Tombstoner, on 05 November 2014 - 06:27 AM, said:
The amount of damage that can be delivered by a single ac-8 would say other wise. 16 damage per second becomes 64 in 4 seconds. Torso changing can not fully counter this much incoming damage. group fire and pin point convergence is OP.
GH is the most expedient way to counter this. not the correct way simply most expedient.
Except that 4 AC/2s only generate an additional .18 heat from the ghost heat when alpha striking. That's 1.44 additional heat over the 4 second, 64 damage engagement. Using alpha strikes rather than chain firing a 4 AC/2 Jager can core an Atlas for less than 3 ghost heat. Alpha striking still puts out the most damage in the least amount of time and with the least potential damage spread, so it remains the best method to down an enemy mech. Ghost heat doesn't counter the 4 AC/2 alpha strike.
The additional buildup from chain firing over 4 seconds (a lot of heat if the .5 second GH window is never allowed to lapse) is nonsensical. Ghost heat is only relevant when chain firing keeps resetting the .5 second ghost heat window, again implemented to stop the blinding fire that is now standard with clan ACs. Removing ghost heat from the AC/2 also gives players more than one realistic option when firing AC/2s.
Tahribator, on 05 November 2014 - 06:34 AM, said:
There isn't even a cooldown module for the AC2. PGI is for some reason so afraid of AC2's that they even refused to do that. What was the reason, excessive spam, cockpit shake?
Yet, they allow 4-6xUAC5 Dire Wolves wander around and completely stun the 'Mechs they shoot at.
There is no AC/2 cooldown module because it would put the refire rate to less than .5 seconds, meaning that if you hold down the trigger of a single AC/2 you will trigger ghost heat on the 4th shot, and significant ghost heat only a few shots after the third. Without AC/2 ghost heat the cooldown module could be introduced. I'm still awed by the level of nerfing to a weapon that eats 6 tons + ammo to do 2 damage, not to mention having the worst ballistic heat efficiency at 1 heat per 2 damage.
Edited by Divine Retribution, 05 November 2014 - 10:18 PM.