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Fallin over, Incapacitated mechs.


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#1 Tsunamisan

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Posted 25 June 2012 - 10:33 PM

I do not know if this is in game or not but my hopes is that it would be in some form or another.

When a mech is killed rather then exploding in the MW4 style it should just fall over incapacitated and be a terrain obstacle. Think about it when a mech dies it wont just poof ad be gone. Some remainder of it will litter the battlefield even if the core does go critical from a precise hit.

Also will mech be able to stand on 1 leg or fall over and still fight? IE: MW2:mercs. there mech did both. Falling over i they lost a leg and being able to stand back up on 1 leg if and only if they had jump jets to lift off. One of the biggest things is that if the player doesn't think thy can win by jut shooting out a leg they will often aim elsewhere since the legs have allot of armor. So if the mech falls over and is still able to fight this would both be strategic and punishing at the same time. For instance if a light legs a hunchback and it falls on its face its pretty much game over for it. But if it falls on its back it can still swing its arms around and possibly hit if anything comes in its field of vision.

#2 Kanatta Jing

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Posted 25 June 2012 - 10:56 PM

Apparently in MWO you can still hobble around on the destroyed ruin of a leg.

#3 xenoglyph

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Posted 25 June 2012 - 10:59 PM

View PostKanatta Jing, on 25 June 2012 - 10:56 PM, said:

Apparently in MWO you can still hobble around on the destroyed ruin of a leg.


Mech pogo?

#4 Voyager I

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Posted 25 June 2012 - 11:03 PM

View Postxenoglyph, on 25 June 2012 - 10:59 PM, said:


Mech pogo?


Just limping along until someone does them the kindness of taking out their other leg.

#5 Eiki

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Posted 25 June 2012 - 11:06 PM

I think if you get completely legged, you should be able to behave like some kind of overly-elaborate and poorly placed turret until someone comes along and finishes the job,

#6 Stunner

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Posted 25 June 2012 - 11:13 PM

Mechwarrior 2 followed closer to the tabletop rules than let's say mw4 where a legged mech still had the leg and dragged it.

Who knows what MWO will do. In TT a double legged mech could use a free hand to prop themselves up and fire with the other sides weapons. This is probably hard to implement in a video game so I doubt we'd see it. In MPBT on AOL when you were double legged you just laid there and chatted with your buddies unless someone decided to finish you off or you ejected.

#7 Tsunamisan

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Posted 25 June 2012 - 11:14 PM

If there leg is destroyed it needs to fall off and the mech fall over and roll on the ground till destroyed. You get stabbed in the leg your incapacitated you fall over. Its th same as a mech with on leg blown out.

#8 Coughlin

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Posted 25 June 2012 - 11:16 PM

Devs already said legging follows MW4.
Honestly, it's the only real option. Gameplay and fun come first, and the server becoming who can shoot someones leg out first is not very fun.

#9 Robovski

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Posted 25 June 2012 - 11:20 PM

Well, what is more fun for both the shooters and the shoot-ees? I think we must allow a 1-legged mech some limited capacity to engage (or all people will do is go for the legs and downed mechs will just eject). Be it that they drag along one leg at reduced speed (and maybe worse targeting while moving) or we allow them to fire from prone some of the weapons they have.

#10 Fresh Meat

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Posted 25 June 2012 - 11:28 PM

agree, MW4 approach is the best one. legging should be a tactical approach but not so advantageous that it becomes a default.

watch any MW3 game plays, all people do is leg because it is so devastating and easy.

Edited by Fresh Meat, 25 June 2012 - 11:31 PM.


#11 Monolith

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Posted 25 June 2012 - 11:48 PM

I remember multiple instances in MW4 where legging was extremely tactical.

Often, when experienced teams would come in contact with someone whose lag factor made them take inordinate amounts of damage, that player would be legged and hulled (all or most of the weapons stripped) and left to limp around in frustration and impotence. Of course that was in re-spawn games, which if I understand correctly have been eliminated in MWO.

Also, in capture the flag, you would often see the light mechs left legged instead of killed.

Some of my favorite instances were when you would either have pursuers legged to allow a smaller force to put some distance and even things out or the party attempting to escape legged so that the pursuers could bring the battle to a close.

My absolute favorite instance of legging had to be legging the hill poppers in MW4 so that they were stuck on the crest of a hill with no recourse except to slowly turn their mech around and limp down the hill, possibly dying in the interim... Who doesn't fondly remember those times when you'd see an (h)armless Novacat limping around the battlefield chipping away with it's one remaining laser, or even better trying to commit suicide by repeatedly headbutting an entrenched enemy because that laser was gone, too. (Think Monty Python's Black Knight screaming 'I'm invincible!' as he head butts King Arthur...)

#12 Ray Stantz

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Posted 25 June 2012 - 11:56 PM

While I do miss the old school blowing off legs, I too agree that the MW4 legging is the only real fair gameplay option. However It would be cool to see a legless mech firing weapons from the ground lol

#13 Eiki

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Posted 25 June 2012 - 11:57 PM

View PostRay Stantz, on 25 June 2012 - 11:56 PM, said:

While I do miss the old school blowing off legs, I too agree that the MW4 legging is the only real fair gameplay option. However It would be cool to see a legless mech firing weapons from the ground lol

You can do that in MWLL

#14 Dozer

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Posted 26 June 2012 - 12:02 AM

Personally I would like to see a Monty Python 'Holy Grail' moment where a Mech starts having limbs taken off but continues forward shouting 'it's just a flesh wound, I'll still have ya!"

Priceless.

#15 StealthSlicer

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Posted 26 June 2012 - 12:10 AM

As long as you’re not totally immobile, I think disabling a leg is fine. If you get forgotten about, or even if your team secures the area around you and move on, you’re still stuck there doing nothing for what could be the rest of the match in a worst case scenario.

#16 Qlyphy

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Posted 26 June 2012 - 03:12 AM

Clearly "legging" isn't go to work in an on-line PVP game, as a tactic to slow/immobilise it would be fine - similar to tracking in WoT.

In the board game you took a heavy modifier to target specific locations and in the in the single player games it didn't matter how many AI mechs you take down using this tactic.

I think a severely slowed mech with leg damage will be easy prey to enemy mechs without the need to apply "legging" and take the mech down. We all want to have fun don't we?

#17 MrMasakari

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Posted 26 June 2012 - 03:24 AM

It would be kinda torture to leg someone and for them to just be left there relativley useless for the rest of the match. Blowing off one leg, it just slows you down. Blowing off both legs and Imo your pretty much screwed, then your left to suffer for the rest of the game while someone trolls or grieves you. It would just be fairer option to just put you out of your misery tbh, but maybe not make it so you explode. Just face down in the dirt lol.

Would be hilarious to see a mech with no legs just acting like a turret though xD





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