Any 4-Legged Mechs?
#1
Posted 06 November 2014 - 08:19 AM
#2
Posted 06 November 2014 - 08:23 AM
From what I understand there would be technical difficulties getting 'em to work in MWO, and I don't think they have any plans to add them in the near future.
#3
Posted 06 November 2014 - 08:33 AM
#4
Posted 06 November 2014 - 08:42 AM
#6
Posted 06 November 2014 - 08:50 AM
But if they ever did include them, this is probably the order of likelyhood:
Goliath, 80ton
Scorpion, 55ton
Thunder Stallion, 85ton (only one variant out of timeline)
Tarantula, 25ton (if PGI bumped the timeline ahead, since presently we'll have to wait about 5 years for this mech)
Stalking Spider, 50ton (slightly later than the Tarantula)
All of the Battletech quads:
http://www.sarna.net...uad_BattleMechs
#7
Posted 06 November 2014 - 08:52 AM
Check this out. 25 ton Tarantula versus 30 ton Urban Mech.
Tarantula.
Urbanmech.
Fight!
The original post in the original thread with many more megamek fights.
#9
Posted 06 November 2014 - 09:18 AM
#10
Posted 06 November 2014 - 11:59 AM
#11
Posted 06 November 2014 - 02:25 PM
LauLiao, on 06 November 2014 - 11:59 AM, said:
and rather hard to control
#12
Posted 06 November 2014 - 02:27 PM
LauLiao, on 06 November 2014 - 11:59 AM, said:
Some do have another advantage. While experimenting in the concept of SecurityMechs and Drone mechs, I discovered that all quad mechs are entitled to side mounted turrets. These are proving exceptionally useful.
This does present the real reason Quadmechs have an issue.
It'd be great for 3 players to control, maybe even 5 players. But try having between 2 and 6 independent turrets that are NOT automatic, in the control of a single user. Kinda creates a bit of an issue.
Edited by Koniving, 06 November 2014 - 02:29 PM.
#13
Posted 06 November 2014 - 02:35 PM
Koniving, on 06 November 2014 - 02:27 PM, said:
This does present the real reason Quadmechs have an issue.
It'd be great for 3 players to control, maybe even 5 players. But try having between 2 and 6 independent turrets that are NOT automatic, in the control of a single user. Kinda creates a bit of an issue.
yah this is a huge issue in a game like this
#14
Posted 06 November 2014 - 02:45 PM
LauLiao, on 06 November 2014 - 11:59 AM, said:
Well if i remember correctly they also had some bonuses to firing heavy gauss on the move and mule kick as meele attack and huge bonus to piloting skill rolls when failing.
#15
Posted 06 November 2014 - 04:33 PM
I like tanks. I don't like humanoid-looking mechs all that much. Which mech would be good for me in this game?
#16
Posted 06 November 2014 - 04:56 PM
#17
Posted 06 November 2014 - 05:20 PM
Con:
Arms become legs, so they only got 6 crit spaces and 4 of them are spent in actuators, so 20 to 16 crit slots less.
Pro:
They only lose like 20% of speed upon losing 1 leg.
They mount a turret.
It is high mounted (jager/blackjack high)
It can rotate 360º
It uses all crit spaces in side torsos and CT.
I think people would play it, and quads would be popular in the mid weight scale, specially among claners who probably can sqeeze in endo and still have space for a couple of turret mounted PPCs. IS is more troublesome because the lack of slots screws IS endo but still I'm sure some build would be viable.
Anyway the point of this quads would be play peek a boo over ridges, which honestly is a perfect translation from TT to MWO. Quads were poor there too, yet they had their place.
Edited by Brizna, 06 November 2014 - 05:25 PM.
#18
Posted 06 November 2014 - 05:30 PM
Xoco, on 06 November 2014 - 04:33 PM, said:
I like tanks. I don't like humanoid-looking mechs all that much. Which mech would be good for me in this game?
R = Reverse legs "Chicken legs"
H = Humanoid legs
Original name / Clan name / Other name
® Flea (not in game yet, it is confirmed though)
® Locust
® Raven
(H) Jenner
(H) Mist Lynx / Koshi (not in game yet, it is coming soon!)
® Kitfox / Uller
® Adder / Puma
® Cicada
(H) Blackjack
(H) Hunchback
(H) Trebuchet
(H) Griffon
(H) Ice Ferret / Fenris / Wolf Hunter (Coming for C-billls soon...-ish)
® Nova / Blackhawk
® Stormcrow / Ryoken
(H) Dragon
® Catapult
(H) Jagermech
(H) Thunderbolt
® Cataphract
® Mad Dog / Vulture
(H) Summoner / Thor
® Timberwolf / Mad Cat
(H) Awesome
(H) Battlemaster
® Stalker
® Warhawk / Massakari
® Direwolf / Daishi
I think any Reverse Joint legged mechs are the best bet for you.
The humanoid ones can look like humans... but to be honest humanoid mechs are more realistic in a real life stand point.
the US is basicly making a humanoid "Battle armour" and Japan is trying to make humanoid mechs. (however due to stability issues they have from torso down a quad)
These are quite new stuff and tech irl so it may change drastically but right now humanoid is the realistic... especially with hands. (however I still like non humanoid mechs more <3 )
Edited by Nightshade24, 06 November 2014 - 05:44 PM.
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