Scratx, on 09 November 2014 - 09:38 AM, said:
That's a good point actually. Elementals would give MGs and Flamers some actual purpose. For the sake of balance IS mechs could be allowed prototype/captured versions. In 3051 houses like Kurita had already aquired Elemental suits (and their pilots) as part of battlefield bids against the clans etc. for example.
I'd rather have them for both sides in a not 100% lore accurate way than not having Elementals in the game. It's not like we don't already have mechs in the game that only pop up years later in the lore (JJ-MadCat and others).
I'd scrap the whole "Elementals riding on your mech" idea, I very much doubt that PGI is going to implement something that difficult and hard to code. They'd either have to arrive with a "drop pod" equivalent that basically works like arty, only with a set number of Elementals (5-8?)popping out of the pod, then the pod vanishes/desintegrates so it does not clutter the battlefield.
Elementals just popping up in front of your mech wouldn't be an elegant solution but would at least allow them to be used in say tunnels.
Could actually work as short time area denial weapon very well. Not like they'd be that hard to program AI wise if they move very little from their original position, they'd just work like the base defense turrets, only very slowly moving around in a short set radius around their spawn, popping off 2 non Artemis-SRM 10 salvoes and their Small Laser at random parts of one of the nearest hostile mechs (head excluded), just like streaks work. If they only have a single Hitbox it shouldn't be too bad as far as hitreg is concerned. They die fast, especially under MG and Flamer fire, but they take attention away from the other teams mechs and force you to dispatch them wasting heat (say a 0.7 sec LL shot to kill one Elemental).
Edited by Ragnar Darkmane, 09 November 2014 - 11:50 AM.