

New Monitor, Missles Look Blurry Now
#1
Posted 09 November 2014 - 04:13 PM
Same with some lasers, on some maps, they used to be sharp, clearly defined, now rather blurry.
any settings I missed?
LED monitor
#2
Posted 09 November 2014 - 04:16 PM
you probably just bught one not suitabel for fast moving pictures.
or did it come with a driver and you installed that?
Edited by Lily from animove, 09 November 2014 - 04:25 PM.
#3
Posted 09 November 2014 - 06:02 PM
variable up to 1080P, I'm guessing thats based on input tho'
no driver, nvidia control panel recognized it instantly, including brand/model number.
I'm thining its...some setting.
its literally twice the monitor my last one was, and that displayed effects well.
I'll start pushing sliders up in the video/settings in game and see if its one of those.
just pushed textures, and mechs look better, but missiles/lasers still blurry...odd
#4
Posted 09 November 2014 - 06:44 PM
4ms is a bit slow for fast moving objects, 2ms or 1ms refresh is best.
- Now for the 'definition or clarity' of the objects, the pixel pitch is very important, something around 0.25mm gives pristine sharp images.
- Also the different media plugin types (DVI, VGA, HDMI, Display Port) offer different qualities of image and speed, so check the monitor spec's and your card for the highest quality match.
~ (greatly depends on what 'out' ports and what 'in' ports are installed on each device.)
- you must match the native resolution of the monitor to get the optimal image quality, anything outside that and there sometimes 'blurriness'. (optimized settings at that resolution)
The Nvidia control panel settings can 'enhance' the displayed image, but only to a point. The capabilities of the card are very important, as well as what the monitor is capable of.
- what's the brand, model? (as that will advise what the max setting could be)
(note here: The order of quality for connectors, starting lowest, VGA, DVI, HDMI, Display Port. In Sept 2014 most manufactures will start to faze out VGA, and DVI for the improved Display Port adaptor.)
Just some idea's,
9erRed
Edited by 9erRed, 10 November 2014 - 12:27 AM.
#5
Posted 10 November 2014 - 07:26 PM
I'd stick my neck out and say 5ms is fine if pixel pitch is small and native resolution matches whatever game you're playing and you can still push past 60hz.
I can hit over 100fps in WOT with higher settings......this game is still not optimized.But thats a whole nother thread, ain't it?
the fix:
I simply pushed texture from medium to high and missiles looked better
set post processing to low and for some reason, particles to low made lasers and missiles look very good. push particles up, and they go fuzzy again.
updated the driver (after half a dozen different ones, went with the win 7 cert for giggles and...picked up several fps on top of it
#6
Posted 10 November 2014 - 10:58 PM
#7
Posted 11 November 2014 - 07:16 PM
#8
Posted 11 November 2014 - 07:37 PM
Many manufacturers offer low ms models at a reasonable price.
you should shoot for 1-2ms g-t-g grey-to-grey for LED monitors
#9
Posted 12 November 2014 - 03:05 AM
problem fixed
4ms is perfectly fine
And just an fyi Do not look at response time when purchasing an LCD/LED!!. It means next to nothing. Actual total response numbers- input response- not pixel response, are much higher than advertised.
Consumer reports, Toms Hardware, xbit labs and other sites tested and found very few were even close to claims by manufactures
Input times, and vid card playing a vastly more key role.
Getting **** over those ms numbers is internet folly
2ms is gray to gray, 5ms will likely look like real life to more eyes.
AND In terms of ghosting, the human eye can't distinguish the difference between 1ms and 6ms. its a useful comparison for marketing.
do some research, I read volumes on the subject in the last 72 hours researching my issue, which...was solved...with post processing and increasing textures. boom! fixed
50 frames and no tearing.........well........except on Mining..........still the monitor?
#10
Posted 14 November 2014 - 12:40 PM
Glad you've resolved most of the issue, what plug in type are you running the monitor on?
- DVI, HDMI, Display port?
As it may make a difference in quality and speed of the signal.
9erRed
#11
Posted 14 November 2014 - 12:54 PM
this game......love it.......but seriously needs some optimizing.
for the heck of it, ran world of tanks, ........holy crap.....maxed out settings, run vsync, so frames are in the 50-60 zone.....no ghosting, no tearing, had no idea turret rings flew into the air when you one shot kill/ammo rack a tank, or chunks of dirt go flying on missed shots blasting into the dirt....
if MWO only looked half that good...on most everyones machines
#12
Posted 16 November 2014 - 09:57 AM
Ok on the HDMI, but be advised that that specific plugin combines the video and audio signals.
- If you don't have speakers on the monitor (never did list the model) there's some bandwidth that is still being split.
~ the last 'Display Port' option is soon going to be the default high speed video path to use, but still few cards have that option as well as the monitors catching up in there plug in to that port.
(you'll find that the High Definition digital Tv modems are now dedicated to that interface plugin. At least the FiberOP path uses that.)
Note here on HDMI:
Here are details on the four types of HDMI cables:
- Standard HDMI Cable: Provides sufficient bandwidth for only 720p and 1080i resolution video.
- Standard HDMI Cable with Ethernet: Has the same bandwidth, but adds support for 100-mbps ethernet.
- High Speed HDMI Cable: Provides more bandwidth, and can carry video with a resolution of 1080p or higher (up to 4096 by 2160, but at a maximum refresh rate of just 24Hz, which is fine for movies, but terrible for games). This type of cable can also handle 3D video.
- High Speed HDMI Cable with Ethernet: Supports the same resolutions as High Speed HDMI Cable, as well as 3D, and adds support for 100-mbps Ethernet.
9erRed
Edited by 9erRed, 16 November 2014 - 10:06 AM.
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