I am very greatful for all you guys do, but the game is now very unplayable. I will be back after the next update if you figured out how to make it playable again.
One example is ECM, great you nerfed it with "AP" now I have to play a game where the one side has all the ECM and CAP/BAP. NO use for LRMs anymore prepare to fight the invisible. And please dont tell me it is not so, just lost 5 games in a row in the same fasion.
I have been here before and will wait until you figure it out then I will play the game again.
Thank You For The Game Now Fix It Please.
Started by whitelightshadow, Nov 06 2014 09:33 AM
5 replies to this topic
#1
Posted 06 November 2014 - 09:33 AM
#2
Posted 06 November 2014 - 10:18 AM
Not sure what you're talking about, Active probes PREVENT the invisible, and are used to allow lrms to work. There is also running UAVs which work wonders as an XP machine as an instant refunding consumable, and an ECM breaker.
I've seen lots of lrms when I play. The mix can still be one sided, but there is more then one way to skin a catapult!
I've seen lots of lrms when I play. The mix can still be one sided, but there is more then one way to skin a catapult!
#3
Posted 06 November 2014 - 10:22 AM
whitelightshadow, on 06 November 2014 - 09:33 AM, said:
I am very greatful for all you guys do, but the game is now very unplayable. I will be back after the next update if you figured out how to make it playable again.
One example is ECM, great you nerfed it with "AP" now I have to play a game where the one side has all the ECM and CAP/BAP. NO use for LRMs anymore prepare to fight the invisible. And please dont tell me it is not so, just lost 5 games in a row in the same fasion.
I have been here before and will wait until you figure it out then I will play the game again.
One example is ECM, great you nerfed it with "AP" now I have to play a game where the one side has all the ECM and CAP/BAP. NO use for LRMs anymore prepare to fight the invisible. And please dont tell me it is not so, just lost 5 games in a row in the same fasion.
I have been here before and will wait until you figure it out then I will play the game again.
You rely on target locks, perhaps try aiming. Not trolling here but maybe if you shoot with your eye and not your computer.
#4
Posted 06 November 2014 - 11:05 AM
Yeah I am really not sure where he was going with this. I am seeing ecm use at an all time low and ecm lights staying with heavies and assaults rather than try to play lone sniper, run into an enemy's cap/bap field and get obliterated.
#5
Posted 06 November 2014 - 11:18 AM
I'm not saying this game is perfect, but 99% of the complaining seems to be in the "this game didn't cater to my very-specific play-style and I refuse to learn new tactics" category.
#6
Posted 06 November 2014 - 11:57 AM
Raziberry, on 06 November 2014 - 11:18 AM, said:
I'm not saying this game is perfect, but 99% of the complaining seems to be in the "this game didn't cater to my very-specific play-style and I refuse to learn new tactics" category.
I think a lot of people are frustrated with the binary nature of LRM's. They are too powerful if you don't have ECM and completely useless when there is ECM. A lot of people I think are frustrated with this aspect aren't able to express their frustrations using the right words and instead just result in "OMG LRMS ARE TOO POWERFUL NERF THEM" or "OMG ECM IS TOO POWERFUL NERF ECM". What PGI really needs to do is soften the effect of both. My suggestion is to remove target sharing for indirect LRM fire without tag/narc and also make it so ECM simply reduces targetable range instead of denying targeability entirely.
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