Dev Vlog #9
#21
Posted 04 November 2014 - 10:46 AM
#22
Posted 04 November 2014 - 10:47 AM
And it's BRIGHT! No more doom-n-gloom maps ftw..
#23
Posted 04 November 2014 - 10:48 AM
and when doing movement and mech quirks, dont be afraid of negative quirks! those make a mech more unique than a positive quirk
Destructicus, on 04 November 2014 - 10:39 AM, said:
I AM EXCITE
Edited by That Guy, 04 November 2014 - 10:50 AM.
#24
Posted 04 November 2014 - 10:52 AM
#25
Posted 04 November 2014 - 10:54 AM
- Sold on the New Map & Thank You for the vastly improved communication.
PGI is indeed really pulling it together..
#26
Posted 04 November 2014 - 10:56 AM
#27
Posted 04 November 2014 - 10:56 AM
#28
Posted 04 November 2014 - 10:56 AM
#29
Posted 04 November 2014 - 10:57 AM
That KGC!!!!
Lots of good stuff.
Edited by DarthPeanut, 04 November 2014 - 11:03 AM.
#30
Posted 04 November 2014 - 10:58 AM
#31
Posted 04 November 2014 - 10:58 AM
#33
Posted 04 November 2014 - 11:02 AM
Edited by CH4CH, 04 November 2014 - 11:13 AM.
#34
Posted 04 November 2014 - 11:02 AM
Thanks for the previews.
#35
Posted 04 November 2014 - 11:05 AM
#36
Posted 04 November 2014 - 11:09 AM
Lancer Deistler, on 04 November 2014 - 10:38 AM, said:
THey do, you just can't order those anymore, so they don't highlight them.
#37
Posted 04 November 2014 - 11:10 AM
Weren't you guys trying to give more incentives for light and medium mech pilots to actually drive said mechs? All this does to them now is getting crippled or even insta-gibbed even faster.
A proper sized hardpoint system would of increased the TTK on all sides as well as provide more mech variety on the playing field and actually promoting role warfare.
#38
Posted 04 November 2014 - 11:19 AM
#39
Posted 04 November 2014 - 11:20 AM
#40
Posted 04 November 2014 - 11:22 AM
You also say you chose roles by looking at hard points and chose weapons by looking at what separated it from other variants, but that isn't always true, either.
I haven't examined all of them in detail, but one example that jumped out is the SHD-2H. It has 3 ballistic hardpoints and pays a price for them -- it has fewer energy and missile hardpoints. They suggest three MGs (brawling) or 3 AC/2 (support), yet you quirk it for AC/5, which it can realistically only bring one of because it is 55 tons.
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