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How Bout We Remove All Gauss Nerfs And Limit Them To 1 Per Chassis?

Balance BattleMechs Gameplay

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#1 Hillslam

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Posted 06 November 2014 - 07:33 AM

And I consider that charge mechanic a nerf.

just a thought.

You can lore/fluff it by saying the Gauss takes so much energy to charge the engine can only do one at a time. Which is different from autocannons as they hold their launch energy in the powder in the cartridge itself and from PPCs as you charge the projectile not the launcher.

Edited by Hillslam, 06 November 2014 - 07:35 AM.


#2 Logan Hawke

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Posted 06 November 2014 - 07:35 AM

Except for the chassis that can take more than one in the lore? Sure, why not. I don't have a problem with that.

#3 3rdworld

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Posted 06 November 2014 - 07:40 AM

y?

#4 Glythe

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Posted 06 November 2014 - 07:41 AM

That would be way too much of a buff to meds/lights.

And too much of a nerf to the Direwolf too.

#5 Greenjulius

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Posted 06 November 2014 - 07:42 AM

I... never thought about this. It would solve gauss spam issues, but still make gauss a viable weapon, especially for mediums. I fully endorse this idea.

I also like that it will introduce more variety to the game. I'm sure Dire Cheese builders and Firebrand/DD tryhards will oppose it, but it would really make the game more enjoyable as a light.

View PostGlythe, on 06 November 2014 - 07:41 AM, said:

That would be way too much of a buff to meds/lights.

And too much of a nerf to the Direwolf too.

Is this an admittance of the cheese nature of the d-wolf? All gauss, all day? There will always be AC spam...

And do you really think lights and mediums are a problem? What, they won't instantly lose limbs anymore, so now they are OP?

Edited by Greenjulius, 06 November 2014 - 07:44 AM.


#6 AlmightyAeng

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Posted 06 November 2014 - 07:45 AM

No.

#7 lol lol lol lol lol lol lol lol

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Posted 06 November 2014 - 07:45 AM

View PostHillslam, on 06 November 2014 - 07:33 AM, said:

And I consider that charge mechanic a nerf.

just a thought.

You can lore/fluff it by saying the Gauss takes so much energy to charge the engine can only do one at a time. Which is different from autocannons as they hold their launch energy in the powder in the cartridge itself and from PPCs as you charge the projectile not the launcher.


How about we nerf EVERY weapon so that you can only take ONE of each?

Because any mech that can take more than one of the same kind of weapon is clearly exploiting balance...

Also bigger mechs have an unfair advantage of armor over smaller ones, while smaller ones can go faster than the bigger ones. We need to make it so all of the mechs have the same amount of armor, while each must go the same speed.

for balance. core rule ignore.

#8 Oni74

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Posted 06 November 2014 - 07:48 AM

Sounds like a simple solution to a complex problem. Could this be the silver bullet? Or do we need a complicated solution to fix the complicated problem?

I can't help but think that a simple solution like this is enough to get the desired result.

IF a complicated solution must be used, then require engine rating of 350+ to have dual gauss. This would limit it to the heaviest chassis that can wield this kind of power AND limit their secondary armament capabilities. This would, of course, require chassis-specific quirks for the whales since their engine is fixed.

#9 RetroActive

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Posted 06 November 2014 - 07:49 AM

Wow...no.

#10 DONTOR

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Posted 06 November 2014 - 07:51 AM

View Post3rdworld, on 06 November 2014 - 07:40 AM, said:

y?

Because he just got owned by a dual gauss jaeger (or other). Still doesnt make it ok to cry nerf though.

#11 Marmon Rzohr

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Posted 06 November 2014 - 07:52 AM

View PostGreenjulius, on 06 November 2014 - 07:42 AM, said:

I... never thought about this. It would solve gauss spam issues, but still make gauss a viable weapon, especially for mediums. I fully endorse this idea.

I also like that it will introduce more variety to the game. I'm sure Dire Cheese builders and Firebrand/DD tryhards will oppose it, but it would really make the game more enjoyable as a light.


Is this an admittance of the cheese nature of the d-wolf? All gauss, all day? There will always be AC spam...

And do you really think lights and mediums are a problem? What, they won't instantly lose limbs anymore, so now they are OP?


Light mechs with Gauss rifles ? Wut ?

Admittedly it's a somewhat ok idea, but it seems to me that it would be much better to apply Ghost Heat based on total alpha damage, not weapon type. That would solve a much wider range of potential problems (like laser vomiting), while still addressing the Cheese/Space Whales.

Plus, dual Gauss Jagers aren't really a huge problem. They are quite squishy for heavy mechs. And it's not the Gauss rifles that make the Whale OP, it's the Gauss rifles plus a ton of lazors.

Edited by Marmon Rzohr, 06 November 2014 - 07:55 AM.


#12 ShadowWolf Kell

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Posted 06 November 2014 - 07:52 AM

View PostDONTOR, on 06 November 2014 - 07:51 AM, said:

Because he just got owned by a dual gauss jaeger (or other). Still doesnt make it ok to cry nerf though.


Could have been worse. Could have been a jumping dual gauss Cataphract. ;)

#13 Lily from animove

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Posted 06 November 2014 - 07:53 AM

or just make it possible to only fire one at a time. would also eb enough, then we remove charge and give a global cooldown of one second before another gauss can be fired. dps wouldn't change just the alpha potential and the PPFLD.

#14 Tarogato

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Posted 06 November 2014 - 07:53 AM

I don't pilot any mechs with gauss, but I find myself against this proposition. Simply put, there are mechs that are supposed to have two according to lore (MDD-C comes to mind, even though we don't have that arm yet, and the KGC-001).

I think gauss is in a fairly good place at the moment. The gauss jagers are easy to evade and pop the XLs, the quad gauss DWFs aren't any stronger than other DWF builds, and I haven't noticed anybody running the dual setup on any other chassis, even the CTF. I'm happy with them at the moment.

#15 Xythius

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Posted 06 November 2014 - 07:54 AM

How about no.

~Xythius

#16 ReguIus

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Posted 06 November 2014 - 07:55 AM

View PostGreenjulius, on 06 November 2014 - 07:42 AM, said:

I... never thought about this. It would solve gauss spam issues, but still make gauss a viable weapon, especially for mediums. I fully endorse this idea.

I also like that it will introduce more variety to the game. I'm sure Dire Cheese builders and Firebrand/DD tryhards will oppose it, but it would really make the game more enjoyable as a light.


Is this an admittance of the cheese nature of the d-wolf? All gauss, all day? There will always be AC spam...

And do you really think lights and mediums are a problem? What, they won't instantly lose limbs anymore, so now they are OP?


All of the builds utilizing just one Gauss rifle already exist. This idea would quite literally help to create less variety. That's why I disagree.

Edited by Kurbutti, 06 November 2014 - 07:55 AM.


#17 Ascaloth

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Posted 06 November 2014 - 07:56 AM

Just add the Light and Heavy Gauss versions. Problem solved.

#18 SpeedingBus

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Posted 06 November 2014 - 07:56 AM

View PostLily from animove, on 06 November 2014 - 07:53 AM, said:

or just make it possible to only fire one at a time. would also eb enough, then we remove charge and give a global cooldown of one second before another gauss can be fired. dps wouldn't change just the alpha potential and the PPFLD.


Yeah I say implement that were you can fire one at a time but there's a charge time before you can fire a second one. Honestly it will make using 1 Gauss builds a lot better and honestly there such a few mechs that even do dual gauss.

#19 SpeedingBus

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Posted 06 November 2014 - 07:59 AM

View PostKurbutti, on 06 November 2014 - 07:55 AM, said:


All of the builds utilizing just one Gauss rifle already exist. This idea would quite literally help to create less variety. That's why I disagree.

There are a lot more single gauss builds than dual so why should the single gauss have to suffer over the stupid instant 30 damage dual gauss builds?

#20 xeromynd

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Posted 06 November 2014 - 08:01 AM

Let's do this and then in a few months time we'll call for the same thing on AC20's, CERPPCs, and just go down the list starting with the highest damage weapons.





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