Zypher, on 06 November 2014 - 11:11 AM, said:
AC2s in general are just not well optimized. Even if you packed a DW with them they are overly heavy for the damage and range you get.
The problem is this game is focused on FLD PPD, even with brawling, SRMs are a little different because it's hard to beat the weapon stat ratios and they are good peakaboo weapons for lights. Clan UAC2s are even worse, not even sure why they exist in the game other than to satisfy lore.
If there was a reason in this game for mechs not to be behind cover they might be worthwhile.
Oh you mean like brawling, sure, by why would I be packing an AC2 over something heavier for brawling?
The problem with the Clan light autocannons is the system still fires 4 shots per trigger pull, no matter the damage dealt by the weapon. I understand why this is done to balance Clan AC 10's and 5's, but the number of bullets fired should decrease as the damage goes down. Clan 2's and 5 should only fire 2 bullets to get the full damage, 10's should fire 3, and 20's should fire 4. That way, no bullet ever does less than 1 point of damage, and we get away from the silliness of needing 4 bullets to hit in the same spot to do 2 damage. I've NEVER seen a Clan AC2 of any flavor every in a real match, which proves that they totally useless... even the nerfed IS AC2 shows up now and then, which is saying something.
Cavale, on 06 November 2014 - 02:04 PM, said:
I think overall, part of the problem is PGI hates Sniping (Probably after making so many games on the subject they're just like "no."). This is why we have a singular sniping weapon in the game; The gauss. Which is made hillarious by the ERPPC that has more range, and such a slow travel speed (Better now, but still) This is why the AC2 became a brawling weapon (And then got nerfed again and again... Seriously, it started off bad, and then they kept making it worse.)
Some of the ideologies in the balance for this game are very WTF.
In PGI's defense, I think we've all complained here about how games often turn into camp-fests with nobody moving from behind cover... as well as the problems with very low time to kill. While I'm not saying that PGI's decisions are always right, I can understand their fear of making sniping a heavier part of this game.