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Idea For Clan "hero" Type Mechs
#1
Posted 05 November 2014 - 08:27 PM
The first is instead of buying a special mech, you could buy a pilot who is known for piloting them instead. Some pilots might fit into multiple mechs because of lore. Once you purchased a hero pilot you could assign them to one of the variants of the mech you own. So for say the Kit fox, Phelan Kell/Wolf, had to pilot one. So you would purchase that pilot then assign them to one of the kit fox variants you own. Once assigned you cannot change it, your pilot skin in the mech becomes different and unique, you might also have them gain a unique skin or pattern. They would also gain the natural c-bill boost that all heros get.
The second idea I had was to offer the IS salvage created mechs as a hero mech. So for the kit fox, you could have the Arctic Fox battle mech as the hero. It is made from the salvage from other kit foxes, would look similar without being the same, since its salvage the omnipods could have been damage or put on improperly forcing them to be locked. Instead of customizing the engine, you could have a system where you dictate how much tonnage you want to give towards the engine, and that would increase or decrease the speed without replacing the engine. Now there could be a cap on how fast you could tweak the engine, so for the Kit fox, being that its speed is 97kph, you could say give a maximum engine tweak that makes it run at maximum 120kph, but since you are giving up tonnage for it, you also have to give up weapons and armor to keep going.
If neither of those are favorable, maybe they should just lock 1-2 special hardpoints on their hero mechs. So for a Twolf, you might lock the unique Torso, but allow all other omnipoints to be changed.
#2
Posted 05 November 2014 - 09:00 PM
And NO Clan hero mech should be an IS pilot...(Just Say NO to Prometheus DW!)
#3
Posted 05 November 2014 - 09:20 PM
#4
Posted 05 November 2014 - 09:37 PM
just give them "hero" mechs and be done. just dont call it a hero. cbill boost. nuf said. lore be dern'd
#5
Posted 05 November 2014 - 09:56 PM
Clan Heroes should have locked hard points & or quirks (locked to one specific mech build only) to make it different.
Edited by Ace Selin, 05 November 2014 - 09:58 PM.
#6
Posted 05 November 2014 - 10:06 PM
Gyrok, on 05 November 2014 - 09:00 PM, said:
And NO Clan hero mech should be an IS pilot...(Just Say NO to Prometheus DW!)
You can make Natasha kerensky DW , i have it my mech lab. It's called PARTY POPPER
Cooldown weapon mods for medium and large pulse lasers to counter the negative energy quirks from arms.
Prime Right torso has positive movement quirks and A variant right arm has less negative energy quirks than Prime left arm.
Finally those 23 double heatsinks will keep that heat under control so you can have an effective all range puncher of a mech.
I suggest use the Buccaneer pattern , Hot Rod Dark Red , Polygon Black and Polygon white (in that order) for more badass power. You're gonna love that DIRE SITUATION words there XD.
Edited by strikebrch, 05 November 2014 - 10:13 PM.
#7
Posted 05 November 2014 - 11:01 PM
Ace Selin, on 05 November 2014 - 09:56 PM, said:
Clan Heroes should have locked hard points & or quirks (locked to one specific mech build only) to make it different.
You can buy one pilot, put him in one clan mech that they have piloted in the lore effectively, and that normal clan mech becomes a hero variant. 1 clan mech + pilot = 1 clan hero mech. cant buy a fleet of pilots to put in them, you can own one pilot and thus can only have that one pilot in a single clan mech.
some other benefits might be to apply positive quirks that benefit one build for the pilot. in the example I used, the kit fox he piloted had 2 ERLLs and 2 ERMLs. So if you put him in a kit fox, that one kit fox build gets:
+10% C-Laser range
-10% C-Laser heat generation
-10% C-ERLLs heat generation
+10% C-ERMLs Range
That would make them more unique and would encourage you to use a build. I was just using the IS quirk format, but it may be better to be 100% weapon specific so people can't exploit it to make broken clan builds.
#8
Posted 05 November 2014 - 11:31 PM
#9
Posted 05 November 2014 - 11:33 PM
#10
Posted 05 November 2014 - 11:41 PM
Gyrok, on 05 November 2014 - 09:00 PM, said:
And NO Clan hero mech should be an IS pilot...(Just Say NO to Prometheus DW!)
Um.... you do realize that would also count out the Bounty Hunter's Mad Cat too, him being an IS pilot and all...
#11
Posted 06 November 2014 - 12:36 AM
#12
Posted 06 November 2014 - 02:28 AM
Yeah, it doesn't work here. 1 shot shutdown build. Thank you, ghost heat.
#13
Posted 06 November 2014 - 02:34 AM
#14
Posted 06 November 2014 - 10:34 AM
Ace Selin, on 05 November 2014 - 11:33 PM, said:
Yes. that is what I was saying. 1 Pilot can be put into any Kit Fox build, and that specific and only that Kit fox variant becomes a hero. I can put him in my Kit Fox Prime, then it becomes a hero mech, and none of my other kit fox do.
#15
Posted 06 November 2014 - 10:45 AM
#16
Posted 06 November 2014 - 11:23 AM
Aside from notable cases like the Daishi Widowmaker, Mad Cat Pryde, and Vlad Ward's customized Gladiator, the Clans were very strict in the use of one off variants of ther mechs. A member of a Star was not encouraged to change load outs as many of the designs were created to complement one another. One unique note to this though is the nature of the pods allowed Commanders to dictate certain things be used, more energy weapons if ammunition is short, etc. I think instead of hero variants there should be Clan specific variants, e.g. Mad Cat Prime(W)(GB)(JF)(SJ) these would have different quirks based on the origin of the CT and not the pod configurations or would have CW bonuses similar to Faction mechs. Clan Wolf loved Mad Cats and Man 'O War mechs, Jade Falcons Thor and Ullers, Ghost Bear had the Vulture, and the Smoke Jaguars used the Mist Lynx and Ryokens in great numbers.
#17
Posted 06 November 2014 - 12:14 PM
Agent1190, on 06 November 2014 - 10:45 AM, said:
Actually this might be a great idea.
Hero Pod packs. Basically for XXXX MC you get a set of unique omnipods with a 30% bonus with the catch being that you have to mount ALL the pods on one mech (no mixing and matching) if you want the 30% bonus. Alternatively they could make it so each piece gave a 5% bonus to c-bills which would allow you to mix and match for lower bonuses. Honestly this second option would sell like hotcakes simply because some people would pay $30 just to get the one piece they needed to complete their perfect build.
#18
Posted 06 November 2014 - 12:30 PM
Hillslam, on 05 November 2014 - 09:37 PM, said:
just give them "hero" mechs and be done. just dont call it a hero. cbill boost. nuf said. lore be dern'd
Call it a Bloodnamed. Done.
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