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Ac/2 Quirks Seriously?


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#21 Tahribator

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Posted 05 November 2014 - 07:40 AM

View PostGyrok, on 05 November 2014 - 07:12 AM, said:


I am never "stunned" by Dakka DWs. In fact, that build is probably the most effective against bad pilots, and the least effective against good pilots.

I can get caught out in no man's land with cover several hundred meters away in any mech going 80 kph and not lose a vital component to that build. (components as shields with lowered armor are about the only thing I might lose...) I may escape with armor stripped on a component somewhere, but nothing that is going to prevent me from carrying on...


It depends on which 'Mech you're in.

If you're in something fast that can change course quickly, the UAC5's will spread all over and won't be much of a problem. At range you can even mess with their lead. Though if you're in a hulking 50-60KPH Assault or sub-70KPH heavy, that thing rips you apart no matter how hard you try. The only solution is not facing it.

. . . and by "stunning", I'm talking about this:

Posted Image

Edited by Tahribator, 05 November 2014 - 07:49 AM.


#22 kapusta11

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Posted 05 November 2014 - 07:41 AM

View PostWater Bear, on 05 November 2014 - 07:38 AM, said:

I have a 4 ac/2 banshee that can get 1000+ damage pretty easily. With it's huge engine it has no problem handling the heat, and before the nerf it was without question stupid over powered.

I am guessing that a lot of people don't know about this build; Even after the nerf it is crazy good.


Yes, beacause of people like this PGI nerfed the **** out of AC2s, sadly.

#23 DasSibby

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Posted 05 November 2014 - 08:09 AM

View PostEl Bandito, on 04 November 2014 - 05:18 PM, said:

Remove Ghost Heat from AC2s.

BRING BACK THE DAKKA JAGER!!!



^This.

#24 TyphonCh

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Posted 05 November 2014 - 08:49 AM

View PostPh30nix, on 05 November 2014 - 07:09 AM, said:

You would be better off with gauss and 2 LL or 2 uac5 and backup mediums.
Ac2s can still be funish but they gimp u plain and simple
For example id be money take 3 dragons one with ur 3 ac2 build one with a gauss build and one with ur 3 mg ppc build. And the ac2 build would be smashed easily by both other builds.

I already have 2 other dragons, one with the gauss and ERLL, and one similar to your example Lol. I built the third like that to take advantage of the quirks. I like it

#25 cSand

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Posted 05 November 2014 - 08:51 AM

View PostTahribator, on 05 November 2014 - 07:40 AM, said:



Posted Image

Yes we've all seen that, zoomed in to the max, standing in the middle of the crater, and making no effort to turn animated gif you have there.

Says more about the pilot than any state of the game frankly

#26 Ph30nix

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Posted 05 November 2014 - 09:35 AM

View PostWater Bear, on 05 November 2014 - 07:38 AM, said:

I have a 4 ac/2 banshee that can get 1000+ damage pretty easily. With it's huge engine it has no problem handling the heat, and before the nerf it was without question stupid over powered.

I am guessing that a lot of people don't know about this build; Even after the nerf it is crazy good.

so you used up
24 tons of weapon space
7 tons minimum in ammo (probably more like 12)
500 rounds of ammo (assuming EVERY shot hit probably more like 800-900)
73 seconds fully exposed (minimum, again this assumes all shots hit their mark id say 120-180 seconds+ is more likely)
to be able to pull your 1000 damage...

yea that sounds so massively OP.
this assumes you only used 4 AC/2 and no backup weapons

Edited by Ph30nix, 05 November 2014 - 09:35 AM.


#27 Ngamok

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Posted 05 November 2014 - 10:20 AM

DRG-5N with AC/2 quirks. Monster fire with 3 of them.

#28 Ted Wayz

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Posted 05 November 2014 - 04:03 PM

See this quirk on the Blackjack, which can fit an AC 20, made me face palm. So you want the Blackjack to bring an AC2 to a ERPPC/PPC fight? Especially with the recent changes?

The AC 20 is like Frank's Hot Sauce, I put that **** on everything. Who has ever said that about the AC 2? No one.

#29 Divine Retribution

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Posted 05 November 2014 - 10:01 PM

View PostTombstoner, on 05 November 2014 - 06:27 AM, said:

The amount of damage that can be delivered by a single ac-8 would say other wise. 16 damage per second becomes 64 in 4 seconds. Torso changing can not fully counter this much incoming damage. group fire and pin point convergence is OP.
GH is the most expedient way to counter this. not the correct way simply most expedient.


Except that 4 AC/2s only generate an additional .18 heat from the ghost heat when alpha striking. That's 1.44 additional heat over the 4 second, 64 damage engagement. Using alpha strikes rather than chain firing a 4 AC/2 Jager can core an Atlas for less than 3 ghost heat. Alpha striking still puts out the most damage in the least amount of time and with the least potential damage spread, so it remains the best method to down an enemy mech. Ghost heat doesn't counter the 4 AC/2 alpha strike.

The additional buildup from chain firing over 4 seconds (a lot of heat if the .5 second GH window is never allowed to lapse) is nonsensical. Ghost heat is only relevant when chain firing keeps resetting the .5 second ghost heat window, again implemented to stop the blinding fire that is now standard with clan ACs. Removing ghost heat from the AC/2 also gives players more than one realistic option when firing AC/2s.

View PostTahribator, on 05 November 2014 - 06:34 AM, said:

There isn't even a cooldown module for the AC2. PGI is for some reason so afraid of AC2's that they even refused to do that. What was the reason, excessive spam, cockpit shake?

Yet, they allow 4-6xUAC5 Dire Wolves wander around and completely stun the 'Mechs they shoot at.


There is no AC/2 cooldown module because it would put the refire rate to less than .5 seconds, meaning that if you hold down the trigger of a single AC/2 you will trigger ghost heat on the 4th shot, and significant ghost heat only a few shots after the third. Without AC/2 ghost heat the cooldown module could be introduced. I'm still awed by the level of nerfing to a weapon that eats 6 tons + ammo to do 2 damage, not to mention having the worst ballistic heat efficiency at 1 heat per 2 damage.

Edited by Divine Retribution, 05 November 2014 - 10:18 PM.


#30 Dracol

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Posted 05 November 2014 - 10:19 PM

The Dakka Dragon is now once again a beast. Before the quirks, the time to cool off between bursts wasn't really worth taking out. Now, the buzz saw heavy machine gun in its right arm is a very fun suppression fire weapon. Sequential fire em correctly, and its a constant stream of 2pts of damage... More so than any clan mech ballistic.

If people call for a nerf on it, I really hope the mechs in question just get a cockpit shake reduction on their AC/2s.

#31 Xetelian

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Posted 05 November 2014 - 10:22 PM

I think they need to lessen impact shake and flash then buff the AC 2

#32 ackstorm

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Posted 12 November 2014 - 09:59 PM

I whipped out my Jaeger -S variant with 4 AC2s after the quirk was added.

I overheated even faster than before, thanks to the cool-down change.

I can't believe they buffed range and cool-down but ignored heat. :(





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