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Quirks Working Correctly? Sparky Is Way Hotter Than Before...

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#1 Ens

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Posted 04 November 2014 - 11:51 AM

GRF-1E

Sparky

Medium Laser Heat Generation -7.5%

Energy Weapon Heat Generation -7.5%

Medium Laser Cooldown +7.5%

Energy Weapon Cooldown +7.5%

Torso Yaw Speed +10%


-----------------------------------------


I´m using 310XL, 4ML, 2 ERLL, 4 JJ
Heat Management before: 1.2 ( Very Nice )

Heat Management now: 0.95


Now thats dramatic....even if i choose normal LL or the even more famous LPL build.... i would run way hotter.... 8[

so overall Sparky seems to be nerfed now... or would anyone like to tell me, that this thing is supposed to have 6 ML now :(

#2 Kuga ZA

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Posted 04 November 2014 - 11:59 AM

My Mad-Dog and Direwhale are in the same boat. Looks like something broke.

#3 Mitsuragi

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Posted 04 November 2014 - 12:00 PM

The most likely reason is that the heat management formula was changed to account for more variables. Some possibilities are:

- JJ
- modules
- quirks
- mech skills

None of these things were in the previous formula AT ALL.

Have you tested the mech in game and if so what're the results?

Edited by Mitsuragi, 04 November 2014 - 12:02 PM.


#4 TinFoilHat

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Posted 04 November 2014 - 12:28 PM

One of my merc buds commenting that equipping his range modules seems to decrease his heat efficiencies. Linked?

#5 Ens

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Posted 04 November 2014 - 12:32 PM

View PostMitsuragi, on 04 November 2014 - 12:00 PM, said:

The most likely reason is that the heat management formula was changed to account for more variables. Some possibilities are:

- JJ
- modules
- quirks
- mech skills

None of these things were in the previous formula AT ALL.

Have you tested the mech in game and if so what're the results?



i did... it runs way hotter on testing grounds
doing more science on this one

#6 Kill Dozer

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Posted 04 November 2014 - 12:53 PM

View PostEns, on 04 November 2014 - 11:51 AM, said:

GRF-1E

Sparky

Medium Laser Heat Generation -7.5%

Energy Weapon Heat Generation -7.5%

Medium Laser Cooldown +7.5%

Energy Weapon Cooldown +7.5%

Torso Yaw Speed +10%


-----------------------------------------


I´m using 310XL, 4ML, 2 ERLL, 4 JJ
Heat Management before: 1.2 ( Very Nice )

Heat Management now: 0.95


Now thats dramatic....even if i choose normal LL or the even more famous LPL build.... i would run way hotter.... 8[

so overall Sparky seems to be nerfed now... or would anyone like to tell me, that this thing is supposed to have 6 ML now :(



What I noticed at the bottom of the patch notes:

Quote

Quirks
- All Inner Sphere 'Mechs have had their quirks reviewed and revised.
- https://static.mwome...re%20Quirks.pdf
- The weapon cool-down quirks have been re-factored so that a positive value is a bonus and
a negative value is a penalty.
- All new and pre-existing cool-down quirks applied to 'Mechs have been appropriately adjusted



So, does this mean that the quirked Mech gets 12.5% LESS heat dissipation or that it generates 12.5% less heat overall from energy weapons?

"Energy Weapon Heat Generation -10%"

Edited by Kill Dozer, 04 November 2014 - 12:54 PM.


#7 Deathstalkr

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Posted 04 November 2014 - 12:54 PM

View PostEns, on 04 November 2014 - 11:51 AM, said:


Medium Laser Cooldown +7.5%

Energy Weapon Cooldown +7.5%

Torso Yaw Speed +10%


-----------------------------------------


I´m using 310XL, 4ML, 2 ERLL, 4 JJ
Heat Management before: 1.2 ( Very Nice )

Heat Management now: 0.95


Now thats dramatic....even if i choose normal LL or the even more famous LPL build.... i would run way hotter.... 8[

so overall Sparky seems to be nerfed now... or would anyone like to tell me, that this thing is supposed to have 6 ML now :(


well look at your quirks... your cool down was reduced, meaning you fire faster and add heat faster than before... thus the lower heat management number...

#8 Ens

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Posted 04 November 2014 - 12:56 PM

no it says for the COOLDOWN quirks...not the heat quirks.


did some more science:

match on Manifold......"felt" like it works...
need more science on hot maps
still feels like something´s not right

View PostDeathstalkr, on 04 November 2014 - 12:54 PM, said:


well look at your quirks... your cool down was reduced, meaning you fire faster and add heat faster than before... thus the lower heat management number...



yeah, but also the overall heat dissipation on the build should be decreased at the same levels...if not:

the faster cooldown is all but not a buff...

Edited by Ens, 04 November 2014 - 12:57 PM.


#9 Grendel408

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Posted 04 November 2014 - 01:11 PM

View PostEns, on 04 November 2014 - 11:51 AM, said:

so overall Sparky seems to be nerfed now... or would anyone like to tell me, that this thing is supposed to have 6 ML now :(

I run my Sparky with an XL360 and 6 MLs... it goes fast... and with the new quirks, I anticipate heat to play a larger factor in using this Mech. Less heat... faster cooldown, higher rate of fire (add ML weapon modules to boost this) and I'm going to be a ******* beast (assuming I don't overheat and shutdown lol) :P

#10 Fenomen

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Posted 04 November 2014 - 01:21 PM

I have the same Bug with several of my Mechs. Unitmembers confirmed in TS that for them the Heat Management Values didnt change. Example, my Gauss/ERPPC SMN now has 1,46 Management were it was 1.78 before.

#11 Sprouticus

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Posted 04 November 2014 - 01:28 PM

View PostEns, on 04 November 2014 - 12:56 PM, said:

no it says for the COOLDOWN quirks...not the heat quirks.


did some more science:

match on Manifold......"felt" like it works...
need more science on hot maps
still feels like something´s not right




yeah, but also the overall heat dissipation on the build should be decreased at the same levels...if not:

the faster cooldown is all but not a buff...



not true. Faster cooldown without heat dissipation is a SLIGHT buff because you can cluster your fire and then hide to cool down. Obviously it is better if there is heat dissipation to go along with it, but even if it was just a cooldown buff it is still a buff.

#12 Ens

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Posted 04 November 2014 - 01:46 PM

View PostSprouticus, on 04 November 2014 - 01:28 PM, said:



Faster cooldown without heat dissipation is a SLIGHT buff because you can cluster your fire and then hide to cool down.


you could do this before...and even the slower cooldown would not affect this....
and just that it means you can stick your nose out 0.3sec faster now doesn´t really mean anything :blink:

other than that....all my energy builds are way better now:

BLR-1G, Hellslinger, TDK, AWS-Q.... you name it...

the Sparky just feels odd now

#13 SubXulu

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Posted 04 November 2014 - 02:14 PM

IS Laser Range Modules are adding a LOT of heat ...

#14 LT. HARDCASE

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Posted 04 November 2014 - 02:16 PM

I don't know man, seems like my 6x ML build is running much cooler. It's just that i had to take off the cooldown module 5 to test it. 6 alpha strikes before shutdown, on Tourmaline, seems pretty dang good.

Need more science though.

#15 Ens

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Posted 04 November 2014 - 02:22 PM

View PostSubXulu, on 04 November 2014 - 02:14 PM, said:

IS Laser Range Modules are adding a LOT of heat ...




Really???
The Modules are increasing heat again?

#16 SubXulu

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Posted 04 November 2014 - 02:24 PM

View PostEns, on 04 November 2014 - 02:22 PM, said:




Really???
The Modules are increasing heat again?


Big Time.

#17 Ens

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Posted 04 November 2014 - 02:30 PM

View PostSubXulu, on 04 November 2014 - 02:24 PM, said:


Big Time.

confirmed?

Edit:

just tested.....it´s true
Heat Management without modules 1.14 xD

with modules 0.91

using XL 325 at the moment...weapons stayed the same
oh well....that explains much


Edit2:

Note: Heat buildup stays the same, but dissipation is WAAAAY faster without modules.... ggthx :ph34r:

Edited by Ens, 04 November 2014 - 02:39 PM.


#18 101011

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Posted 04 November 2014 - 02:35 PM

View PostEns, on 04 November 2014 - 12:56 PM, said:

did some more science:

match on Manifold......"felt" like


:P

#19 Hopper Morrison

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Posted 04 November 2014 - 02:36 PM

mys sparky runs way cooler than before. you must be doing it wrong xl350 4xml 2xmpl

#20 Ens

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Posted 04 November 2014 - 02:41 PM

View PostEns, on 04 November 2014 - 02:30 PM, said:

confirmed?

Edit:

just tested.....it´s true
Heat Management without modules 1.14 xD

with modules 0.91

using XL 325 at the moment...weapons stayed the same
oh well....that explains much


Edit2:

Note: Heat buildup stays the same, but dissipation is WAAAAY faster without modules.... ggthx :ph34r:



test for yourself....it seems ML builds are not concerned

thx for the find SubXulu

Edited by Ens, 04 November 2014 - 02:42 PM.






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