every weapon has a range & cooldown module.
PGI, can you please add:
Machine Gun Rate of Fire increase 10%+ Module
(AMS has a faster rate of fire module, why not machine guns?)
I know most mechs have "ballistic veolcity quirks" but I cant CONFIRM that quirk WORKs on machine guns.
Anyhow, yea my Jager-DD is ALOT of fun, I use the 6 machine guns, 1 ERLL, 1 ERPPC, std300 engine build! It has machine gun RANGE 5/5 module. Would love the machine guns to be able to fire 10% faster on internals!
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Add Another Machine Gun Module
Started by ScorpionNinja, Nov 04 2014 05:01 PM
3 replies to this topic
#1
Posted 04 November 2014 - 05:01 PM
#2
Posted 04 November 2014 - 05:29 PM
Mmm...a new MG Module? That gets my vote!
#3
Posted 16 November 2014 - 05:39 PM
I can CONFIRM one thing. a Mech with a simple +10% ballistic cooldown Quirk... it DOESNT work on machine guns!
I was just in training grounds. Used centurion-A with 1 MG (no ballistic quirks) fired MG for 20secs, only used 201 bullets within that time frame.
Next I tried my K2-catapult with 1 MG. (it has a 10% ballistic cooldown quirk) did the same as above and only used 203 bullets within 20 secs.
So math says if the 10% quirk WORKED... then I would use about 20.1 bullets MORE!
just letting ya know, as I was kinda bummed the 10% ballistic cooldown quirk dont work with MGs!
I was just in training grounds. Used centurion-A with 1 MG (no ballistic quirks) fired MG for 20secs, only used 201 bullets within that time frame.
Next I tried my K2-catapult with 1 MG. (it has a 10% ballistic cooldown quirk) did the same as above and only used 203 bullets within 20 secs.
So math says if the 10% quirk WORKED... then I would use about 20.1 bullets MORE!
just letting ya know, as I was kinda bummed the 10% ballistic cooldown quirk dont work with MGs!
#4
Posted 17 November 2014 - 01:12 AM
create the vote! i agree!
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