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Are Elementals Even Possible In A Game Like This?


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#21 El Bandito

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Posted 09 November 2014 - 06:30 AM

View PostFragnot, on 09 November 2014 - 05:20 AM, said:




LOL


#bringanamssaveapug

#22 Scratx

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Posted 09 November 2014 - 09:38 AM

View PostWillard Phule, on 09 November 2014 - 06:14 AM, said:

It does have potential. The only problem is that there isn't an IS response to it. We all know what happens if the Clans are given something that has the ability to potentially kill or damage Paul and Russ. Paul beats it with his Football Bat until it can't hurt anyone else, ever again.


Lies. IS has flamers!

#23 KraftySOT

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Posted 09 November 2014 - 09:42 AM

View PostAUSwarrior24, on 09 November 2014 - 04:05 AM, said:


I've often argued that LL has done things a lot better in a lot of areas, and I still hold to that, but you can't ignore the fact that MWO and MWLL are running on very different versions of CryEngine. LL was a literal mod, while MWO has been built with CryEngine as a base.

Also playing with high ping in LL was torture. MWO might have funny hit detection, but they've made it so us high pingers can still play relatively fine. MWLL wasn't capable of that.

Elementals would be great consumables, especially for CW, and I suggested that when Russ hinted at it on the first Town Hall. But I'm not sure if the hit detection would be suitable... though I'd love it if a PGI member could prove me wrong. :D



To be far, modding is less powerful than working from the ground up. Anything thats possible modding, is only that much easier with a full devkit and source.

#24 Ragnar Darkmane

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Posted 09 November 2014 - 11:42 AM

View PostScratx, on 09 November 2014 - 09:38 AM, said:


Lies. IS has flamers!

That's a good point actually. Elementals would give MGs and Flamers some actual purpose. For the sake of balance IS mechs could be allowed prototype/captured versions. In 3051 houses like Kurita had already aquired Elemental suits (and their pilots) as part of battlefield bids against the clans etc. for example.
I'd rather have them for both sides in a not 100% lore accurate way than not having Elementals in the game. It's not like we don't already have mechs in the game that only pop up years later in the lore (JJ-MadCat and others).

I'd scrap the whole "Elementals riding on your mech" idea, I very much doubt that PGI is going to implement something that difficult and hard to code. They'd either have to arrive with a "drop pod" equivalent that basically works like arty, only with a set number of Elementals (5-8?)popping out of the pod, then the pod vanishes/desintegrates so it does not clutter the battlefield.
Elementals just popping up in front of your mech wouldn't be an elegant solution but would at least allow them to be used in say tunnels.

Could actually work as short time area denial weapon very well. Not like they'd be that hard to program AI wise if they move very little from their original position, they'd just work like the base defense turrets, only very slowly moving around in a short set radius around their spawn, popping off 2 non Artemis-SRM 10 salvoes and their Small Laser at random parts of one of the nearest hostile mechs (head excluded), just like streaks work. If they only have a single Hitbox it shouldn't be too bad as far as hitreg is concerned. They die fast, especially under MG and Flamer fire, but they take attention away from the other teams mechs and force you to dispatch them wasting heat (say a 0.7 sec LL shot to kill one Elemental).

Edited by Ragnar Darkmane, 09 November 2014 - 11:50 AM.


#25 Nathan Foxbane

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Posted 09 November 2014 - 12:17 PM

The funny thing is the code, albeit requiring some modification, for Elemental melee/swarm attacks is already out there and owned by of all companies, Crytek. Ceph Stalkers from Crysis 2 had the requisite ability (mostly used to cling to walls), granted in AI form only since players were not granted the ability.

#26 Malcolm Vordermark

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Posted 09 November 2014 - 12:34 PM

We could possibly see AI Elementals, though I imagine that is a ways off. I doubt we'll see player controlled Elementals, though. They said the way the maps are designed they don't look right from the perspective a human would have running around.





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