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Increase Of General Heat After Patch?


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#1 DrSlamastika

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Posted 11 November 2014 - 05:02 PM

So I have a little problem, in a few of my old builds for exaple: MISERY and CTF4x I had lower heat management like it was before patch. Misery fall down from 1,29 to 1 and CTF from 1,4something to 0,95 ! ! !

Maybe this was applied for more of my mechs, but I really cannot remember all numbers of heat management :(


Something was changed?

Edited by DrSlamastika, 11 November 2014 - 05:02 PM.


#2 Malcolm Vordermark

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Posted 11 November 2014 - 05:04 PM

Increased rate of fire quirks would lower your heat efficiency number.

#3 DrSlamastika

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Posted 11 November 2014 - 05:05 PM

:(

#4 Malcolm Vordermark

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Posted 11 November 2014 - 05:12 PM

View PostDrSlamastika, on 11 November 2014 - 05:05 PM, said:

:(


Why the long face, that means you're pumping out more damage.

#5 Abivard

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Posted 11 November 2014 - 05:20 PM

i killed myself by overheating in my raven 3l with 2 er large lasers.

This had never ever happened before, it took me a moment to realize that with the cooldown module and the shorter laser beam duration that I was indeed able to fire my lasers at a great enough rate to manage to reach critical heat on tourmaline.

the cooldown starts when the beam duration ends. so in a way the beam duration quirks also contributes to a faster cooldown rate.

#6 KamikazeRat

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Posted 11 November 2014 - 05:23 PM

ALSO: there is a glitch that weapon modules add heat, but only in mechlab. it DOES NOT affect gameplay

but...yeah, cooldown with heat based weapons does sort of tank your heat management. same thing for ammo *Yikes*

Edited by KamikazeRat, 11 November 2014 - 05:24 PM.


#7 Triordinant

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Posted 11 November 2014 - 05:23 PM

Maybe remove a medium laser and replace it with one more double heatsink...

#8 Malcolm Vordermark

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Posted 11 November 2014 - 05:24 PM

View PostKamikazeRat, on 11 November 2014 - 05:23 PM, said:

ALSO: there is a glitch that weapon modules add heat, but only in mechlab. but also...yeah, cooldown with heat based weapons does sort of tank your heat management. same thing for ammo *Yikes*


I think that is the faster firing rate being taken into consideration.

#9 KamikazeRat

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Posted 11 November 2014 - 05:29 PM

View PostRouken, on 11 November 2014 - 05:24 PM, said:


I think that is the faster firing rate being taken into consideration.

no really... there is a bug with the range modules... cooldown modules will add heat due to faster cooldown, but not as much as it seems in the mechlab.

i think this is leftover code from when they DID add heat. but they had since removed it, and somehow mechlab shows it again, without it actually showing up in game.

i don't have any of these modules to test this directly for you, but its documented...i just don't feel like digging it up....

Edited by KamikazeRat, 11 November 2014 - 05:30 PM.


#10 terrycloth

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Posted 11 November 2014 - 05:37 PM

It was the range modules that affect the heat display in the mechlab only.

#11 Malcolm Vordermark

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Posted 11 November 2014 - 05:51 PM

View PostKamikazeRat, on 11 November 2014 - 05:29 PM, said:

no really... there is a bug with the range modules... cooldown modules will add heat due to faster cooldown, but not as much as it seems in the mechlab.

i think this is leftover code from when they DID add heat. but they had since removed it, and somehow mechlab shows it again, without it actually showing up in game.

i don't have any of these modules to test this directly for you, but its documented...i just don't feel like digging it up....


Ah, you just said modules so I assumed you meant cooldown.

Just took the range module off one of my mechs and there was not change to the heat efficiency number.

EDIT: Just tried another mech. Equipping either the range or cooldown affected the number. It seems the mech lab is recalculating for the cooldown module even if the range module is there instead.

Edited by Rouken, 11 November 2014 - 05:55 PM.


#12 Davegt27

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Posted 11 November 2014 - 06:17 PM

Another wild fluctuation in the game

Quote

no really... there is a bug with the range modules... cooldown modules will add heat due to faster cooldown, but not as much as it seems in the mechlab.


Read that over and over again
We have an undocumented flaw
Then we have cool down modules that add heat due to a faster rate of fire (cool that adds heat crazy)
Maybe they should change it to a rate of fire module

I took almost all of my cool down modules off
I now have to go to the training grounds and test each load out with and without the cool down modules

Crazy game

And before you flame me if there were no change then no one would have posted so obviously something changed


#13 Hillbillycrow

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Posted 11 November 2014 - 06:24 PM

Yeah, I bought, fitted and subsequently removed my LL range module because the lab showed it tanking my heat efficiency.

#14 KamikazeRat

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Posted 11 November 2014 - 06:25 PM

View PostDavegt27, on 11 November 2014 - 06:17 PM, said:

Another wild fluctuation in the game



Read that over and over again
We have an undocumented flaw
Then we have cool down modules that add heat due to a faster rate of fire (cool that adds heat crazy)
Maybe they should change it to a rate of fire module

I took almost all of my cool down modules off
I now have to go to the training grounds and test each load out with and without the cool down modules

Crazy game

And before you flame me if there were no change then no one would have posted so obviously something changed


Cooldown modules Buff rate of fire. Not heat dissipation. Which will affect heat efficiency. They just added the same modifier to the range modules. Or something. Yeah, it's inconvenient and it is documented. Russ said on Twitter that they know about it, but it wasn't hot-fix worthy. So it will come in the next patch.

View PostHillbillycrow, on 11 November 2014 - 06:24 PM, said:

Yeah, I bought, fitted and subsequently removed my LL range module because the lab showed it tanking my heat efficiency.
it only affects the mechlab, it has no in game effect. We're I not posting from my phone I would find the twitter post for you guys.

#15 Hillbillycrow

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Posted 11 November 2014 - 06:30 PM

No worries, I'm just glad to find out.

#16 Davegt27

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Posted 11 November 2014 - 08:07 PM

ok I don't have a Twitter account

or a face book account lol


#17 Abivard

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Posted 11 November 2014 - 10:09 PM

I also think the mech lab is factoring in quirks wrong. the buffs to cooling seem to be converted to nerfs to cooling in mech lab, but it works correctly in game.

#18 DrSlamastika

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Posted 12 November 2014 - 09:53 AM

Ok there must be some freaking bug between ingame heat and heat what is showing in mechlab like heat management.

This is result from my first game with CTX-4X . It falled from 1,4 something to 0,95.

Posted Image

I played Tourmaline desert (second or third hottest map ) And I never been overheated. I died last, legged and without any ammo. It was nice, but from this experience I think something is bad in counting heat management in mechlab tab.

It is just inncorret cose I know what is piloting someting with 1,06 or lower, but you cannot hold instant fire like in this case, and its only 0,95 ! ! !

Please fix it something.

Edited by DrSlamastika, 12 November 2014 - 09:58 AM.


#19 Ironwithin

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Posted 12 November 2014 - 12:44 PM

View PostDrSlamastika, on 12 November 2014 - 09:53 AM, said:

Ok there must be some freaking bug between ingame heat and heat what is showing in mechlab like heat management.

This is result from my first game with CTX-4X . It falled from 1,4 something to 0,95.

I played Tourmaline desert (second or third hottest map ) And I never been overheated. I died last, legged and without any ammo. It was nice, but from this experience I think something is bad in counting heat management in mechlab tab.

It is just inncorret cose I know what is piloting someting with 1,06 or lower, but you cannot hold instant fire like in this case, and its only 0,95 ! ! !

Please fix it something.


Did you have a range module for any of your weapons equipped ? Those show a decrease in heat management but it is only a visual bug in mechlab, there is no actual heat applied in-game.

Edited by Ironwithin, 12 November 2014 - 06:04 PM.


#20 Bigbacon

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Posted 12 November 2014 - 12:55 PM

blame the quirks as your faster recycles mean you are shooting more often and your heat dissipation hasn't changed.





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