It doesn't even effect assaults/heavies that much, as they can pack plenty of backup firepower if that TAG laser gets wasted. I had a blast playing my NARC/TAG/ECM/BAP E-War Raven this past weekend, and a big part of that was being able to get decent rewards even if my team wasn't throwing around LRMs. I didn't feel at a significant disadvantage in combat or with earnings by only bringing an SRM6 and 2 MLas. I had a role, and if I did my role well I got rewarded, same as an assault mech dealing tons of damage. It felt really good.
NARCing or TAGing a target is generally valuable, even if LRMs aren't getting fired at the target, especially if they are under ECM cover. Hitting a target with a NARC pod is always helpful, as it tracks their movement behind cover and broadcasts when they're about to peek, allowing your guys to rip into him. Using TAG to cut through ECM also helps your team out a lot regardless of the situation for much the same reason.
Limiting these rewards to LRM damage alone really cuts back my desire to pack both of them on there. Before, I maximized my reward regardless, and if I had LRM toting teammates, it made their missiles incredibly lethal. Now, I'm really tempted to pack more weapons in case my team doesn't have any boats, as I won't get paid and I'll have to rely on my damage done.
It's just really disappointing. I got to feel what role warfare would feel like, and I had a lot of fun playing a role that wasn't "shoot the robots". Now, I just don't see it being the same.
To be clear, I'm fine with them not rewarding you for your own damage. That's whatever. However, you should get paid for your teams damage/kills regardless of what weapons the enemy mech died to, as you providing that information is helping your team put that damage on the target. I also think you should be rewarded if you land the killing blow on a target you NARC/TAG'd, as otherwise you discourage me shooting at a weak target, and that's screwy.
Edited by Josef Nader, 04 November 2014 - 11:27 AM.