

Is There A List Of All Rewards 2.0 ?
#1
Posted 05 November 2014 - 12:37 PM
Where is the most current list of the new rewards? I don't find what "Brawling" is awarded for...
#2
Posted 05 November 2014 - 01:42 PM
Edot: http://mwomercs.com/...tch-notes-13345
This link has a table for reward amounts.
Quote
- Get a "Solo Kill" in between 0 and 450 meters distance to the target.
- Be in a medium or heavy 'Mech
Brawling XP: 130 CB: 4500
Edited by MoonUnitBeta, 05 November 2014 - 01:45 PM.
#3
Posted 05 November 2014 - 01:44 PM

Here's the actual link to the PDF: https://static.mwome...re%20Quirks.pdf
Edited by stjobe, 05 November 2014 - 01:46 PM.
#4
Posted 05 November 2014 - 01:46 PM
GoldenFleece, on 05 November 2014 - 12:37 PM, said:
Where is the most current list of the new rewards? I don't find what "Brawling" is awarded for...
The "Brawler" reward is given for: Getting a "solo kill" on a 'Mech that is within 450 meters of you, and you must be in a Medium or Heavy 'Mech yourself.
stjobe, on 05 November 2014 - 01:44 PM, said:
Not what the OP was asking for, but still good info

#5
Posted 05 November 2014 - 01:58 PM
#6
Posted 05 November 2014 - 02:00 PM
#7
Posted 05 November 2014 - 02:07 PM
Redshift2k5, on 05 November 2014 - 01:58 PM, said:
I knew about those too, but couldn't find the changes documented either.
#8
Posted 05 November 2014 - 02:14 PM
Redshift2k5, on 05 November 2014 - 01:58 PM, said:
It's the only source we have. Plus he was only wondering about Brawling and that stayed the same.
They only fixed some bugs that were rewarding tag players too many c-bills.
A full comprehensive list from PGI would be pretty sweet though. Similar to the quirks. Especially if they're talking about adding more rewards.
+100 points if they incorporate it into UI 2.0. Like if you make a medium mech, you'll be able to see the list of potential rewards that are tailored specifically to medium mechs, and then a generic list of rewards that everyone can get.
That should hopefully help encourage a more role oriented play style, and also clear up any confusion.
#9
Posted 05 November 2014 - 02:14 PM
The new rewards system comes with a number of new rewards specially designed for role warfare. With Rewards 2.0 all rewards were re-balanced in order to be economical. Many rewards are based on a system measuring engagement/disengagement with enemy players.
Engagement/Disengagement Rules:
Dealing or receiving damage makes you engaged.
Depending on sight, distance and time since the last damage was dealt, timers work to see if you are still actively in combat or disengaged.
The following rewards are new or follow a different system now:
Scouting:
Be the first to spot a target.
Do not engage.
Flanking:
Move behind an enemy Mech without being targeted by it and without being engaged.
Deal damage to the enemy Mech from behind (out of sight).
Reward has a cool-down of 20 seconds.
Kill Most Damage:
Compared to all other players, deal the most damage to a target.
The target dies.
Killing Blow:
Deal the killing shot to a target.
Solo Kill:
Achieve both "Kill Most Damage" and "Killing Blow" for the same target.
Capture:
Being inside of a base while the base re-aligns.
Brawler:
Get a "Solo Kill" in between 0 and 450 meters distance to the target.
Be in a medium or heavy 'Mech.
Lance Formation:
All players of one lance are in a distance of 140 meters to each other.
The whole lance is engaged.
Reward occurs every 15 seconds if not interrupted.
Protected Light:
Be in a light 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.
Protected Medium:
Be in a medium 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.
Protect Proximity:
Staying in a radius of 150 meters to a damaged friendly 'Mech (critical damage).
Be engaged.
Reward occurs every 10 seconds if not interrupted.
TAG Damage:
TAG a target.
Damage is dealt to that target while target is still TAGed.
Reward is multiplied by the damage dealt in points.
Reward is only shown on HUD once finished or interrupted (total number rewarded).
Reward is only given if the target is tagged for at least 2 seconds.
Reward is only given if the target takes at least 5 damage.
The reward has a cooldown of 2 seconds.
This timer resets to 2 seconds with every point of damage dealt.
Once the timer reaches 0 all the accumulated reward is given to the player/shown on HUD.
The reward is finished when:
Tag is removed from the target.
The target dies.
TAG Kill:
The user is tagging the target.
The target gets destroyed WHILE being TAGed.
Hit and Run:
A hit and run “Score” is generated based off an engagement.
Every point of damage dealt counts for 1 point of score.
Every point of damage taken counts for -2 points of score.
If score is greater than 10, you are awarded with a hit and run award.
If the total damage taken during the engagement is greater than 15 the score is zeroed and no award is given.
First Capture:
Player gets the capture collector reward for a previously uncaptured collector.
Can only occur once per collector per match.
Does not apply to starting bases that are already captured.
Stealth TAG
Player TAGs a target.
Player stays out of the line of sight of any enemy.
Player is rewarded every 6 seconds.
Rewards 2.0 - What is the New Balance?
Reward New Reward Given XP New Reward Given CB
Component Destroyed 15 2300
Kill 30 4000
Death 0 0
Win 250 25000
Loss 40 20000
Assist 30 3500
Team Kill -150 -10000
Damage Done 0 21
Tie 75 15000
Capture Win 75 0
Capture Assist 50 0
Spotting Assist 20 2000
Salvage Bonus 1 0
Kill Most Damage 80 5000
Solo Kill 280 10000
Scouting 20 2000
Flanking 20 1500
Capture 50 2500
Capture Pulse 0 100
First Capture 60 4500
Brawling 130 4500
Tag Damage 0 35
Tag Kill 60 6000
Narc Kill 60 6000
Hit And Run 15 2000
Tag Stealth 5 150
Lance Formation 0 120
Protected Medium 0 100
Protected Light 0 100
Protect Proximity 0 90
Savior Kill 60 4500
Defensive Kill 60 4500
UAV Kill 50 0
UAV Locked Damage 25 1800
UAV Detection 20 250
Counter ECM 70 2500
Counter ECM Locked Dmg 25 500
Turret Kill 50 1000
Tag Narc 25 1500
Bolded a few changes from the hotfix. Note that TAG/NARC bonuses now only apply to damage dealt from allies with LRM (instead of any weapon)
#10
Posted 05 November 2014 - 02:23 PM
- in the forum, or
- the News article
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