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Image Enhanced?


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#1 kf envy

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Posted 05 November 2014 - 03:22 PM

so i was on one of the maps i really dislike because therm or night vision dont do me any good in my underpowered clan mech. an that got me thinking ware is the hot key for the image enhancemt. so what key is it? i cant find they key it is bound to in the settings

#2 DONTOR

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Posted 05 November 2014 - 03:30 PM

We joke about this often in CGB lol. It would be hilarious to have in game.

#3 slide

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Posted 05 November 2014 - 03:30 PM

Do you mean Zoom?

Usually defaults to the button attached to your scroll wheel or Z (I think).

To get in closer than 2x Zoom you need the Zoom module fitted.

#4 Risko Vinsheen

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Posted 05 November 2014 - 03:34 PM

Do you mean zoom? Zoom is Z but I don't see how that would help opposed to night or thermal vision.

#5 DocBach

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Posted 05 November 2014 - 03:39 PM



#6 Kiiyor

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Posted 05 November 2014 - 03:40 PM

I think they mean the old wireframe:

Posted Image

LOL. Cheatmode, HO.

#7 Xarian

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Posted 05 November 2014 - 03:41 PM

He's talking about Enhanced Imaging.

Having EI would be the coolest thing ever. However - even heat vision slows my FPS to a crawl thanks to how horrific Flash is for image processing. It would be just as bad trying to use EI.

#8 Clit Beastwood

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Posted 05 November 2014 - 04:24 PM

View PostXarian, on 05 November 2014 - 03:41 PM, said:

He's talking about Enhanced Imaging.

Having EI would be the coolest thing ever. However - even heat vision slows my FPS to a crawl thanks to how horrific Flash is for image processing. It would be just as bad trying to use EI.


? it would essentially just be removing the textures, shadows, particles, fog, etc. - there's a reason 3d modelling software previews in wireframe.

#9 Kiiyor

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Posted 05 November 2014 - 04:28 PM

View PostFierostetz, on 05 November 2014 - 04:24 PM, said:


? it would essentially just be removing the textures, shadows, particles, fog, etc. - there's a reason 3d modelling software previews in wireframe.


It would probably be the best vision mode. Heat and Night would be useless compared to it. You'd be forced to play in wireframe to be competitive, and I would hate to play a game that looks like my old Amiga could render.

Would still be cool. OOH! Christmas event? Heh

#10 Hans Von Lohman

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Posted 05 November 2014 - 04:31 PM

Enhanced Imaging was in the old Mechwarrior-2 games. The idea was you would get color readouts of an enemy mech by just looking at it, instead of needing to glance at the separate readout in the corner of your screen.

What it REALLY existed for were computers that lacked the horsepower to run Mechwarrior-2 in those days at a decent frame rate. You could switch to the wireframe graphics and render far fewer pixels since most would be black and no terrain. It turned out it wasn't so silly, either, as it gave you tactical information the normal, real graphics didn't do. The color of an enemy mech arm being red let you know that arm was almost destroyed.

Edited by Hans Von Lohman, 05 November 2014 - 04:33 PM.


#11 Nathan Foxbane

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Posted 05 November 2014 - 05:46 PM

From a canon standpoint, only the most rabid hardline Crusaders used EI implants. The cost of the effectiveness was a greatly shortened career (even by clan standards) and dependence on anti-psychotics as they suffered from rapid neural and mental degradation.

EI makes you crazy, too few people use it, and IS pilots do not have access to it anyways. The show is considered children's propaganda in universe anyways. PGI really has no reason to implement it.

#12 Dazzer

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Posted 05 November 2014 - 07:43 PM

underpowered Clan mech ???? O.O NOW thats funny !

#13 NovaFury

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Posted 05 November 2014 - 08:11 PM

View PostNathan Foxbane, on 05 November 2014 - 05:46 PM, said:

From a canon standpoint, only the most rabid hardline Crusaders used EI implants. The cost of the effectiveness was a greatly shortened career (even by clan standards) and dependence on anti-psychotics as they suffered from rapid neural and mental degradation.

EI makes you crazy, too few people use it, and IS pilots do not have access to it anyways. The show is considered children's propaganda in universe anyways. PGI really has no reason to implement it.


From a canon standpoint, EI also allows the warrior to 'throw' his viewpoint in a holotank-style full-3D rendering of the battlefield drawn by all friendly unit sensors. It's the ultimate smartlink technology, and can be operated via EI display by hand, although this is often considered far too slow and awkward to be useful. The DNI implants merely allow the warrior to do it by thought, and also function as a full neurohelmet.

#14 Mcgral18

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Posted 05 November 2014 - 08:25 PM

View PostDazzer, on 05 November 2014 - 07:43 PM, said:

underpowered Clan mech ???? O.O NOW thats funny !

:rolleyes:

Tell us where the Badder touched you.

#15 Nathan Foxbane

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Posted 05 November 2014 - 08:41 PM

View PostNovaFury, on 05 November 2014 - 08:11 PM, said:


From a canon standpoint, EI also allows the warrior to 'throw' his viewpoint in a holotank-style full-3D rendering of the battlefield drawn by all friendly unit sensors. It's the ultimate smartlink technology, and can be operated via EI display by hand, although this is often considered far too slow and awkward to be useful. The DNI implants merely allow the warrior to do it by thought, and also function as a full neurohelmet.

Was ignoring the DNI can of worms which was developed by the Federated Commonwealth to imitate EI anyways. EI implant control is restricted to humanoid 'Mecs, so 'Mechs like the Timber Wolf use only the image gathering and display part of the system.

The EI display itself is very limited without the EI implants as it only grants a vector graphic image of the world as compiled through the sensors the 'Mech itself, provided by friendly units, or using preloaded data. Anywhere they are blind to the system is blind to. Anywhere the data is off the generated image is off. External views blind the pilot to any perspective other than the view they are looking from including their normal view out of the cockpit (and is restricted use only by those with implants). It is a system with many trade offs and again is not available to the Inner Sphere. If the environment presents problems to the sensors, then the EI image will be poor to begin with. Granted use of the EI display actually requires the EI implants to use so the whole thing is moot without them.

MagScan would be more desirable, though still useless in places like Terra Therma because of all the ferrous metals volcanic activity tends to bring to the surface.

Edited by Nathan Foxbane, 05 November 2014 - 08:42 PM.


#16 Clit Beastwood

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Posted 06 November 2014 - 09:40 AM

View PostKiiyor, on 05 November 2014 - 04:28 PM, said:


It would probably be the best vision mode. Heat and Night would be useless compared to it. You'd be forced to play in wireframe to be competitive, and I would hate to play a game that looks like my old Amiga could render.

Would still be cool. OOH! Christmas event? Heh


well for balance.. corerule ignore!

kidding - you could make it "pulsed" so the wireframe image only gets an update 2x a second, something like that, or give it really short range, or something like that. the mw2 implementation had basically infinite range, but thats largely due to the available tech at the time.

#17 Xarian

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Posted 06 November 2014 - 10:31 AM

Mech part/damage shading would work pretty well for EI. I don't think shading mechs' body parts to show their damage state would be a significant disruption. You can already do it by looking at the little mech paperdoll. It could be a toggle that worked with every other vision method. Also, you can already edit the game files to make trees basically invisible, so seeing a wire frame though them wouldn't change much at all.

As far as health effects: there are two distinct components to EI. The first is the display, and the second is the implant. We're talking about the display, which has no health effects whatsoever and is commonly implemented on Clan mechs.

The implants are what cause the health effects, and they basically just act like a DNI. Their role is to improve mech agility and performance, and aren't related to imaging whatsoever; they are just called Enhanced Imaging Implants because they hook into the Enhanced Imaging system. Yeah, I know it doesn't make sense; I didn't invent it. I would've called it Clan DNI.

#18 kf envy

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Posted 06 November 2014 - 11:25 AM

ok so they need to add/make an pilot skill tree an add an implant slot for the pilot.


oh an EI is based off star league bare wire program


http://www.sarna.net...Imaging_Display

#19 ShadowWolf Kell

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Posted 06 November 2014 - 11:33 AM

View PostKiiyor, on 05 November 2014 - 03:40 PM, said:

I think they mean the old wireframe:

Posted Image

LOL. Cheatmode, HO.


That wasn't cheat mode since LOS still existed. You also couldn't see your weapons fire if you were using mplas and had to simply rely on your gut feeling on where to lag shoot and watch the HTAL display to determine if you hit or not. Some maps had such low visibility that it was pretty much mandatory.

It'd be a nice feature as would mechs falling over when they are legged. Instead we get phantom limbs that act as damage resistance and an anemic heat and night vision mode.

#20 Xarian

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Posted 06 November 2014 - 11:55 AM

It's possible to discuss a topic without complaining and making yourself sound like a bitter old man/woman. I suggest you try it.





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