Over the weekend I concentrated by tests on the Ravens. In my opinion the quirks are spot on, Huginn and 2X are very interesting now in the configuration that quirks suggest. I don't have the 4X but I would like to hear about it.
The problem that prevents the Raven, with the exception of the 2LL Raven-3L, to become a really competitive mechs are legs, regardless of quirks.
Could PGI please consider reverting the changes done to the Raven legs back in beta? simply adding few hit points didn't do much in helping the poor Raven.
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Raven Quirks
Started by EvilCow, Nov 09 2014 02:40 PM
1 reply to this topic
#1
Posted 09 November 2014 - 02:40 PM
#2
Posted 09 November 2014 - 02:43 PM
EvilCow, on 09 November 2014 - 02:40 PM, said:
Over the weekend I concentrated by tests on the Ravens. In my opinion the quirks are spot on, Huginn and 2X are very interesting now in the configuration that quirks suggest. I don't have the 4X but I would like to hear about it.
The problem that prevents the Raven, with the exception of the 2LL Raven-3L, to become a really competitive mechs are legs, regardless of quirks.
Could PGI please consider reverting the changes done to the Raven legs back in beta? simply adding few hit points didn't do much in helping the poor Raven.
The problem that prevents the Raven, with the exception of the 2LL Raven-3L, to become a really competitive mechs are legs, regardless of quirks.
Could PGI please consider reverting the changes done to the Raven legs back in beta? simply adding few hit points didn't do much in helping the poor Raven.
Yeah I don't own any Ravens besides the 3L but I'm thinking of picking the others up now. The 4X looks especially fun. Pulse and JJs... yummy!
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