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Biger Maps


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#1 ZuxXes Marsh

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Posted 18 November 2014 - 08:43 PM

First i gotta say "wow we own good looking mechs"
But @ll i guess thats it.
Even i sit in a huge mech.
I always had the feeling of beeing inside a small machine.
The game never realy gave me the feeling of sitting in a huge mech.
The maps are kinda to small,wich results mostly in blocking each other or just run into friendly fire.
Lager maps or a lance less would fix that.
Think about a landscape with villages/destroyed citys/dry lakes/destroyed buildings/smaller bridges or just more smaller things @ll (where u get the feeling of be in a huge mech)
Swamp.... u can like it or not but when i think about beeing a soldier,the map realy would make no sense @ll. No one sayed its easy to make a good map but well i saw,played better ones longer ago.
Some real setups would be great.
Strategy?(even many ask before a map starts) simply move to a hotspot (mostly all together n clustered) than just pewpew a bit here n there...
Gamemodes?(we need more) Cap or kill...
Since mw5/mwo whas planed it looks like nothing realy moved forward.
Mwo is cool dont get me wrong but @ all,(damn we got 2014) not that great.
I hope a good MW5 will come out with a massvie singleplayer campaign.

And sorry for my bad english grama ;)

#2 Lil Cthulhu

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Posted 18 November 2014 - 09:40 PM

I'd be down for keeping the larger maps (Moordor, Alpine, Tourmaline) 12 man and reverting the smaller maps (all the other ones) back to 8v8.

#3 Davers

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Posted 18 November 2014 - 10:15 PM

For every fan of big maps there is a person who hates walking around. Without any secondary objectives big maps are just space filler. Many areas of Alpine and Mordor never get used. Same with Crimson City. There really isn't a reason to go anywhere but the set choke points.





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