Quirks - Blackjack Arrow Ac20... What?!
#21
Posted 05 November 2014 - 03:49 PM
Take the Arrow. I spend MC to buy the Arrow which has 6 MGs and lasers. But wait, it has quirks for he AC20. So what does it take to mount an AC20? I can strip the weapons and ammo but that does not leave enough tonnage to mount an AC20. So you drop down on the engine or buy an XL, both options requiring c-bills if you don't have one in stock. Then you need to buy an AC20 for 600k c-bills. And if you are a new and/or casual player you are thinking, "Hey I spent real money on this thing, why isn't it out-of-box ready?"
Russ, you said you wouldn't do his to players, but you did it again.
#22
Posted 05 November 2014 - 04:27 PM
I have found no build on the Arrow that works better than a slightly modified stock build. (I replace the Pulse with a Large laser and add heat sinks, makes it have a better DPS.
So, I agree that the BJ-1 should have gotten AC20 and the Arrow should have gotten Laser quirks if the MG quirks would not be as good.
#23
Posted 06 November 2014 - 05:04 PM
Another potent build is STD 225, 5x MG, 1x AC/2, and 3x Medium Pulse. It doesn't have the same ranged punch as the above, but it inflicts 11.78 DPS for 23 seconds, making it slightly better at face-rolling. It's because of this build that I'd like to see an AC/2 cool-down quirk introduced.
Personally, I've been having fun trolling around in a STD 200 Arrow with 2x AC/2, 4x MG, and 3x Medium Laser. DPS is over 12 and it's slower than I'd like, but it's amazing at face-rolling.Not a good build though, I do not recommend it for more serious play or if the pilot is new to the game.
#24
Posted 06 November 2014 - 05:22 PM
Hans Von Lohman, on 05 November 2014 - 02:48 PM, said:
But, we also want the "BAM!" mech with that glorious AC-20 jumping out of nowhere to hit you. The Arrow does the job just as well, in particular since it is clearly the Ballistic heavy version.
Exactly. The Blackjack was always an underperformer in TT due to it's AC2s, but it's also what it was known for and they held true to that with the quirks. A lot of the quirks were chosen specifically for their TT ramifications, not for optimal builds on popular chassis types.
#25
Posted 06 November 2014 - 06:19 PM
shad0w4life, on 04 November 2014 - 05:25 PM, said:
You can't do cooldown on them etc.
A 25% range buff on the MGs would be AMAZING for the Arrow. I love my arrow (see the link below) and wish they would have given it some machine gun lovin
#26
Posted 06 November 2014 - 08:16 PM
Vinhasa, on 06 November 2014 - 06:19 PM, said:
I agree. I would gladly trade the ac20 buffs to have 25% range on machine guns. I've gotten too used to 6 machine guns to give them up now, it is just too much fun. Another idea would be to reinforce the arm armor.
#27
Posted 15 July 2015 - 11:31 AM
Vinhasa, on 06 November 2014 - 06:19 PM, said:
How did you get that amount of damage... I am an arrow pilot too. Please enlighten me.
BTW, i have the pilot skill to improve MG range... at max level and it is very .... very... very useful
#28
Posted 15 July 2015 - 11:49 AM
shad0w4life, on 04 November 2014 - 05:25 PM, said:
You can't do cooldown on them etc.
KamikazeRat, on 04 November 2014 - 05:27 PM, said:
cooldown and heat mean nothing to MG, so they picked the ac/20 and the MG gets 7.5% range if you want to run it that way.
personally i would have gone with some laser quirks...
Summoner has MG ROF quirks. http://mwomercs.com/...-for-april-7th/
BOOM
Edited by DONTOR, 15 July 2015 - 11:55 AM.
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