Weather
#1
Posted 07 November 2014 - 02:47 AM
A randomly occuring sandstorm that turns everything into a visual blur beyond ~200m and scrambles all targeting systems and radar, except BAP.
* Alpine Peaks, Frozen City and Forest Colony Snow:
A randomly occuring snowstorm that turns everything into a visual blur beyond ~200m, but increases the efficiency of heat-sinks.
* River City, Forest Colony, Caustic Valley and Crimson Strait:
Continuous heavy rain. Mechs above a certain topographic height-level may be hit by a random lightning, shutting them down for 1 minute.
* Terra Therma:
Volcano eruption: Random event. Earthquakes (screen-shake) and thick ash-clouds, blurring everything visually beyond ~200m.
* HPG-Manifold:
Solar storm: Random event. On impact, every Mech that is not under any kind of roof shuts down.
#2
Posted 07 November 2014 - 03:58 AM
#3
Posted 07 November 2014 - 04:38 AM
#4
Posted 07 November 2014 - 07:11 AM
Edited by tripsangel, 07 November 2014 - 07:12 AM.
#5
Posted 08 November 2014 - 02:58 PM
#7
Posted 08 November 2014 - 04:55 PM
Edited by Strikeshadow, 08 November 2014 - 04:58 PM.
#8
Posted 08 November 2014 - 05:22 PM
#9
Posted 08 November 2014 - 05:47 PM
#10
Posted 08 November 2014 - 06:16 PM
#11
Posted 11 November 2014 - 01:09 AM
Reference lightning effecting Mech's,
They are grounded by contact with the earth and designed to be shielded from these types of events, and one of the reasons PPC's (man made lightning) doesn't shut them down.
- Visual effects that reduce draw distances and site lines require additional resources, but elements that cause disruption of sensors could be incorporated.
- This could be from atmospheric or solar effects and generally environment wide.
~ Maybe even a verbal warning? 'Solar flare detected', 'Sensors Offline'.
The other visual effects the OP mentioned would depend on how many additional resources are needed to render them.
1. Can they be 'turned off' or down in the setting options? (should they be able to?)
2. Do they cause lower end machines to slow down?
CryEngine can produce all these effects and do a great job at it, but for 24 linked systems and the server required to check everything, will it make the game unplayable?
~ even the little smoke we see of some maps has caused 'issues' for some players. Do we need to increase the minimum system standards required to play this game? (just to add eye candy?)
Just some thoughts,
9erRed
#12
Posted 11 November 2014 - 07:40 PM
#13
Posted 12 November 2014 - 12:22 PM
Edited by Morpheousz, 12 November 2014 - 12:24 PM.
#14
Posted 13 November 2014 - 03:19 PM
#15
Posted 14 November 2014 - 01:29 AM
#16
Posted 16 November 2014 - 11:24 AM
DI3T3R, on 07 November 2014 - 02:47 AM, said:
A randomly occuring sandstorm that turns everything into a visual blur beyond ~200m and scrambles all targeting systems and radar, except BAP.
* Alpine Peaks, Frozen City and Forest Colony Snow:
A randomly occuring snowstorm that turns everything into a visual blur beyond ~200m, but increases the efficiency of heat-sinks.
* River City, Forest Colony, Caustic Valley and Crimson Strait:
Continuous heavy rain. Mechs above a certain topographic height-level may be hit by a random lightning, shutting them down for 1 minute.
* Terra Therma:
Volcano eruption: Random event. Earthquakes (screen-shake) and thick ash-clouds, blurring everything visually beyond ~200m.
* HPG-Manifold:
Solar storm: Random event. On impact, every Mech that is not under any kind of roof shuts down.
Tourmaline and Canyon Network: I would rather that it made them intermittent including BAP.
Alpine Peaks, Frozen City and Forest Colony Snow: That would be interesting, would the infrared heat vision be more effective.
River City, Forest Colony, Caustic Valley and Crimson Strait: Maybe not shut down, but scramble them for a few seconds, and make you lose target lock during that period.
Terra Therma: I might add give the mechs with in the center a heat spike, it is a volcano after all.
HPG-Manifold: Maybe not shut down, but cause enough electrical problems that you lose targeting, and maybe have random weapons shut down, or restart their cool down, charge cycle.
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