Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
I see and hear a lot of people saying LRMs need a damage reduction. This will not help. All this will do is cause people to boat more to make up for the damage reduction.
How are they going to make up for the lack of damage? Boat more? I do not think that this would be possible. Do you think that they are going to magically make more missile hard points available when they reduce the LRM 5 by .5 damage, or the 10 by 1, the 15 by 1.5 and the 20 by two?
With the weapon only really landing 15%-25% of the time, this damage is even reduced more. The LRM 5 loses .1, the 10 by .2, the 15 by .3 and the 20 buy .4. Not really a huge nerf in the respects of things. If no one can get past this, I would be surprised.
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
The reason LRMs are everywhere is because of 2 reasons.
Actually, there are a lot of reasons why, but I’ll let you entertain me here…
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
1. They are outright, just to easy to use.
Yes, they are just as easy as let’s say, pointing your lasers at someone and firing for instant damage. Oh, wait...with lasers I do not have to worry about any Anti-Laser System, no ECM preventing locks, no hills (as they are right there).
I am sure, that your lasers do damage randomly across the enemy ‘Mech.
Then I am sure you have to worry about the arc of your laser weapon…oh crap…it goes in a straight line.
Never mind, your obviously wrong…lasers are way easier to use.
Ballistics, take lead time skill, but this is the same as missiles techniques in figuring out how, when, were and who you are firing at. Just throwing out candy to throw candy is pointless. Sure, it’s a little more difficult than lasers; you get a huge pinpoint of damage unlike missiles which go all over the place. Are ballistics easier then ballistics? I would say they are about the same, with ballistics taking a little more skill at range. Close in Machine Gun, AC 10 and 20, are no skill weapons to boot.
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
2. ECM is a big reason there are so many LRMs being used.
What? Are you high…ECM totally removes the ability to use LRMs against someone. Unless you have BAP, and are within 180-200 meters. BAP against ECM always loses; you cannot maintain the 20 meters effectively against an ECM ‘Mech. Considering that it takes so long to get a lock, while they are in this 20 meter range. The changes to BAP coming on 11/3/14, is a long time in coming and very welcome.
ECM has been a community crutch for too long and it is a welcome addition to see BAP finally negating it.
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
Now let me explain. As for LRMs being to easy to use, we need to get away from everyone being able to target and relay info and target location back to anyone and everyone in their team. PGI really wants to promote role warfare? Than do it. And the way to do that is to give select mechs the C3 system and "those mechs" now have a role of your "lance" that can target and relay target info back to LRM mechs in "that lance". We should not have all mechs that can target and relay info and targets back to all mechs on your team.
So, you’re saying, play like me. I don’t want to have to creep on my enemy with no consequences for running in the open, letting my enemies see where I am?
Again, calling the LRMs no skill weapons is like saying lasers are a skilled weapon, when in fact, they are even more of a low skill weapon.
So, you proposal for this solution, is to give certain ‘Mechs that have no desire to mount LRMs, something they need to bring so that their random teammates can use their LRMs on the enemy? This is as bad of an idea as ECM in its current state.
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
If you don't have a mech in your lance that can target and spot for your lance's LRM mechs, than those LRM mechs will have to get LOS their selves and give up their cover. And the same needs to be done for UAVs. The mech that deploys that UAV can only use the UAV to spot for its lance and that's it. UAVs like our mechs, should not be able to transmit data and targets to everyone on your team.
So, again you are saying: Play like me, or I will cry a river. I don’t want to think outside the box, seek cover, and let the enemy see me whenever I want without consequences.
Cripple a system that is already crippled. There are so many counters to LRMs, it is a choice that community/people make to not bring these things.
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
As for ECM being a reason we are seeing so many LRMs... PGI made TAG, NARC and so counters to ECM and unintentionally gave LRM guys more reason to use them. The battlefield is crowded with NARC and TAG now so there are now more LRMs to take advantage of it. And as I've said a few times now, PGI needs to make NARC, TAG and other like systems only available on select mechs just like ECM and AMS. Not every mech can run ECM or AMS, so why should they all be able to run TAG and other like systems? Limit all these systems to "role" type mechs and push the role warfare more.
Yes, yes they did. It is a good thing. LRM ‘Mechs are support ‘Mechs. They are not in your face ballistics or SRM ‘Mechs. They are there to force the enemy into cover, barrage their support and counter chargers into your enemy front lines. They are a there to create fear and panic. I cannot and do not want to image Mechwarrior Online where there is no support. Again, though…this is another play like me or I will cry a river.
Yoseful Mallad, on 03 November 2014 - 02:56 PM, said:
If only some mechs can mount TAG or NARC, AMS or C3 to spot for LRMs to be used as an indirect fire support weapon... Watch how fast people learn to work better as units. Give people reasons besides weapon quirks" to want to take certain mechs. "Weapon quirks" IMO are not the end all be all that make role warfare possible. Make dedicated C3 (spotter) mechs, dedicated NARC, TAG ad other role type mechs.
Again, community/people choices are reflected here. And…again…play like me or I will cry a river.
Have you ever thought, that maybe, just maybe, that your play style might need a little adjusting instead of taking your frustrations out on an aspect of the game?
Throwing even more crap on already gimped system is pathetic. No other weapon system in the game has so many counters in the game. There is AMS, ECM, cover, warning systems, Target Deprivation Modules, and two AMS enhancement modules.
Do we see lasers and ballistics being affected by any anti-system? No, that is because if they did, there would be Mississippi size rivers of tears flowing through the MechWarrior Online forums. Currently all we are getting is people who do not like the system in place for LRMs because they cannot/refuse to adapt to it.
I for one, see your idea of forcing people to add even more equipment onto their crappy LRM boats as a means of garnering an even more imbalance towards your particular style of play.
Edited by TB Xiomburg, 03 November 2014 - 05:45 PM.