A lot of people obviously saw the title and thought: "Wow the K2 get's ballistic quirks (plural, as in multiple, as opposed to just the one it gets in reality) and people want to take it away? I better jump in there and make some strawmans to get my boomcat/gausscat/AC10 cat buffed."
The real discussion should have been whether the Catapult K2 really makes sense as a skirmish mech. Looking at the October Roadmap command chair thread and the optimal ranges for the weapons that get quirked for skirmish I guess the idea is that any encounter between 200m and 600m is considered a skirmish.
Now what arguments are there in favor of the K2 being a skirmish mech? I can think of just two to be honest:
- It's Hardpoint layout and weight allow for packing quite the firepower in that range class.
- It's movement speed and agility allow for good use of cover in the distant region of the range bracket (400m to 600m)
- Due to it's geometry it's center torso soaks in a lot of damage (more than most other IS mechs in it's weight class except for the Dragon).
- The position of the cockpit almost in the center of the frontal silhouette makes it very prone to headshots which are easier made in skirmish range.
- The nerf to max torso twist and torso twist rate it got during Open Beta makes it almost impossible to twist away damage in the low end of the skirmish range bracket (200m to 400m). Let alone in brawling range (which you are very easily forced into when in skirmish range).
- The High Arm mounts without lower arm actuators (left and right arm twist) and the point of view from the cockpit speak a clear language of being designed for shooting over cover from long range.
- Ballistics need ammo and with the abysmal defensive capabilities of the K2 mean it is very prone to ammo explosions and thus lost legs/arms/sidetorsos.
Objectively my conclusion is that there are two options: Either reclassify the K2 to Support and put quirks for PPCs and long range ballistics on it or at least change the medium laser quirks to large laser quirks to allow for fighting from the distant end of the skirmish range bracket and make up for the defensive shortcomings of the chassis.
Edited by Jason Parker, 04 November 2014 - 12:49 AM.