

Promises Honored!
#1
Posted 11 December 2014 - 07:40 PM
I stated several times during different periods of uproar that I would not activate my Founders (and Phoenix) premium time until community warfare was in the game.
Seeing as PGI have honored their promise of CW before the end of the year I would like to inform them that I have activated 30 days of that "banked" premium time.
I call on all those who made similar statements to activate PT or spend money to seriously think about fulfilling those commitments you made.
Hopefully this show of support from otherwise jaded players will spur PGI on to even better things in 2015.
Thankyou PGI for finally getting CW on the field, even if it is only the basics so far.
#2
Posted 11 December 2014 - 07:43 PM
slide, on 11 December 2014 - 07:40 PM, said:
I stated several times during different periods of uproar that I would not activate my Founders (and Phoenix) premium time until community warfare was in the game.
Seeing as PGI have honored their promise of CW before the end of the year I would like to inform them that I have activated 30 days of that "banked" premium time.
I call on all those who made similar statements to activate PT or spend money to seriously think about fulfilling those commitments you made.
Hopefully this show of support from otherwise jaded players will spur PGI on to even better things in 2015.
Thankyou PGI for finally getting CW on the field, even if it is only the basics so far.
Amen...
#3
Posted 11 December 2014 - 07:47 PM
#4
Posted 11 December 2014 - 07:47 PM
#5
Posted 11 December 2014 - 08:59 PM

#6
Posted 11 December 2014 - 09:02 PM
El Bandito, on 11 December 2014 - 08:59 PM, said:

But you don't have to open your wallet to use premium time you already have

#7
Posted 11 December 2014 - 09:10 PM
My founder PT is already spent back in 2012, before the "Year of Major Suckage".
Edited by El Bandito, 11 December 2014 - 09:12 PM.
#8
Posted 11 December 2014 - 09:30 PM
#9
Posted 11 December 2014 - 10:03 PM
#10
Posted 11 December 2014 - 10:06 PM
#11
Posted 11 December 2014 - 10:08 PM
Excellent job. I love how easy and intuitive it is to find battles and contested planets. I didn't get to drop but I did hit the launch window to see what it looked like. So we have a "lobby" of sorts as the team fills it looks like.
Question
Do people jsut pile into the lobby as they launch so you can sit around and talk before you drop into game or does it jsut remain emtpy until you drop into the game?
#12
Posted 12 December 2014 - 01:02 PM
We need more "community" in Community Warfare!
#14
Posted 12 December 2014 - 01:45 PM
Sandpit, on 11 December 2014 - 10:08 PM, said:
Excellent job. I love how easy and intuitive it is to find battles and contested planets. I didn't get to drop but I did hit the launch window to see what it looked like. So we have a "lobby" of sorts as the team fills it looks like.
Question
Do people jsut pile into the lobby as they launch so you can sit around and talk before you drop into game or does it jsut remain emtpy until you drop into the game?
No idea, I have yet to drop too.... Work.... Soon.
#15
Posted 12 December 2014 - 01:51 PM
Sandpit, on 11 December 2014 - 10:08 PM, said:
Excellent job. I love how easy and intuitive it is to find battles and contested planets. I didn't get to drop but I did hit the launch window to see what it looked like. So we have a "lobby" of sorts as the team fills it looks like.
Question
Do people jsut pile into the lobby as they launch so you can sit around and talk before you drop into game or does it jsut remain emtpy until you drop into the game?
Unfortunately not. The lobby is only populated once all 12 are available.
Hopefully this will be changed so you can chat with people as they join. Additionally, all of the Calls to Defend/Attack could be organized into a list, sorted by numbers of players. This would give us something very much like a game browser! Now that would be awesome!
#16
Posted 12 December 2014 - 01:53 PM
#17
Posted 12 December 2014 - 02:06 PM
Now I just need to be able to play it. Am I doing something wrong? I'm in a lobby with my drop ship configured, but no one ever enters the lobby.
Any help is appreciated.

#18
Posted 12 December 2014 - 02:15 PM
MeiSooHaityu, on 12 December 2014 - 02:06 PM, said:
Now I just need to be able to play it. Am I doing something wrong? I'm in a lobby with my drop ship configured, but no one ever enters the lobby.
Any help is appreciated.

Odd visual bug with it. It doesn't show up until it's full. Clicking the popups for planets that need defending/attacking (you can get one to show up by queing and dropping out if you don't want to wait for it to come naturally) usually gets you a match that fills up within five minutes
#19
Posted 12 December 2014 - 02:27 PM
TKSax, on 12 December 2014 - 01:11 PM, said:
Actually in a way they have. No 3pv in CW.
GASP.
Makes me want to consider CW. All they need to do is ditch two of the most idiotic additions to this game: ghost heat, and the charge-up mechanic on the Gauss Rifle. I could kind of forgive the ghost heat if they fix the Gauss Rifles, honestly...that was my favourite weapon to add to mixed builds, but I only feel like boating it with other Gauss and PPC's, with the charge-up mechanic enabled.
#20
Posted 12 December 2014 - 03:18 PM
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