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High-Mounted Dual Ac20 Assault (Sort Of) Blr Build


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#1 Sagamore

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Posted 05 November 2014 - 09:42 AM

Since Quirkmas I've been running this BLR-1G with great results.

Peeking over ridges and doing 44 pinpoint damage at 438m out with Large Pulses (or something like that with all the quirks/modules). Even with ghost heat I can fire 3 alphas or I can fire them in pairs for a LONG time.

This would work on any BLR but I like the 30% c-bill bonus on my Phoenix variant. I netted around 200k and above cbills for most games last night, getting match results with 5 and 7 kills with multiple 1000 damage games.

Try it, you'll love it.

P.S. The small lasers are there to push the Large pulses into the highest position. Without them, the large ones cascade down into the lower slots. Anyhow the extra 6 damage is nice at close range giving this a 50 pt alpha.

Edit: In my in-game mechlab I may have stripped a bit more armour off the appendages to add 1 more DHS... The BLR gets an arm armour quirk anyhow.

Edited by Sagamore, 05 November 2014 - 09:44 AM.


#2 Alekzander Smirnoff

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Posted 05 November 2014 - 03:12 PM

Hmm, I might have to try this, I ran a 2xPPC, 2xLPL on my BLR-1D for a while when I didn't feel like using autocannons as much on the arm due to the low hardpoints. Was hot but worked pretty good. I'll have to try this out and see how I do!

#3 theta123

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Posted 06 November 2014 - 03:15 AM

A bit hot,, but a fun build. But i stick to the trusty 6 ML on the 1G models. even more so after the recent quirks. almost instant alpha of 30 at 370 meters now.

#4 UndeadEdd

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Posted 06 November 2014 - 03:47 AM

This build would actually work a bit better on a BNC-3M :)

#5 That Dawg

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Posted 06 November 2014 - 03:52 AM

View PostSagamore, on 05 November 2014 - 09:42 AM, said:


P.S. The small lasers are there to push the Large pulses into the highest position. Without them, the large ones cascade down into the lower slots.



that is odd, on my banshee, I've shuffled the lasers around trying new things and noticed my large pulse also will shoot lower, thought it was me!
interesting...back to shuffle them testing, LOVE testing!

#6 Sagamore

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Posted 06 November 2014 - 01:50 PM

View PostUndeadEdd, on 06 November 2014 - 03:47 AM, said:

This build would actually work a bit better on a BNC-3M :)


You're right you do have more armour and better cooling with those extra 10 tons but the BLR has some of the highest mounted energy hardpoints in the game. They are in line with the cockpit (top ones are above the cockpit). This means I can peek over things and hit anything I can see. The BNC with the nipple cannons won't fit this playstyle. Personal preference I suppose!

I never like to face things head on with this mech, always ridge humping or peeking over things. I blew out a few legs on HPG shooting through a crack that low slung weapons wouldn't be able to reach. Yesterday I cored a fresh Atlas by shooting at his head (only thing I could see) over an obstacle. The Atlas couldn't even shoot back because of his low slung guns. 3 or 4 alphas and he was toast.

On paper the BNC is better but I prefer the layout of the BLR.

#7 Sagamore

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Posted 06 November 2014 - 01:55 PM

View PostThat Dawg, on 06 November 2014 - 03:52 AM, said:



that is odd, on my banshee, I've shuffled the lasers around trying new things and noticed my large pulse also will shoot lower, thought it was me!
interesting...back to shuffle them testing, LOVE testing!


Yeah there's some glitch too. This post helped me figure out how to get the Large pulses in the highest position: http://www.reddit.co...e_weapon_order/

The only issue is that when I remove the small lasers, the large pulses want to drop back down to the bottom two which is why I kept them on.

#8 Sagamore

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Posted 07 November 2014 - 12:06 AM

I got a new high score with the quirked out BLR as mentioned in this thread.

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#9 SnagaDance

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Posted 07 November 2014 - 12:52 AM

Now that's nice!

Even before the quirk pass I had been contemplating a 4 LPL mech. I had figured on the Atlas RS for its 4 energy slots together with maximum tonnage for cooling, though I knew the low slung weapons would be a negative.

And this can be done on any BattleMaster you say? All of them have those 4 really, really high energy mounts? In terms of quirks the 1S seems the most optimal one to take for this build. (though I can understand the love for the 30% extra C-bills)

And how are BattleMasters with an XL engine? My Atlas build used a standard engine because an Atlas sheds side-torsos like crazy. That speed is very attractive though.

You might convert me to BattleMasters really. Even though that will mean Mastering a whole new mech chassis instead of simply adding one to an already Mastered bunch.

#10 Thunder Child

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Posted 07 November 2014 - 01:18 AM

I've loved my BLR-1D for ridgehumping, even before the quirks.
Back when Peeps where OP http://mwo.smurfy-ne...5f29e66a360d297 worked really well.

I swapped it to Quad LL after the PPC Nerf, but if you're a better shot than me, then the PPPCs can still work.
I know with the Quad LL, the extra tonnage allows me to run an XL400 (I have one laying around from my Boars Head), which gives it almost as much speed as a Heavy. Triple MGuns in the left arm let you chase off lights.

With the new Quirks, those Large Lasers are BRUTAL. And as to being XL friendly, the BLR is probably the most XL friendly mech in the game now (excluding lights), after the Dragon got "adjusted". That CT is hard to miss.

#11 Sagamore

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Posted 07 November 2014 - 01:55 PM

View PostSnagaDance, on 07 November 2014 - 12:52 AM, said:

Now that's nice!

Even before the quirk pass I had been contemplating a 4 LPL mech. I had figured on the Atlas RS for its 4 energy slots together with maximum tonnage for cooling, though I knew the low slung weapons would be a negative.

And this can be done on any BattleMaster you say? All of them have those 4 really, really high energy mounts? In terms of quirks the 1S seems the most optimal one to take for this build. (though I can understand the love for the 30% extra C-bills)

And how are BattleMasters with an XL engine? My Atlas build used a standard engine because an Atlas sheds side-torsos like crazy. That speed is very attractive though.

You might convert me to BattleMasters really. Even though that will mean Mastering a whole new mech chassis instead of simply adding one to an already Mastered bunch.


All Battlemasters have at least 2 E in each torso. To get the highest mounted energy, I believe you need to be in one with 3 E (1G, 3M) in each torso but even the "low" energy hard points are quite high mounted.

I pretty much only run XL's in BLRs. You need the extra tonnage to make use of your hard points or to move fast enough. I am rarely killed with a side torso shot although it does happen.

I believe the 1G has a slightly worse torso twist range than some of the other models so its probably not the optimal variant from a min-max perspective. As you mentioned the 1S has 12.5% range/heat generation quirks on energy vs. 10% so Hero/Phoenix aside that might be worth a try!

#12 SnagaDance

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Posted 08 November 2014 - 12:06 PM

Sounds good, thanks for the information! Guess I'll also need to save some C-bills for a large XL engine. I've got a 190, 2 275's, 3 or 4 300's and a 320, but a bigger XL is still on my list. I'll start saving and in the meantime I hope another one of those IS mech sales will come around! :)

#13 UndeadEdd

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Posted 09 November 2014 - 12:21 AM

View PostSagamore, on 06 November 2014 - 01:50 PM, said:


You're right you do have more armour and better cooling with those extra 10 tons but the BLR has some of the highest mounted energy hardpoints in the game. They are in line with the cockpit (top ones are above the cockpit). This means I can peek over things and hit anything I can see. The BNC with the nipple cannons won't fit this playstyle. Personal preference I suppose!

I never like to face things head on with this mech, always ridge humping or peeking over things. I blew out a few legs on HPG shooting through a crack that low slung weapons wouldn't be able to reach. Yesterday I cored a fresh Atlas by shooting at his head (only thing I could see) over an obstacle. The Atlas couldn't even shoot back because of his low slung guns. 3 or 4 alphas and he was toast.

On paper the BNC is better but I prefer the layout of the BLR.

But the Banshee also has high mounted energy points... at about cockpit level... the one in the head is even above the cockpit... And the 3M model has LPL-specific quirks that make them a bit better on it. Try it out.

Edited by UndeadEdd, 09 November 2014 - 12:25 AM.


#14 theta123

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Posted 09 November 2014 - 02:10 AM

Sagamore, if you install an XL 375 engine, you can squeeze in another DHS in your build.

#15 Sagamore

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Posted 09 November 2014 - 03:54 AM

View PostUndeadEdd, on 09 November 2014 - 12:21 AM, said:

But the Banshee also has high mounted energy points... at about cockpit level... the one in the head is even above the cockpit... And the 3M model has LPL-specific quirks that make them a bit better on it. Try it out.


Upon a closer look I think you're right. I'm not too familiar with the Banshee chassis. It would probably make a better platform for this build.

View Posttheta123, on 09 November 2014 - 02:10 AM, said:

Sagamore, if you install an XL 375 engine, you can squeeze in another DHS in your build.


For the loss of 1 kph I think this is an acceptable modification. Since I already had an XL380 for some other silly build I was running I'll stick with it for now but otherwise I'd go with the XL 375 as you say.

#16 theta123

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Posted 09 November 2014 - 05:20 AM

my most used engines are: STD 260 275 300 340 350 375

Barely use anything else! (XL engines included on some builds)





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