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New Video online: "Pillars" Dev Dairy!


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#41 Behrwulf

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Posted 25 June 2012 - 12:42 PM

Nice, thanks for posting. :)

#42 zer0imh

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Posted 25 June 2012 - 12:48 PM

OMG he has the Battletech tabletop game box on the background!!!! i see the warhammer!!!! :)

View PostOpCentar, on 25 June 2012 - 08:42 AM, said:

Running around at 130kph in a Jenner seems like fun B)


but the animation i'm not impressed. it looks like the strides of the mech is always slow motion. only mechwarrior4 made the fast mechs look natural when running fast and walking slow. it looks like the torso is floating from the ground and sometimes there are scenes that the mech goes slow so only one feet is touching the ground and the other feet is floating but the mech is still in upright position.

Edited by zer0imh, 25 June 2012 - 12:52 PM.


#43 Holski77

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Posted 25 June 2012 - 12:50 PM

freakin sweet!

Someone wanna give me a good reason this wasn't on the news feed on the main sight!?!?

#44 Nik Van Rhijn

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Posted 25 June 2012 - 12:52 PM

Nice catch OP.

#45 CCC Dober

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Posted 25 June 2012 - 12:54 PM

Thanks man, much appreciated. I like how it all starts to come together.
So it seems we are about one pillar away from a perfect game?

#46 Mythdral

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Posted 25 June 2012 - 12:55 PM

View Postgrimzod, on 25 June 2012 - 10:52 AM, said:

This
http://youtu.be/eiUDdAGCht0

Should be the gauss sound effect.

Velocitas Eradico


See for that I would have to disagree. That's a Railgun when a Gauss Rifle is something completely different.

http://en.wikipedia.org/wiki/Coilgun

As you can see here. (The Gauss Rifle is also called a Coilgun.)

#47 Gorthaur

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Posted 25 June 2012 - 01:00 PM

View PostWinters Flight, on 25 June 2012 - 08:09 AM, said:

*cheers* "Reactor, online. Sensors, online. Weapons, online. All systems online." Even got the voice right.



hey, isnt it supposed to be "reactor online, weapons online, sensors online. all systems nominal" ?

Edited by Gorthaur, 25 June 2012 - 01:01 PM.


#48 FactorlanP

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Posted 25 June 2012 - 01:00 PM

I should think that rail gun, coil gun, gauss rifle... The sound should be the projectile going supersonic on all of them. Maybe with some kind of electric/magnetic hum mixed in.

Maybe take this sound for a half second (fast forward a bit to get past the guy explaining) followed by a big bang as the projectile goes supersonic.. Like in the rail gun video.

Edited by FactorlanP, 25 June 2012 - 01:06 PM.


#49 Sesambrot

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Posted 25 June 2012 - 01:10 PM

View PostFactorlanP, on 25 June 2012 - 01:00 PM, said:

I should think that rail gun, coil gun, gauss rifle... The sound should be the projectile going supersonic on all of them. Maybe with some kind of electric/magnetic hum mixed in.

I'm pretty sure there would be a difference though.
With the railgun, there's friction with the rails which may cause a sound, and possible arcing between the rails, which is probably the source of that fizzle sound after the railgun is fired in the video. you wouldn't get that from a gaussrifle... what you may hear is the capacitors recharging after the rifle has been fired, and the hum you mentioned, similar to what you can hear close to high voltage installations (such as powerlines or transformers)...

so much for smart-assing... ^^

Edited by Sesambrot, 25 June 2012 - 01:12 PM.


#50 Schlifer

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Posted 25 June 2012 - 01:12 PM

....Awesome video.


Where does that damned song come from with the heavy metal old school rock!

#51 Sesambrot

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Posted 25 June 2012 - 01:24 PM

View Postzer0imh, on 25 June 2012 - 12:48 PM, said:

...but the animation i'm not impressed. it looks like the strides of the mech is always slow motion. only mechwarrior4 made the fast mechs look natural when running fast and walking slow. it looks like the torso is floating from the ground and sometimes there are scenes that the mech goes slow so only one feet is touching the ground and the other feet is floating but the mech is still in upright position.

On that note, the animations in MW4 look so natural because they are very organic. The mechs actually move like they were animals of some sort, not machines piloted by humans. By MW4 standards, a mech couldn't make one step without knocking the pilot unconsious.
MWO-animations may seem floaty, but with regards to that it is much more realistic!

Those are 25-100ton robots we're talking about, with a human inside, who's supposed to control them...
Maybe it's just me, but their movements should resemble that.

#52 RotS Targe

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Posted 25 June 2012 - 05:33 PM

I agree that the Gauss Rifle sounds disappointing. Where's the bang of that slug going hypersonic?
2:19 Anyone know what variant that Atlas is? it has an AC on the left torso, I thought there weren't and ballistic hard-points on that side, only missiles.
Lovin' how much the Atlas dwarfs that Jenner

Edited by RotS Targe, 25 June 2012 - 05:42 PM.


#53 trycksh0t

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Posted 25 June 2012 - 05:52 PM

Did I see awesome looking pulse lasers? I think I did.

Also, Russ is awesome.





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