About Lore: Why Are There No Melee Weapons?
#41
Posted 09 November 2014 - 06:07 AM
It was not a mech fatal event in previous MechWarrior games to be knocked down, but in MWO with the very high rates of fire, it would definately end your match.
One thing I will expect MWO to get soon is DFA's.
This is a DFA if you didn't know.
#42
Posted 09 November 2014 - 06:10 AM
Lightfoot, on 09 November 2014 - 06:07 AM, said:
It was not a mech fatal event in previous MechWarrior games to be knocked down, but in MWO with the very high rates of fire, it would definately end your match.
One thing I will expect MWO to get soon is DFA's.
This is a DFA if you didn't know.
And since clan second line mechs have been nixed from MWO, you're never getting a Kodiak.
#44
Posted 09 November 2014 - 06:21 AM
Lightfoot, on 09 November 2014 - 06:17 AM, said:
If you got your hands on a clan mech that was customisable in the same way as an IS mech, would you ever drive a Daishi again? The Kodiak is better than an AS7 in every way. Any balanced version of the Kodiak is going to be totally neutered.
#45
Posted 09 November 2014 - 06:31 AM
mindwarp, on 09 November 2014 - 06:21 AM, said:
If you got your hands on a clan mech that was customisable in the same way as an IS mech, would you ever drive a Daishi again? The Kodiak is better than an AS7 in every way. Any balanced version of the Kodiak is going to be totally neutered.
ESPECIALLY if we're given the ability to modify it the way the IS can modify their mechs.
A 100 ton second line Clan mech with the ability to both pop-tart AND brawl effectively, at the same time.
#46
Posted 09 November 2014 - 08:39 AM
QuantumButler, on 09 November 2014 - 01:11 AM, said:
Mental picture of a zombie stick Atlas kicking the sht out of the enemy team.
#48
Posted 09 November 2014 - 09:03 AM
FupDup, on 08 November 2014 - 07:45 PM, said:
One of these is animation -- Our big and bulky feeling giant robots would probably look completely stupid if they tried to punch each other or hit people with their sword. Our mechs are not aesthetically designed to be very poseable or flexible in the majority of cases, they are closer to walking tanks than anything. They tend to have fairly rigid movements.
this is actually something that constantly upsets me about MW games.
In the lore, mechs are clunky, but can crouch, lean, go prone, and move in most normal humanoid fashions. Side stepping\straffing is something bipedal battlemechs struggle with, but their are accounts of expert pilots getting their mechs to side step.
Really these mechs should be more maneuverable than they are. I wish we had more control over our arms. It'd be nice if mechs with low slung arms could straighten them out and lift them a bit, as you would if you were aiming a handgun etc, especially on mechs that are 'holding' guns like griffons\battlemasters
Edited by LordBraxton, 09 November 2014 - 09:04 AM.
#49
Posted 09 November 2014 - 09:05 AM
LordBraxton, on 09 November 2014 - 09:03 AM, said:
this is actually something that constantly upsets me about MW games.
In the lore, mechs are clunky, but can crouch, lean, go prone, and move in most normal humanoid fashions. Side stepping\straffing is something bipedal battlemechs struggle with, but their are accounts of expert pilots getting their mechs to side step.
Really these mechs should be more maneuverable than they are. I wish we had more control over our arms. It'd be nice if mechs with low slung arms could straighten them out and lift them a bit, as you would if you were aiming a handgun etc, especially on mechs that are 'holding' guns like griffons\battlemasters
Of if the Atlas could LIFT IT'S GODDAMN ARMS UP AND FIRE OVER CHEST HIGH OBSTACLES
#50
Posted 09 November 2014 - 09:06 AM
LordBraxton, on 09 November 2014 - 09:03 AM, said:
In lore there are accounts of pilots that can get their mechs to do handstands.
#51
Posted 09 November 2014 - 10:01 AM
About melee weapons, any mech with hand actuators can have it.
It would be awesome
Imagine this: a mech lose an arm, you can take it and use it.
Simply awesome.
BT, I'll love you forever.....
#52
Posted 09 November 2014 - 10:07 AM
Escef, on 09 November 2014 - 09:06 AM, said:
Yep. From the Tech Manual, page 40 (section about 'mech controls):
That first paragraph shows that melee should be easy, even "trivial": just click the punch mode switch and away you go.
The second paragraph shows that 'mechs are more nimble than MWO gives them credit for.
Edited by stjobe, 09 November 2014 - 10:08 AM.
#53
Posted 09 November 2014 - 11:25 AM
wanderer, on 09 November 2014 - 01:02 AM, said:
You seem to have a slightly different definition for "exactly" than other people. I have never seen any swinging animation or collision when firing any gun in the game - are you sure you're playing the same game?
#54
Posted 09 November 2014 - 02:22 PM
It would be much easier to just have the punch and kick animation move through a single plane, without any motion of the body, but that of course makes mechs look like rock-em-sock-em robots in the case of punches, and defy gravity in the case of kicks.
Also to consider is how that would interface with the cockpit view. Something many remember from CBT is the collision and falling mechanic- where you'd be forced to 3rd person when you got knocked over. Would any physical attack do the same, or would the cockpit twist with the body? Would you get to look at hands/feet clipping through the cockpit?
It would be easy to implement a rudimentary physical attack system just for completeness' sake, but I don't know how easy it would be to do it in a way that makes it look good and feel fluid.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users