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I'd Like To See Class Based Asymmetrical Team Match Ups


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#21 Alexander MacTaggart

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Posted 03 November 2014 - 05:09 PM

View PostKamikazeRat, on 03 November 2014 - 05:06 PM, said:

it would have to be a system within this system....ok so an awesome is worth .98, an atlas is worth 1.12 as an example of what it would look like in my head. (totally pulled those numbers between me and the chair if you know what i mean.)


But then you have to have it judge every mech dynamically based on its loadout. It might be possible to do, but I doubt PGI wants to put that much work into it.

#22 KamikazeRat

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Posted 03 November 2014 - 05:12 PM

View PostAlexander MacTaggart, on 03 November 2014 - 05:09 PM, said:


But then you have to have it judge every mech dynamically based on its loadout. It might be possible to do, but I doubt PGI wants to put that much work into it.

re-read my post, i sorta ninja-edited...and detailed this exact problem.

#23 CocoaJin

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Posted 03 November 2014 - 07:25 PM

This is why I figure weighted filling of slots based on mech class would provide enough diffirentiation without requiring an overly complicated algorithm to balance like a dynamic BV calculation would.





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