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Are Elementals Even Possible In A Game Like This?


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#1 55555

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Posted 08 November 2014 - 07:10 PM

http://www.sarna.net..._(Battle_Armor) for reference

just like the title says! would something like this be possible? I for one, would love to have a handheld gauss rifle and a jumpjet. Possibly stand on top of a mech?

Cheers!

#2 RedEagle86

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Posted 08 November 2014 - 07:40 PM

Some people have touted the idea as a Consumable for Clans only (timeline-wise, IS does not have any). The coding would be fairly difficult, from what has been mentioned, and since we already have Artillery and Air Strikes, it seems unlikely to me that it would come out until well after CW, if at all.

Just my 2 cents.

#3 Durant Carlyle

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Posted 08 November 2014 - 08:49 PM

Many players have a hard enough time hitting light 'Mechs. Imagine trying to hit something as small as a man in armor.

This might be something for consideration in 2016 or later, if the game lasts that long. There are a lot of things that need to come before that though.

#4 Myke Pantera

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Posted 08 November 2014 - 11:29 PM

As player controllable content I don't think they are feasible. As AI controlled units in offense/defense/invasion they could add to the flair of that mode!

#5 Banse

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Posted 09 November 2014 - 01:37 AM

I think it would be kinda cool if vehicles/infantry spawn from bases upon capturing areas in Conquest mode.

#6 Vassago Rain

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Posted 09 November 2014 - 03:12 AM



Living legends has airplanes, tanks, various combat vehicles, mechs, VTOLs, and battle armor.

The way it works is that your guy is the power armor suit dude. You simply enter or exit other vehicles, like in crysis, or starcitizen.

Any claims that it's an engine limitation are simply that: claims.


Edited by Vassago Rain, 09 November 2014 - 03:18 AM.


#7 Captain Stiffy

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Posted 09 November 2014 - 03:20 AM

View Post55555, on 08 November 2014 - 07:10 PM, said:

http://www.sarna.net..._(Battle_Armor) for reference

just like the title says! would something like this be possible? I for one, would love to have a handheld gauss rifle and a jumpjet. Possibly stand on top of a mech?

Cheers!


Until you realize that they do almost no damage.

#8 Impyrium

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Posted 09 November 2014 - 04:05 AM

View PostVassago Rain, on 09 November 2014 - 03:12 AM, said:



Living legends has airplanes, tanks, various combat vehicles, mechs, VTOLs, and battle armor.

The way it works is that your guy is the power armor suit dude. You simply enter or exit other vehicles, like in crysis, or starcitizen.

Any claims that it's an engine limitation are simply that: claims.




I've often argued that LL has done things a lot better in a lot of areas, and I still hold to that, but you can't ignore the fact that MWO and MWLL are running on very different versions of CryEngine. LL was a literal mod, while MWO has been built with CryEngine as a base.

Also playing with high ping in LL was torture. MWO might have funny hit detection, but they've made it so us high pingers can still play relatively fine. MWLL wasn't capable of that.

Elementals would be great consumables, especially for CW, and I suggested that when Russ hinted at it on the first Town Hall. But I'm not sure if the hit detection would be suitable... though I'd love it if a PGI member could prove me wrong. :D

#9 The Boz

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Posted 09 November 2014 - 04:19 AM

View PostDurant Carlyle, on 08 November 2014 - 08:49 PM, said:

Many players have a hard enough time hitting light 'Mechs. Imagine trying to hit something as small as a man in armor.


Primarily because of speed (and hitreg), not size. Elementals move slower than Urbanmechs, they'd be fodder.

#10 TexAce

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Posted 09 November 2014 - 04:23 AM

It should be a consumable which clans can activate to attack one certain mech and a swarm of elementals should fly by and attack him, dealing together something like....i don't know 60 dmg?

#11 C E Dwyer

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Posted 09 November 2014 - 04:27 AM

I hope they don't arrive at all, elementals were the concept I liked least about the clans

if they do arrive it will be like arty or airs strikes no doubt, but with different graphics

#12 Ghogiel

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Posted 09 November 2014 - 04:41 AM

View PostAUSwarrior24, on 09 November 2014 - 04:05 AM, said:


I've often argued that LL has done things a lot better in a lot of areas, and I still hold to that, but you can't ignore the fact that MWO and MWLL are running on very different versions of CryEngine. LL was a literal mod, while MWO has been built with CryEngine as a base.

Also playing with high ping in LL was torture. MWO might have funny hit detection, but they've made it so us high pingers can still play relatively fine. MWLL wasn't capable of that.

Elementals would be great consumables, especially for CW, and I suggested that when Russ hinted at it on the first Town Hall. But I'm not sure if the hit detection would be suitable... though I'd love it if a PGI member could prove me wrong. :D

MWLL wasn't just a mod that used Crysis as some sort of base. It wrote it's own exe, had designed systems and features even crytek hadn't done with their engine. You really have no idea.

#13 Impyrium

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Posted 09 November 2014 - 05:09 AM

View PostGhogiel, on 09 November 2014 - 04:41 AM, said:

MWLL wasn't just a mod that used Crysis as some sort of base. It wrote it's own exe, had designed systems and features even crytek hadn't done with their engine. You really have no idea.


Let me put it this way- regardless of what it was, it is not the same as MW:O.

#14 El Bandito

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Posted 09 November 2014 - 05:12 AM

View PostDurant Carlyle, on 08 November 2014 - 08:49 PM, said:

Many players have a hard enough time hitting light 'Mechs. Imagine trying to hit something as small as a man in armor.


Elementals? HAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAHAHAHAHA!!!

Elementals were only effective in TB lore because the mechs didn't have instant convergence like this game. I owned those tiny elementals back in MW3 with my spammy Medium Pulses, and the same will happen in MWO, should they ever rear their warty little behinds.

Edited by El Bandito, 09 November 2014 - 05:17 AM.


#15 Fragnot

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Posted 09 November 2014 - 05:20 AM

View Post55555, on 08 November 2014 - 07:10 PM, said:

Possibly stand on top of a mech?




LOL

#16 Willard Phule

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Posted 09 November 2014 - 05:22 AM

View PostCaptain Stiffy, on 09 November 2014 - 03:20 AM, said:


Until you realize that they do almost no damage.


1 Point = 5 elementals. Each carries a small laser (3 points each, 15 points total) and an SRM2 with one reload (4 points each, 20 points total). Once they've swarmed the enemy, their hits with the lasers automatically hit. They also have a claw which allows them to tear up armor and then fire their lasers inside the mech, causing internal damage.

Yeah. Keep thinking they do almost no damage.

I use 'em in TT a LOT. In fact, I have VTOLs specifically designed (and cheap) that deliver a point of Elementals ( or, rather, an entire Star) on site and allow them to swarm from an air assault position.

As far as MW:O goes, though, it's really only viable as some kind of consumable.....and the only reason there really isn't an IS response to it (at this point) is because Elementals can "ride" Omnimechs into battle. You purchase "point of Elementals" and when you activate it, they jump off your Mech and attack the first enemy in range. Granted, we're talking SRM/SL range here, but they attack and attempt to swarm that target as well. Once on the swarmed mech, they do x damage per tick. Damage they receive from other sources will eventually kill the Elementals off or they disengage after a period of time.

Think of it as similar to an arty/air strike but instead of an area of effect weapon, it's a damage over time to a specific enemy weapon...it just wouldn't do as much overall damage. Depending on the duration they stick around before heading back to the barracks, you could even use them to "mine" an area to prevent the enemy from using it for a time. It's got possibilities.

The downside is that there simply isn't an IS response to it. IS mechs don't carry infantry of any flavor. Not even after the IS came out with their own Battle Armor. Not that it couldn't be done on an ad-hoc basis. We're talking DEST and Rabid Fox types here.

#17 SaltBeef

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Posted 09 November 2014 - 05:35 AM

They should ride on the clan mech firing small lasers at targets in range. They add 2 armor defense bonus to mech section they ride on until destroyed. They ride and defend with honor until given release and attack command where they defend a area. Srm 10 1 shot. 5 small lasers, 5 mgs or mixed flamers.

#18 Willard Phule

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Posted 09 November 2014 - 05:39 AM

View PostSaltBeef, on 09 November 2014 - 05:35 AM, said:

They should ride on the clan mech firing small lasers at targets in range. They add 2 armor defense bonus to mech section they ride on until destroyed. They ride and defend with honor until given release and attack command where they defend a area. Srm 10 1 shot. 5 small lasers, 5 mgs or mixed flamers.


The SRMs have one reload, so it'd be SRM10, 2 shots. And the MGs would make more sense. It would explain the duration. Once they're out of ammo, they disengage and head back to base.

#19 SaltBeef

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Posted 09 November 2014 - 05:43 AM

But No elemental would disengage if it could jump onto a target radius mech and start peeling armor off the section it is attached to with the claw. TRIES TO WORK TOWARD THE COCKPIT IF NOT SHOT OFF OR YOUR NOT MOVING FAST IN YOUR MECH.

Edited by SaltBeef, 09 November 2014 - 05:45 AM.


#20 Willard Phule

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Posted 09 November 2014 - 06:14 AM

View PostSaltBeef, on 09 November 2014 - 05:43 AM, said:

But No elemental would disengage if it could jump onto a target radius mech and start peeling armor off the section it is attached to with the claw. TRIES TO WORK TOWARD THE COCKPIT IF NOT SHOT OFF OR YOUR NOT MOVING FAST IN YOUR MECH.


That's sort of what I was talking about. Think of it as a consumable like Arty or Air strike. You bind a button to it.

As long as they haven't been "activated," they're dormant....just riding your mech. You activate them, they jump off your mech and immediately attack the closest enemy (Elementals can't attack from a mech, they have to dismount first. That's always been in the rules). They remain in game for a period of time then return to base.

Here's a couple of common scenarios for their use:

You're in a big, fat Assault mech...an Atlas or a Dire Wolf. Your team takes off and leaves you to get wolfpacked by the enemy lights. You've got a Locust running circles around you and chewing at your legs. You engage your Elementals, they jump off and attack the closest enemy...the Locust. Now, all of a sudden, he's taking X damage per second for a period of time (until they run out of ammo or time runs out). It's only good for one of them but hell, one is better than none, right?

You're scouting for your team. You see the enemy, report their position and begin to disengage when they notice you. They send their lights to track you down. You run through a confined space, activate your Elementals and leave them there. They'll remain on station until their timer runs out, but if the enemy lights run through that spot....they get swarmed. It's a denial of terrain device....but it's temporary.

Your lance decides to "take the tunnel" to flank the enemy. When you get to the exit, you find out that they're waiting for you. As your lance retreats through the tunnel, you ALL engage your elementals and leave them behind as a nasty surprise for whoever's following you.

It does have potential. The only problem is that there isn't an IS response to it. We all know what happens if the Clans are given something that has the ability to potentially kill or damage Paul and Russ. Paul beats it with his Football Bat until it can't hurt anyone else, ever again.

Edited by Willard Phule, 09 November 2014 - 06:15 AM.






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