Would Anyone Care For A Salt Flats/desert Flats/flatlands Type Of Map?
#21
Posted 05 April 2015 - 04:37 PM
#22
Posted 06 April 2015 - 08:55 AM
Although, it would be interesting to have this really small salt flats area where the two teams drop like with 500m of each other in a hex pattern and just go for broke.
#23
Posted 09 January 2016 - 02:29 AM
I could see a map involving sandstorms and electronic interference being a thing, though.
Edited by Vaskadar, 09 January 2016 - 02:29 AM.
#24
Posted 09 January 2016 - 03:14 AM
I'm all for varied levels with weird stuff like that, flexible mechs are good for gameplay, IMO.
#25
Posted 09 January 2016 - 03:55 AM
Guess what? This is the best reason to have a map like this.
Yes, perfectly flat ground would make sniping easier.
Yes, LRMs, ECM, and TAG would become more prevalent.
Fine! Let it be!
LRMs and Sniping are less effective in tight maps like Mining Collective and Viridian Bog, so why not have the flipside?
It's like everyone wants to limit the game to small brawler maps.
...And yes, it would indeed be a nod to previous MechWarrior games, specifically the Mesa Desert map from MW2:
Those blue orbs are PPCs heheh
Edited by Generic Internetter, 09 January 2016 - 06:17 PM.
#26
Posted 11 January 2016 - 04:58 PM
#27
Posted 14 January 2016 - 10:14 AM
scorching sands like mesa in a desert (make some of them hollow, or with stairs, some low enough to jump on) - weather could be constant sandstorm of varying intensity (visibility getting better past 5 Minute mark), sensor range could have a -70% sensor range buff.
("stalk in the dark") but have the storm clear up at night with almost zero ambient light.
a sandstorm map (whatever is in there, sensors unreliable at 10% remaining range - ecm like - visibility below 30 meters. limited showing of team mates on minimap, voip becomes reaaaaallly usefull). would make some excellent close range encounters.
some rolling dunes map with a centra ridge would be cool, too.
(fire lines par excellence)
a rolling dunes desert with some oasis / water / small town / research outpost in the center.
(makes for good racetrack around the hiding place)
a archipelago of Islands with a water desert around them (i still want that islands map)
#28
Posted 15 February 2016 - 08:36 AM
Forest Colony. Take away all the mountains that are essentially wasted space and add in the gigantic trees in all those areas. What you would end up with is open area with quasi LRM protection that would support both brawling, sniping and indirect fire. Point is all of the maps besides polar highland and tourmaline (a little) have very limited avenues of approach to the enemy. Thus we meet in the middle and fight over some central terrain object in one big circle of movement.
#29
Posted 18 February 2016 - 02:41 PM
#30
Posted 18 February 2016 - 07:36 PM
Even reskinning Polar would give an instant new map.
#31
Posted 24 February 2016 - 02:24 AM
#32
Posted 24 February 2016 - 05:15 PM
#33
Posted 24 February 2016 - 06:26 PM
#34
Posted 24 February 2016 - 06:31 PM
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