Glythe, on 09 November 2014 - 09:30 AM, said:
Hated starcraft but my friends told me all about that Elo system. You log in fresh for a season, throw all the games in a horrific manner and you're set to pub stomp for a long long time.
This game had the highest population with the most satisfied players when there was no Elo.
In SC, In order to keep pushing yourself down to curbstomp nubs you would need to lose pathetically over and over and over for hours to get down to Bronze level if you were any good to start with.
And once you get there, you would need to continue playing terribly to stay there, otherwise the MM would push you straight back up to whatever rank you should be in.
(Nothing stopping people doing this now with the Elo we have)
Also, the Ranking System in SC would frequently make players skip multiple ranks entirely. Whatever formula Blizzard uses for that, works well.
Personally, I've even gone from mid Bronze -> high Gold after taking a break from the game for a few weeks, coming back to a couple of bad games and then getting familiar again.
Since you would be evaluated for your performance during each match via the Reward System, it would be bloody difficult to purposefully tank your rank.
The reason for that is because if you simply suicided within 3~ minutes of the game starting (like running into the enemy right off the bat and getting blown apart) you would get nothing under the Reward System, and the system could label it as "Unremarkable".
Any match that is flagged as a "Unremarkable" would not be eligible for ranking up OR down.
If you're in a Light and were legitimately killed fast, say by a GR/PPC DWF Boat, it benefits you by not penalizing you being unlucky.
And if anyone was willing to play for multiple hours so badly that it caused their rank to plummer from mid - high to lowest of the low, the MOMENT they started getting games with huge Kill/damage/assist/misc rewards, the MM would push them right back up to where they started, and they'd need to do it all over again.
At worst, That player would dominate 2 - 3 matches before being shunted up where that skill level belongs.
Also, the system could flag people whose rank was pretty good, and then suddenly tanks hard, only to just as suddenly get amazing games. That player can then be investigated etc.
Edited by Reitrix, 09 November 2014 - 10:30 AM.