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Any 4-Legged Mechs?


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#1 Xoco

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Posted 06 November 2014 - 08:19 AM

I'm super new to the game and the Mechwarrior universe. I haven't seen any 4-legged mechs in the mech introduction section, but I'm wondering if they do exist, and if any are in the game?

#2 DEMAX51

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Posted 06 November 2014 - 08:23 AM

There are none in MWO, but they do exist in the Battletech universe.

From what I understand there would be technical difficulties getting 'em to work in MWO, and I don't think they have any plans to add them in the near future.

#3 Xoco

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Posted 06 November 2014 - 08:33 AM

Aww, that's a shame. I kinda like 4-legged mechs. I guess you'll never get to use one in a game, haha.

#4 MW Waldorf Statler

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Posted 06 November 2014 - 08:42 AM

only Eartsiege II ,deep in the 90ths have 4legged Mechs

#5 The Basilisk

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Posted 06 November 2014 - 08:50 AM

There are a couple of 4 legged models in the Battletech universe but sadly none in MWO.

-- Goliath
-- Scorpion
-- Sirocco
-- Barghest

#6 Tarogato

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Posted 06 November 2014 - 08:50 AM

Probably not, no. But they will be sorely missed - they would bring a LOT of flavour to the game. I for one think PGI should consider working on them after MASC, which should be their priority IMO after CW is ironed out.

But if they ever did include them, this is probably the order of likelyhood:

Goliath, 80ton
Scorpion, 55ton
Thunder Stallion, 85ton (only one variant out of timeline)
Tarantula, 25ton (if PGI bumped the timeline ahead, since presently we'll have to wait about 5 years for this mech)
Stalking Spider, 50ton (slightly later than the Tarantula)


All of the Battletech quads:
http://www.sarna.net...uad_BattleMechs

#7 Koniving

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Posted 06 November 2014 - 08:52 AM

Not this game, but Megamek; an unofficial computer version of Battletech would allow you to do so. It doesn't have fancy 3D graphics however.

Check this out. 25 ton Tarantula versus 30 ton Urban Mech.
Tarantula.
Posted Image
Urbanmech.
Posted Image

Fight!
Spoiler


The original post in the original thread with many more megamek fights.

#8 Tarogato

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Posted 06 November 2014 - 09:15 AM

View PostCSJ Ranger, on 06 November 2014 - 08:42 AM, said:

only Eartsiege II ,deep in the 90ths have 4legged Mechs


Earthsiege Pitbull vs. Battletech Thunder Stallion. Close enough, right? :P
Posted ImagePosted Image

#9 Sam Slade

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Posted 06 November 2014 - 09:18 AM

Just read the entire transcript avidly... Time to remove the BT books from my e-reader for a while

#10 LauLiao

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Posted 06 November 2014 - 11:59 AM

The biggest problem with Quad mechs (as they are called) is that you lose something like 16 total crit slots by trading out arms for legs. The only real advantages Quads have were essentially a movement quirk in that they can essentially side-step or strafe, and the fact that they weren't totally immobilized when they lost a leg. I'm not saying that the quads weren't cool. I personally liked a lot of them. But in a game like this they'd be pretty severly gimped.

#11 kosmos1214

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Posted 06 November 2014 - 02:25 PM

View PostLauLiao, on 06 November 2014 - 11:59 AM, said:

The biggest problem with Quad mechs (as they are called) is that you lose something like 16 total crit slots by trading out arms for legs. The only real advantages Quads have were essentially a movement quirk in that they can essentially side-step or strafe, and the fact that they weren't totally immobilized when they lost a leg. I'm not saying that the quads weren't cool. I personally liked a lot of them. But in a game like this they'd be pretty severly gimped.

and rather hard to control

#12 Koniving

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Posted 06 November 2014 - 02:27 PM

View PostLauLiao, on 06 November 2014 - 11:59 AM, said:

The biggest problem with Quad mechs (as they are called) is that you lose something like 16 total crit slots by trading out arms for legs. The only real advantages Quads have were essentially a movement quirk in that they can essentially side-step or strafe, and the fact that they weren't totally immobilized when they lost a leg. I'm not saying that the quads weren't cool. I personally liked a lot of them. But in a game like this they'd be pretty severly gimped.

Some do have another advantage. While experimenting in the concept of SecurityMechs and Drone mechs, I discovered that all quad mechs are entitled to side mounted turrets. These are proving exceptionally useful.

This does present the real reason Quadmechs have an issue.
It'd be great for 3 players to control, maybe even 5 players. But try having between 2 and 6 independent turrets that are NOT automatic, in the control of a single user. Kinda creates a bit of an issue.

Edited by Koniving, 06 November 2014 - 02:29 PM.


#13 kosmos1214

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Posted 06 November 2014 - 02:35 PM

View PostKoniving, on 06 November 2014 - 02:27 PM, said:

Some do have another advantage. While experimenting in the concept of SecurityMechs and Drone mechs, I discovered that all quad mechs are entitled to side mounted turrets. These are proving exceptionally useful.

This does present the real reason Quadmechs have an issue.
It'd be great for 3 players to control, maybe even 5 players. But try having between 2 and 6 independent turrets that are NOT automatic, in the control of a single user. Kinda creates a bit of an issue.

yah this is a huge issue in a game like this

#14 michaelius

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Posted 06 November 2014 - 02:45 PM

View PostLauLiao, on 06 November 2014 - 11:59 AM, said:

The biggest problem with Quad mechs (as they are called) is that you lose something like 16 total crit slots by trading out arms for legs. The only real advantages Quads have were essentially a movement quirk in that they can essentially side-step or strafe, and the fact that they weren't totally immobilized when they lost a leg. I'm not saying that the quads weren't cool. I personally liked a lot of them. But in a game like this they'd be pretty severly gimped.


Well if i remember correctly they also had some bonuses to firing heavy gauss on the move and mule kick as meele attack and huge bonus to piloting skill rolls when failing.

#15 Xoco

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Posted 06 November 2014 - 04:33 PM

OK, there's another question for you veterans:

I like tanks. I don't like humanoid-looking mechs all that much. Which mech would be good for me in this game?

#16 TheSilken

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Posted 06 November 2014 - 04:56 PM

Probably the Dire Wolf since it carries immense firepower (like a tank) and can take heavy hits hits similar to the Atlas but without being really humanoid looking. If not maybe the Stalker as it's pretty tough and also doesn't look humanoid. Lastly, I feel that the King Crab would be a great mech for this once it comes out so you might have to wait for it if the Dire and Stalker don't do it for you.

#17 Brizna

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Posted 06 November 2014 - 05:20 PM

Quad mechs could be implemented this way:

Con:
Arms become legs, so they only got 6 crit spaces and 4 of them are spent in actuators, so 20 to 16 crit slots less.
Pro:
They only lose like 20% of speed upon losing 1 leg.
They mount a turret.
It is high mounted (jager/blackjack high)
It can rotate 360º
It uses all crit spaces in side torsos and CT.

I think people would play it, and quads would be popular in the mid weight scale, specially among claners who probably can sqeeze in endo and still have space for a couple of turret mounted PPCs. IS is more troublesome because the lack of slots screws IS endo but still I'm sure some build would be viable.

Anyway the point of this quads would be play peek a boo over ridges, which honestly is a perfect translation from TT to MWO. Quads were poor there too, yet they had their place.

Edited by Brizna, 06 November 2014 - 05:25 PM.


#18 Nightshade24

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Posted 06 November 2014 - 05:30 PM

View PostXoco, on 06 November 2014 - 04:33 PM, said:

OK, there's another question for you veterans:

I like tanks. I don't like humanoid-looking mechs all that much. Which mech would be good for me in this game?


R = Reverse legs "Chicken legs"
H = Humanoid legs

Original name / Clan name / Other name


® Flea (not in game yet, it is confirmed though)
® Locust
® Raven
(H) Jenner

(H) Mist Lynx / Koshi (not in game yet, it is coming soon!)
® Kitfox / Uller
® Adder / Puma

® Cicada
(H) Blackjack
(H) Hunchback
(H) Trebuchet
(H) Griffon

(H) Ice Ferret / Fenris / Wolf Hunter (Coming for C-billls soon...-ish)
® Nova / Blackhawk
® Stormcrow / Ryoken

(H) Dragon
® Catapult
(H) Jagermech
(H) Thunderbolt
® Cataphract

® Mad Dog / Vulture
(H) Summoner / Thor
® Timberwolf / Mad Cat

(H) Awesome
(H) Battlemaster
® Stalker

® Warhawk / Massakari
® Direwolf / Daishi


I think any Reverse Joint legged mechs are the best bet for you.
The humanoid ones can look like humans... but to be honest humanoid mechs are more realistic in a real life stand point.
the US is basicly making a humanoid "Battle armour" and Japan is trying to make humanoid mechs. (however due to stability issues they have from torso down a quad)

These are quite new stuff and tech irl so it may change drastically but right now humanoid is the realistic... especially with hands. (however I still like non humanoid mechs more <3 )

Edited by Nightshade24, 06 November 2014 - 05:44 PM.


#19 Alaskan Nobody

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Posted 06 November 2014 - 05:31 PM

View PostNightshade24, on 06 November 2014 - 05:30 PM, said:

® Jenner

Technically (H) legged - but ® bodied. ;)

#20 Nightshade24

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Posted 06 November 2014 - 05:37 PM

View PostShar Wolf, on 06 November 2014 - 05:31 PM, said:

Technically (H) legged - but ® bodied. ;)

Derp, I was thinking of the Jenner IIC xD

Editing for fix!

Edited by Nightshade24, 06 November 2014 - 05:38 PM.






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