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For Bishop Steiner: The Grf-S


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#1 JonahGrimm

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Posted 10 November 2014 - 06:48 AM

So, gents - here's my build.

(This was intended for Bishop Steiner privately, but full mailboxes and all that. So we'll just make it an open discussion!)

SPARKY


Modules are:

ML Range 5
ML Cooldown 5

Shock Absorbance
Radar Deprivation

Cool Shot 9
Imp. Arty Strike

Left side is MB1, right side is MB2, arm lasers are MB3.

The key to the sparky, I think, is the fast ground speed and the maxed jump jets - with the L5 mods, you can /poptart medium lasers/. The jumpjets throw you into the air so fast that you've got plenty to absorb your landing, and the GRF's amazing torso twist coupled with the 350's speed boosts make it possible for astounding mech gymnastics. :)

Importantly - with all of that focus on ML, and the new quirks? Your time on target is about a second. Shoot, turn away, get the recharge, turn back; thirty point pinpoint alphas about every two seconds, with very little 'face time' on target.

I use the BAP to improve target acquisition and cancel ECM for support purposes, and run as a light killer, fast harrasser, and flanker. I will sacrifice the left arm, even with its guns, as a shield (in traditional griffon fashion) because everyone knows 'shoot the right arm' from going up against 3M and 1N variants. This will spread damage over every part of your mech and make that XL startlingly survivable.

It is rare that I die in the GRF-S without every hit location being armorless. This is true of most of my griffon runs, but doubly so in the S mostly, I think, because of how experienced players target that griffon right arm and how, in the S, you can use that to spread damage.

Oh! Don't be afraid to use that crazy jump - go /up/. There are places GRF models can go that only spiders could visit before, and people don't get good target indicators for things shooting them from above. This mech was made for the new map.

... maybe that'll help? If you know how to run Griffons, the S is just more of the same. Flank, shoot, and make your target locations count. :) Think of it is a big, jumpier Jenner-F.

#2 Kodyn

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Posted 15 November 2014 - 01:44 AM

I would personally move the DHS, AMS ammo, and JJ around a bit to better crit-pad the STs and arms(pull some out of the engine), but that looks like a really fun build.

Just my opinion though, I do enjoy crit-padding where I can, can't tell you how many times I've had XL mechs surprise people with their survivability all because I had some DHS to take hits in the right places. At 46%, you can afford to lose some as you fight anyway.

#3 Motroid

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Posted 15 November 2014 - 01:59 AM

View PostKodyn, on 15 November 2014 - 01:44 AM, said:

I would personally move the DHS, AMS ammo, and JJ around a bit to better crit-pad the STs and arms(pull some out of the engine), but that looks like a really fun build.

Just my opinion though, I do enjoy crit-padding where I can, can't tell you how many times I've had XL mechs surprise people with their survivability all because I had some DHS to take hits in the right places. At 46%, you can afford to lose some as you fight anyway.

There are no engine crits in this game so critpadding the XL in sidetorsos is pointless. You always have to destroy the complete inner structure of a IS XL sidetorso to take a mech out.
However critpadding is very useful to minimize the risk of getting a weapon/whatever destroyed before the whole sidetorso/arm is blown off.

#4 Lily from animove

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Posted 15 November 2014 - 03:31 AM

ammo in the head, bap in CT and the arm DHS in the Sidetorso

the chance of an ammo explosion in your head is nearly impossible, because your had will mostlikely blow off first, and switchign the DHS to the sidetorso is reduning the chance of losing it when the arm is lost.


View PostMotroid, on 15 November 2014 - 01:59 AM, said:

There are no engine crits in this game so critpadding the XL in sidetorsos is pointless. You always have to destroy the complete inner structure of a IS XL sidetorso to take a mech out.
However critpadding is very useful to minimize the risk of getting a weapon/whatever destroyed before the whole sidetorso/arm is blown off.



but people can crit the ammo there and with this the sidetorso is gone as well.

Edited by Lily from animove, 15 November 2014 - 03:34 AM.


#5 Motroid

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Posted 15 November 2014 - 04:12 AM

View PostLily from animove, on 15 November 2014 - 03:31 AM, said:


but people can crit the ammo there and with this the sidetorso is gone as well.


Yeah right, but that is a different cup of tea...ammo in sidetorsos is a bad idea anyways, even in fully c.a.s.e.'d clanmechs.
The post i responded to was saying that he can improve survivability with critpadding the IS XL engine in sidetorsos which is just flat out wrong.

#6 Kin3ticX

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Posted 15 November 2014 - 05:06 AM

You can easily fit one or two LPLs or two LLs on a Sparky. Just 6 ML would easily be suboptimal for a Sparky.

Edited by Kin3ticX, 15 November 2014 - 05:09 AM.


#7 Kodyn

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Posted 15 November 2014 - 11:42 AM

If there's no engine crits, then why do Machine Guns and LBs, etc, crit open CT/ST and insta-kill? I guess I've been confused the whole time I've been playing, along with many others...

#8 JonahGrimm

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Posted 16 November 2014 - 01:48 PM

View PostKin3ticX, on 15 November 2014 - 05:06 AM, said:

You can easily fit one or two LPLs or two LLs on a Sparky. Just 6 ML would easily be suboptimal for a Sparky.


Yup. Except with that heavier armament, you can't move 113 /and/ carry a BAP - this one can even jumpsnipe the MLs with the optimizations. This one works for me - but it doesn't work for everybody, I admit.

#9 Lily from animove

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Posted 17 November 2014 - 01:29 AM

View PostKodyn, on 15 November 2014 - 11:42 AM, said:

If there's no engine crits, then why do Machine Guns and LBs, etc, crit open CT/ST and insta-kill? I guess I've been confused the whole time I've been playing, along with many others...


crits destroy internal components but not engines, they cna trigger ammo explosions and kill stuff rather fast, also LB's do quite a good amount of damage and many internal HP are wuite low. (half the max possible armor)

#10 Kodyn

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Posted 17 November 2014 - 01:59 AM

Yeah, I just looked it up, and apparently, at least according to info I found, I was incorrect. I had read that in the past, but it was an old wiki, 2012, so I didn't realize it was all still the same, and had been misinformed by several other players.

#11 lshtaria

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Posted 17 November 2014 - 02:27 AM

If you're poptarting with medium lasers, you're either too far from the enemy to be doing enough damage or too close and putting yourself in a dangerous position.

Not a build I would ever consider myself.

#12 Ens

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Posted 17 November 2014 - 03:36 AM

The 6ML build for Sparky works pretty well, but:

There are a few builds out there that work pretty well, too!
GRF-1E is a very versatile Mech!

You might want to check this out:
http://mwomercs.com/...ost__p__3913843





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