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Quirks. Good Idea Done Bad


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#1 Lamhirh

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Posted 04 November 2014 - 12:56 PM

Just my thoughts.

I understand that You wanted to equqlize playing field. I actualy liked the idfea in general.
But... You went too far.

Part of fun in this game was freedom. Freedom to make as good or as bad or as crazy setup as we wanted.

SomeMechs needed some love. But you took it too far. General quirks are fine. They are very good idea to level the field. But bonus to specific weapons are ...wrong. They take the fun and the freedom to experiment away. You categorize players as competetive and casuals. I have experience with online games, and with community, and what you do is dividing those 2 groups even more. Becouse now there will be 1 "only right and proper" setup on each chasis, and if you dont use it you will be the "******** noob, go unistal you f... ****** L2P".

You take fun away from people who love to experiment with crazyness.

You take fuin from numbercrunchers (30% bonus to weapon takes all doubts away, and makes that weapon so much better that everything else is useless).

You take fun away from people who just try to play their own way.

You divide players ont the good players who will use the onlyproper setups and casuals who dont care. You force people who want to be competeive to abandon the part of gamre that is about freedom of choice how to setup a Mech.

With that in mind... why allow reconfiguring at all? Gicve each variant a locked setup, give quirks that work with it, and cut put all unnecessary mechaby stuff. It wont make any diference with the new quirks, as there will be only 1 good setup, rest will be even less competevive that it was right now.

You took on Yourselves to to decide how each frame should be played. You Took on Yourselves to decide what each frame should carry. I know that there are lot of people who cant function unless they are spoon feed... but you went too far.

Broad quirks are awesome idea. It might take much moire works to balance them, but thay give much more than some love to tier 5 frames.


Well now that iI put all my pains (figuratively) on paper i feel better. have a nice day, and keep up with your work.

Have a nice day:)

EDIT:

TL;DR: Quirks are good idea, but present implementation is too deep, too specific. General quirks are very qood vay to balance... but not hose we got.

Edited by Lamhirh, 04 November 2014 - 01:22 PM.


#2 Fut

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Posted 04 November 2014 - 12:58 PM

View PostLamhirh, on 04 November 2014 - 12:56 PM, said:

Part of fun in this game was freedom. Freedom to make as good or as bad or as crazy setup as we wanted.


There's nothing stopping people from still cramming whatever they want into whatever they want.

#3 627

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Posted 04 November 2014 - 12:59 PM

guys... quirks are a bonus. you don't have to take 'that' weapon that get quirks. And almost all quirks are split between on specific weapon and a weapon group. And you don't lose anything if you don't build your mech that way.

A firebrand with boom-equip will always be 40 pinpoint damage to the face, you don't need to use PPCs.

All those whinings for some bonus quirks...

#4 Carrioncrows

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Posted 04 November 2014 - 01:00 PM

Sorry but the quirks is one of their best idea's.

Yes it means if I want to get the most out of those quirks it involves elevating my gameplay by changing up some of the builds I am comfortable with.

But it also rewards me for doing that.

And the beauty of it is that even if I don't want to change it I am not penalized for doing so, most of the time the mechs got a flat out increase that they didn't have before that makes the builds that much better.

#5 AlmightyAeng

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Posted 04 November 2014 - 01:00 PM

View PostLamhirh, on 04 November 2014 - 12:56 PM, said:

Just my thoughts.

I understand that You wanted to equqlize playing field. I actualy liked the idfea in general.
But... You went too far.

Part of fun in this game was freedom. Freedom to make as good or as bad or as crazy setup as we wanted.

SomeMechs needed some love. But you took it too far. General quirks are fine. They are very good idea to level the field. But bonus to specific weapons are ...wrong. They take the fun and the freedom to experiment away. You categorize players as competetive and casuals. I have experience with online games, and with community, and what you do is dividing those 2 groups even more. Becouse now there will be 1 "only right and proper" setup on each chasis, and if you dont use it you will be the "******** noob, go unistal you f... ****** L2P".

You take fun away from people who love to experiment with crazyness.

You take fuin from numbercrunchers (30% bonus to weapon takes all doubts away, and makes that weapon so much better that everything else is useless).

You take fun away from people who just try to play their own way.

You divide players ont the good players who will use the onlyproper setups and casuals who dont care. You force people who want to be competeive to abandon the part of gamre that is about freedom of choice how to setup a Mech.

With that in mind... why allow reconfiguring at all? Gicve each variant a locked setup, give quirks that work with it, and cut put all unnecessary mechaby stuff. It wont make any diference with the new quirks, as there will be only 1 good setup, rest will be even less competevive that it was right now.

You took on Yourselves to to decide how each frame should be played. You Took on Yourselves to decide what each frame should carry. I know that there are lot of people who cant function unless they are spoon feed... but you went too far.

Broad quirks are awesome idea. It might take much moire works to balance them, but thay give much more than some love to tier 5 frames.


Well now that iI put all my pains (figuratively) on paper i feel better. have a nice day, and keep up with your work.

Have a nice day:)


Giving nothing but 'genera' quirks would mean we STILL see the same chassis...it keeps mechs in the same relative weight class identically loaded out with different hitboxes.

They're encouraging some niche variety. Get over it.

#6 Sarlic

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Posted 04 November 2014 - 01:02 PM

View PostFut, on 04 November 2014 - 12:58 PM, said:


There's nothing stopping people from still cramming whatever they want into whatever they want.


Like two or more GAUSS rifles. :ph34r:

#7 Jacob Side

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Posted 04 November 2014 - 01:03 PM

View PostFut, on 04 November 2014 - 12:58 PM, said:



There's nothing stopping people from still cramming whatever they want into whatever they want.


Just as in real life if cramming it there is your thing, cram it there. If it's not, don't cram it there...

#8 SgtExo

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Posted 04 November 2014 - 01:05 PM

While it is true that if you want to get the most out of a mech, you will need to build it around the quirks it is given. We will be seeing a greater variety of mechs in the drops.

This will also help identify what your opponents are running, because it will be more likely that he will follow the quirks.

The last thing this will do is help newer players. The quirks will provide help and structure to newer players when making a build.

#9 A DRUNK GUY

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Posted 04 November 2014 - 01:07 PM

I really like the idea of quirks. Its good for us and for PGI.

#10 MadMaxMKII

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Posted 04 November 2014 - 01:10 PM

everything the OP said is wrong.

#11 Redshift2k5

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Posted 04 November 2014 - 01:11 PM

Keep in mind
  • the ones that got the best quirks were chassis that were underused to begin with
  • if your chassis/variant got quirks pretty much EVERY build is getting some buffs from structure & weapon type buffs
I don't have AC10s and MLs on my Ilya and I don't think I will change to AC10s and MLs, but every ballistic & energy weapon on the mech is still getting buffs, and some of my other mechs are getting stupid-good buffs for certain weapons but they were probably mechs I wasn't ever going to use anyway.

#12 Glucose

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Posted 04 November 2014 - 01:13 PM

View PostLamhirh, on 04 November 2014 - 12:56 PM, said:

Just my thoughts.

I understand that You wanted to equqlize playing field. I actualy liked the idfea in general.
But... You went too far.

Part of fun in this game was freedom. Freedom to make as good or as bad or as crazy setup as we wanted.

SomeMechs needed some love. But you took it too far. General quirks are fine. They are very good idea to level the field. But bonus to specific weapons are ...wrong. They take the fun and the freedom to experiment away. You categorize players as competetive and casuals. I have experience with online games, and with community, and what you do is dividing those 2 groups even more. Becouse now there will be 1 "only right and proper" setup on each chasis, and if you dont use it you will be the "******** noob, go unistal you f... ****** L2P".

You take fun away from people who love to experiment with crazyness.

You take fuin from numbercrunchers (30% bonus to weapon takes all doubts away, and makes that weapon so much better that everything else is useless).

You take fun away from people who just try to play their own way.

You divide players ont the good players who will use the onlyproper setups and casuals who dont care. You force people who want to be competeive to abandon the part of gamre that is about freedom of choice how to setup a Mech.

With that in mind... why allow reconfiguring at all? Gicve each variant a locked setup, give quirks that work with it, and cut put all unnecessary mechaby stuff. It wont make any diference with the new quirks, as there will be only 1 good setup, rest will be even less competevive that it was right now.

You took on Yourselves to to decide how each frame should be played. You Took on Yourselves to decide what each frame should carry. I know that there are lot of people who cant function unless they are spoon feed... but you went too far.

Broad quirks are awesome idea. It might take much moire works to balance them, but thay give much more than some love to tier 5 frames.


Well now that iI put all my pains (figuratively) on paper i feel better. have a nice day, and keep up with your work.

Have a nice day:)


I can't imagine you cannot find a mech chassis to make the buildout you want.

#13 Neutron IX

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Posted 04 November 2014 - 01:13 PM

Personally I was hoping we'd see stock-centric quirks, so that stock or based on stock builds could be a little more viable.

Somehow.

Even so, kind of fun stuff.

As for the fear voiced by the OP, I could see this being somewhat of a reality, since there are many people already who have that "you put a [whatever weapon] on a [whatever mech]?! NEWB!" mentality, but I think at the end of the day, not sure how different that is from now, and my inclination will be towards those people as it always has been...which is to say that I still will be absolutely not giving any sort of a shite what anyone else says as long as I'm enjoying the mech/loadout. ;)

#14 DaZur

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Posted 04 November 2014 - 01:20 PM

View PostFut, on 04 November 2014 - 12:58 PM, said:


There's nothing stopping people from still cramming whatever they want into whatever they want.

But...but...but it doesn't favor my one-off design that is contrary to the roll-based quirk the mech is built around! ;)

#15 Doctor Proctor

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Posted 04 November 2014 - 01:22 PM

Everything about this post is wrong. Take something like the Grid Iron. I basically ran mine as a clone of the HBK-4G with a 3xML and AC/20 loadout, just with a 30% C-Bill bonus and a cool paint job. Now it got some quirks for UAC/5 and MPL, which made me think perhaps I should try out that build and see how it goes. If it goes poorly, I can always switch back to my 3xML and AC/20 and it will still perform just like it used (technically better, since half the quirk bonuses apply generically to all ballistics and energy weapons). Nothing is forcing me to switch builds.

And the comment about how a weapon with a 30% bonus is so obviously better that you will have no choice but to use it? Garbage. If I was worried about running the best possible mech I would be using a Shadowhawk instead of a Hunchback in the first place. So what if I lose out on a 10 or 15% bonus for a particular weapon? I'm still get at least at the same baseline with my build that I was before, and probably slightly better. Stop worrying and declaring everything DoA before you even get a chance to test it out.

#16 elismallz

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Posted 04 November 2014 - 01:25 PM

View PostRedshift2k5, on 04 November 2014 - 01:11 PM, said:

Keep in mind
  • the ones that got the best quirks were chassis that were underused to begin with
  • if your chassis/variant got quirks pretty much EVERY build is getting some buffs from structure & weapon type buffs

QFT

#17 Abisha

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Posted 04 November 2014 - 01:26 PM

that was my thought exactly not long ago, but it's wrong thinking process.
Quirks have no negative values for that their can't be a wrong "build" only a less efficient one

#18 Herod

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Posted 04 November 2014 - 01:31 PM

"But... You went too far."

Balderdash!

#19 Lukoi Banacek

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Posted 04 November 2014 - 01:39 PM

OP, there is one significant flaw in your post (and in similar doomsayer complaints) is the bit about further splitting the comp / casual players is predicated on the false assumption that comp players do not already min/max using thr best optimized options available.

These quirks will not change that. PPC firebrand? Still likely inferior to the twin gauss or ac40 jagers in use, so while some folks will take advantage of the FB quirks, comp players likely wont bother and casuals who "like what they like and meta be damned" will continue to run what they enjoy.

Look I am huuuuge Dragon fan and part of their quirks to the 5N actually mirror my build...but others dont. I am still going to run my build on it (enjoying the partial buffs) but I am no way confusing this mech (in which I do extremely well in stats wise) with a competitively viable mech. It just means when I play casually I will likely enjoy it more as it gains a step towards parity, and when Im in comp mode it goes back to the shelf.

The "quirkening" may not be perfect or fit what everyone personally thinks a mech should have gotten but it will promote the use of previously under used mechs which is the most important facet of diversity being addressed.

#20 Lamhirh

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Posted 04 November 2014 - 02:02 PM

As I said quirks by themselves arent bad, the implementation is however flawed.It cold have been done better. And my personal opinion is that more general perks would give much more life to those frames than those we got. But I am fan of experimentiong, and giving meta build such siginificant boost is a crime in my book.

30% is alot. Its 30 dmg for every 100 you do. Its huge advantage, and not using it means you are weakening your own team.

You still can do it, noone prevents you, but it will cause people to react badly Having 30% more damage and not having 30% damage together gives 60% damage ;)





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