Kreisel, on 06 November 2014 - 01:01 PM, said:
That could come down to personal play style, do we really want the quirks on the mech to be limited to only one playstyle when the quirks could help that playstyle and every other way to play the mech. The AC20 4ML can stillrun hot right? It USES those 4 ML for a significant portion of it's damage in a brawl. Wouldn't that mech be better off with generic increased ballistic range plus Medium laser Heat reduction and Medium laser Duration?
Just because that is the build that worked for you doesn't mean it's the best build for everyone. Personally I never liked or did well with the AC20 Build on the Dragon. On the other hand one of the best games I have ever played was in a Flame with XL300, 2EL, 2ML, AC2 and SRM4, 17DHS, FF, Endo: 6 Kills, 2 of them earning the Brawler reward, 6 Assists, 8 Competent destructions, ~750 Damage, top damage on my team. I consistently do 350+ damage in it, on a low or bad game I'll still put out around 275 Damage and often pick up a kill even when my team gets 12 to 2 stomped. And that's without Weapon Modules. Based on my play style it's actually one of my favorite mechs to play.
Let me be clear I'm not arguing for changes to the Flame quirks because the one build I personally play doesn't benefit much from these quirks, I'm arguing because almost ever single build you can make with this mech, save one does not benefit from anything more than the CT, ST buffs and and laser duration.
And a side note that side torso buff makes the Flame the MOST XL friendly dragon because it's 6 More damage to that side torso before death than any other Dragon.
If it had even been only one buff to the AC20 I could understand (I'd still be disappointed but feel it was reasonable), but 2/3?
Thats subjective. You can go to your profile on forum - then find stats, then mechs and you'll have data, including total damage dealt and games played - so you can know how this mech perfomes related to other mechs and how accurate your recollections about your perfomance are.
Hard to say from stats how much come from ac and how much from mlaserss - its not that detailed, but generally for 2 damage from ac20 theres 1 damage from all mlasers per match - so making 2 ac20 and 1 mlaser quirk somewhat makes sense. But quirks as they are now - dont really help.
Since last post i playtested it with quirks and i agree that they should be changed, since they dont really help this dragon to pull his own weigh. I thought that maybe more range and speed would help but really they dont change the picture. So yea - would be better if quirks would be different - as for ac20 or not, not as important as end result - more powerfull flame than it currently is. And now its nowhere near that.
Ryokens leap, on 06 November 2014 - 09:33 AM, said:
Well i on the contrary never want ac20 in the arm since its usually low, have converg. issues and much more fragile. dragon have it close to line of sight and quite high - which allows it to peak and shoot from hills, over some obstacles and corners while evading counterfire. So you can soften said YLW while it would have problems hitting you, unless it would charge - and thats even better for you (and your teammates)