

Fallin over, Incapacitated mechs.
#1
Posted 25 June 2012 - 10:33 PM
When a mech is killed rather then exploding in the MW4 style it should just fall over incapacitated and be a terrain obstacle. Think about it when a mech dies it wont just poof ad be gone. Some remainder of it will litter the battlefield even if the core does go critical from a precise hit.
Also will mech be able to stand on 1 leg or fall over and still fight? IE: MW2:mercs. there mech did both. Falling over i they lost a leg and being able to stand back up on 1 leg if and only if they had jump jets to lift off. One of the biggest things is that if the player doesn't think thy can win by jut shooting out a leg they will often aim elsewhere since the legs have allot of armor. So if the mech falls over and is still able to fight this would both be strategic and punishing at the same time. For instance if a light legs a hunchback and it falls on its face its pretty much game over for it. But if it falls on its back it can still swing its arms around and possibly hit if anything comes in its field of vision.
#2
Posted 25 June 2012 - 10:56 PM
#5
Posted 25 June 2012 - 11:06 PM
#6
Posted 25 June 2012 - 11:13 PM
Who knows what MWO will do. In TT a double legged mech could use a free hand to prop themselves up and fire with the other sides weapons. This is probably hard to implement in a video game so I doubt we'd see it. In MPBT on AOL when you were double legged you just laid there and chatted with your buddies unless someone decided to finish you off or you ejected.
#7
Posted 25 June 2012 - 11:14 PM
#8
Posted 25 June 2012 - 11:16 PM
Honestly, it's the only real option. Gameplay and fun come first, and the server becoming who can shoot someones leg out first is not very fun.
#9
Posted 25 June 2012 - 11:20 PM
#10
Posted 25 June 2012 - 11:28 PM
watch any MW3 game plays, all people do is leg because it is so devastating and easy.
Edited by Fresh Meat, 25 June 2012 - 11:31 PM.
#11
Posted 25 June 2012 - 11:48 PM
Often, when experienced teams would come in contact with someone whose lag factor made them take inordinate amounts of damage, that player would be legged and hulled (all or most of the weapons stripped) and left to limp around in frustration and impotence. Of course that was in re-spawn games, which if I understand correctly have been eliminated in MWO.
Also, in capture the flag, you would often see the light mechs left legged instead of killed.
Some of my favorite instances were when you would either have pursuers legged to allow a smaller force to put some distance and even things out or the party attempting to escape legged so that the pursuers could bring the battle to a close.
My absolute favorite instance of legging had to be legging the hill poppers in MW4 so that they were stuck on the crest of a hill with no recourse except to slowly turn their mech around and limp down the hill, possibly dying in the interim... Who doesn't fondly remember those times when you'd see an (h)armless Novacat limping around the battlefield chipping away with it's one remaining laser, or even better trying to commit suicide by repeatedly headbutting an entrenched enemy because that laser was gone, too. (Think Monty Python's Black Knight screaming 'I'm invincible!' as he head butts King Arthur...)
#12
Posted 25 June 2012 - 11:56 PM
#13
Posted 25 June 2012 - 11:57 PM
Ray Stantz, on 25 June 2012 - 11:56 PM, said:
You can do that in MWLL
#14
Posted 26 June 2012 - 12:02 AM
Priceless.
#15
Posted 26 June 2012 - 12:10 AM
#16
Posted 26 June 2012 - 03:12 AM
In the board game you took a heavy modifier to target specific locations and in the in the single player games it didn't matter how many AI mechs you take down using this tactic.
I think a severely slowed mech with leg damage will be easy prey to enemy mechs without the need to apply "legging" and take the mech down. We all want to have fun don't we?
#17
Posted 26 June 2012 - 03:24 AM
Would be hilarious to see a mech with no legs just acting like a turret though xD
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