, so they can probably shrug off most hits that would cripple an MBT. So one can assume that they've made some kind of "Über HEAT" warheads to punch holes in Mechs... But it somehow manages to combine all of the necessary bits in to a package that weighs only 5.5kg? Modern missiles would only amount to a measly 20 shots per ton!
Could you imagine firing a full ton of ammo in one LRM-20 salvo? UNFATHOMABLE.
Everybody should just be happy that LRM-5's don't fire 1/4th of a ton of ammo per salvo.
EDIT: Just an FYI, this post was to make a point. I don't think missiles should weigh more, but the rounds/ton doesn't make sense either. 120 rounds/ton would be a nice number... It's 6 LRM-20 salvos, 8 LRM-15 salvos, 12 LRM-10 salvos, and 24 LRM-5 salvos. Perfect!

Edited by Alek Ituin, 03 November 2014 - 08:29 AM.
#8
Posted 03 November 2014 - 08:26 AM
But to be frank, nope.

#9
Posted 03 November 2014 - 09:00 AM
Alek Ituin, on 03 November 2014 - 08:22 AM, said:
Mechs are understood to be much more durable than an MBT, so they can probably shrug off most hits that would cripple an MBT. So one can assume that they've made some kind of "Über HEAT" warheads to punch holes in Mechs... But it somehow manages to combine all of the necessary bits in to a package that weighs only 5.5kg? Modern missiles would only amount to a measly 20 shots per ton!
Could you imagine firing a full ton of ammo in one LRM-20 salvo? UNFATHOMABLE.
Everybody should just be happy that LRM-5's don't fire 1/4th of a ton of ammo per salvo.
EDIT: Just an FYI, this post was to make a point. I don't think missiles should weigh more, but the rounds/ton doesn't make sense either. 120 rounds/ton would be a nice number... It's 6 LRM-20 salvos, 8 LRM-15 salvos, 12 LRM-10 salvos, and 24 LRM-5 salvos. Perfect!

Mech armor also takes damage from small arms fire.
#10
Posted 03 November 2014 - 09:03 AM
Alek Ituin, on 03 November 2014 - 08:22 AM, said:
Mechs are understood to be much more durable than an MBT, so they can probably shrug off most hits that would cripple an MBT. So one can assume that they've made some kind of "Über HEAT" warheads to punch holes in Mechs... But it somehow manages to combine all of the necessary bits in to a package that weighs only 5.5kg? Modern missiles would only amount to a measly 20 shots per ton!
Could you imagine firing a full ton of ammo in one LRM-20 salvo? UNFATHOMABLE.
Everybody should just be happy that LRM-5's don't fire 1/4th of a ton of ammo per salvo.
EDIT: Just an FYI, this post was to make a point. I don't think missiles should weigh more, but the rounds/ton doesn't make sense either. 120 rounds/ton would be a nice number... It's 6 LRM-20 salvos, 8 LRM-15 salvos, 12 LRM-10 salvos, and 24 LRM-5 salvos. Perfect!

Its cause your using real data on a sci fi game... also your forgetting missile density. Tech advanced and use more eficant materals in 30**. Personally i think shots per ton should be linked to damage potential per ton. then unify them across all ammo based weapons.
#11
Posted 03 November 2014 - 09:14 AM
Alek Ituin, on 03 November 2014 - 08:22 AM, said:
EDIT: Just an FYI, this post was to make a point. I don't think missiles should weigh more, but the rounds/ton doesn't make sense either. 120 rounds/ton would be a nice number... It's 6 LRM-20 salvos, 8 LRM-15 salvos, 12 LRM-10 salvos, and 24 LRM-5 salvos. Perfect!

That seems reasonable when compared to AC ammo per ton.
#12
Posted 03 November 2014 - 09:16 AM
Tombstoner, on 03 November 2014 - 09:03 AM, said:
There's a limit you know. At a certain point you begin to sacrifice range, damage, or accuracy in your design. Handwavium can only go sooooo far you know...
But yeah, obviously you forgot to read the "just to make a point" part.
Lefty Lucy, on 03 November 2014 - 09:00 AM, said:
So does MBT armor. Spalling does wonders man, you could theoretically tear a hole in an MBT with a 22LR rifle if you had enough time and ammunition.
And I use MBT's as a constant example of "armored to 11" because they're essentially impervious to conventional weaponry. You have to use advanced chemical weaponry to destroy them, so they're the closest thing we get to 2970+ Mech armor. (2970 is the date when "modern" Standard Armor was developed and replaced Primitive Armor)
Edited by Alek Ituin, 03 November 2014 - 09:17 AM.
#13
Posted 03 November 2014 - 09:18 AM
#14
Posted 03 November 2014 - 09:26 AM
Alek Ituin, on 03 November 2014 - 09:16 AM, said:
There's a limit you know. At a certain point you begin to sacrifice range, damage, or accuracy in your design. Handwavium can only go sooooo far you know...
But yeah, obviously you forgot to read the "just to make a point" part.
So does MBT armor. Spalling does wonders man, you could theoretically tear a hole in an MBT with a 22LR rifle if you had enough time and ammunition.
And I use MBT's as a constant example of "armored to 11" because they're essentially impervious to conventional weaponry. You have to use advanced chemical weaponry to destroy them, so they're the closest thing we get to 2970+ Mech armor. (2970 is the date when "modern" Standard Armor was developed and replaced Primitive Armor)
No Handwavium justify just about anything. i do like the term btw. If the game was more realistic i'd be right there agreeing with you. sadly things like precision are set to magical levels because of 30** handwavium advances. Density of materials in this game is completly fubar.
Why does a 20 tone commando have the same space as a 100 ton atlas.... Handwavium..... god i love that term.
#15
Posted 03 November 2014 - 09:37 AM
151st Light Horse Regiment, on 03 November 2014 - 07:41 AM, said:
They need to weigh more, or be less shots per ton.
The fact I can carry ammo in my legs for a weapon in my arms is laughable too. It's a game, just play it Sparky. Forget physics.
#16
Posted 03 November 2014 - 09:46 AM
Tombstoner, on 03 November 2014 - 09:26 AM, said:
No Handwavium justify just about anything. i do like the term btw. If the game was more realistic i'd be right there agreeing with you. sadly things like precision are set to magical levels because of 30** handwavium advances. Density of materials in this game is completly fubar.
Why does a 20 tone commando have the same space as a 100 ton atlas.... Handwavium..... god i love that term.
Yer damn right that "Handwavium" is a fantastic term. Friend of mine used it once when we were talking about EvE spaceships, we agreed that their sublight drives are made from and fueled by Handwavium. Stuck with the term ever since.

But I can see where you're coming from in a way. Yes, BT/MW is definitely NOT realistic, but it honestly tries to be. Most of it is based on real technology as it so happens, but it sometimes likes to stay a little loose. I just use reality as a basis for why things are ridiculous, and why some things shouldn't be complained about because they could be MUCH worse.
#17
Posted 03 November 2014 - 10:21 AM
151st Light Horse Regiment, on 03 November 2014 - 07:41 AM, said:
They need to weigh more, or be less shots per ton.
LOL. Short answer: No!
Long answer: You've become a quite famous troll here on the forums bringing up one (sorry) stupid idea after another. 3000 missiles. okay. Any launchers?

You are not serious

#18
Posted 03 November 2014 - 11:06 AM
Herr Vorragend, on 03 November 2014 - 10:21 AM, said:
Long answer: You've become a quite famous troll here on the forums bringing up one (sorry) stupid idea after another. 3000 missiles. okay. Any launchers?

You are not serious

With 4 LRM-5's, CD modules, and Fast Fire, you could continuously fire those LRM-5's like a friggin SAW gunner going HAM.
3000 LRM's would go decently fast at that rate.
#19
Posted 03 November 2014 - 11:28 AM
151st Light Horse Regiment, on 03 November 2014 - 07:41 AM, said:
They need to weigh more, or be less shots per ton.
http://mwo.smurfy-ne...8289865a53d5929
Dont blame LRMs, your Bad build is bad.
Edited by Warblood, 03 November 2014 - 11:32 AM.
#20
Posted 03 November 2014 - 11:30 AM
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