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Invasion Game Mode Respawn Mechanic

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#1 HellFox83

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Posted 08 November 2014 - 03:14 PM

I was hoping to get some clarification in regards to the respawn mechanic in Invasion. We get 4 mechs per player, do these mechs have a respawn timer after they are destroyed and are unusable for a time forcing you to use your other mechs that haven't been destroyed in the meantime?

Or is it when you lose a mech its gone and you only have 3 other chances before being perma dead?

Anyone know?

#2 gregsolidus

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Posted 08 November 2014 - 03:29 PM

Lose a mech, lose it for the rest of the match.

#3 Brody319

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Posted 08 November 2014 - 03:46 PM

you select 4 mechs, under 240 tons.
When one dies, you have to select one of the others.
run out of mechs, no more respawns for you.

#4 ShadowWolf Kell

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Posted 08 November 2014 - 05:52 PM

I haven't read anything definitive but I'm assuming it'll have a tonnage limit or be set to 1 light, medium, heavy and assault.

Probably a respawn delay as well since that seems to be the norm.

With faction mech restrictions, it's going to be interesting for lineups. Curious what they do with the ECM mechs given the Cicada and Raven are Liao, and the Spider 5D (which didn't really have ECM) is primarily Davion.

Additionally, I'm curious if they're going to lock out SLDF tech until 3051 for CW. If they do, I'm definitely going to be playing IS.

Edited by ShadowWolf Kell, 08 November 2014 - 06:17 PM.


#5 Brody319

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Posted 08 November 2014 - 06:36 PM

View PostShadowWolf Kell, on 08 November 2014 - 05:52 PM, said:

I haven't read anything definitive but I'm assuming it'll have a tonnage limit or be set to 1 light, medium, heavy and assault.

Probably a respawn delay as well since that seems to be the norm.

With faction mech restrictions, it's going to be interesting for lineups. Curious what they do with the ECM mechs given the Cicada and Raven are Liao, and the Spider 5D (which didn't really have ECM) is primarily Davion.

Additionally, I'm curious if they're going to lock out SLDF tech until 3051 for CW. If they do, I'm definitely going to be playing IS.


Its any 4 mechs with a tonnage limit of 240. I think their may be a tonnage minimum but I'm not sure.
The respawns for attackers is once every few minutes, so if you die early you gotta wait out the respawn time before you drop again. Defends don't get respawns till the attackers take the first objective.

I don't think there is faction restrictions, just Clan vs IS. IE a Liao can take any IS 4 mechs. The only thing different is you gain loyalty bonuses for using a mech your faction is fond of.

#6 Durant Carlyle

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Posted 09 November 2014 - 07:37 AM

They will have pre-set timers for "reinforcement waves" (chances for players to respawn). If you die early each time, you will have the maximum chance to use all of your 'Mechs. If you survive past any of the timers, you will not be able to use all of the 'Mechs you brought -- but then your 'Mech is still functional so you don't need the respawn.

#7 HellFox83

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Posted 10 November 2014 - 11:38 AM

Sounds to me like we have some heresay and the like without any hard evidence. Oh well I guess I'm just going to have to wait for more info.

#8 Mechteric

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Posted 10 November 2014 - 11:49 AM

View PostHellFox83, on 10 November 2014 - 11:38 AM, said:

Sounds to me like we have some heresay and the like without any hard evidence. Oh well I guess I'm just going to have to wait for more info.


Its 4 mechs, each mech only lives once during a match. This has been announced many times by the developers since mechs can't magically repair and teleport to a dropship instantaneously.

#9 Durant Carlyle

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Posted 10 November 2014 - 12:51 PM

But you also won't be able to just jump right in again ... you have to wait for the next reinforcement wave. Depending on when you die, your wait might be 30 seconds or four minutes.

#10 Pooch

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Posted 10 November 2014 - 02:14 PM

Respawns are dumb. They should keep every other CW mechanic and remove this (i have no opposition to choosing mechs before a match, but if you need more people in a match, connect another 4 players whenever a lance dies)

Not only is it just flat out NOT A THING for a drop ship to find an ejected pilot, pick him up, heal his wounds and put him into another mech. It is flat out implausible.

And this from the team that do not want to implement the Reseen (Legally able to be used) Warhammer because they are worried about canon.

#11 CDLord HHGD

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Posted 10 November 2014 - 02:58 PM

View PostShadowWolf Kell, on 08 November 2014 - 05:52 PM, said:

I haven't read anything definitive but I'm assuming it'll have a tonnage limit or be set to 1 light, medium, heavy and assault.

Probably a respawn delay as well since that seems to be the norm.

With faction mech restrictions, it's going to be interesting for lineups. Curious what they do with the ECM mechs given the Cicada and Raven are Liao, and the Spider 5D (which didn't really have ECM) is primarily Davion.

Additionally, I'm curious if they're going to lock out SLDF tech until 3051 for CW. If they do, I'm definitely going to be playing IS.

I would like to see a tonnage and class limit 1/1/1/1. This would then allow them to customize their individual campaigns for more flavor. Operation Bulldog? Tonnage limit 400, class spread 0/0/0/4. :P

#12 EgoSlayer

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Posted 10 November 2014 - 03:30 PM

View PostHellFox83, on 10 November 2014 - 11:38 AM, said:

Sounds to me like we have some heresay and the like without any hard evidence. Oh well I guess I'm just going to have to wait for more info.


It's not hearsay it's from the posted updates in the command chair CW threads:
http://mwomercs.com/...2-quick-update/

Quote

...
Wayyy back in closed Beta everyone thought Drop Ship mode would be very cool... the ability to bring in up to 4 'Mechs (1 of each Weight Class) into a match and choose non-destroyed 'Mechs to respawn back into the match with
..


You choose four mechs that weigh a minimum of 140 tons, max of 240. If you don't own a mech of the right weight, you select a trial mech of the right weight to complete your dropship. When they are destroyed they are locked out until the end of the match and you choose one of your other dropship mechs to get dropped back into the match with.

Edited by EgoSlayer, 10 November 2014 - 03:30 PM.


#13 CatintheHat

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Posted 10 November 2014 - 04:01 PM

Has anyone read an ETA for this. I have not played a great deal of MWO this year but this game mode does excite me.

#14 Johnny Z

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Posted 10 November 2014 - 04:27 PM

View PostPooch, on 10 November 2014 - 02:14 PM, said:

Respawns are dumb. They should keep every other CW mechanic and remove this (i have no opposition to choosing mechs before a match, but if you need more people in a match, connect another 4 players whenever a lance dies)

Not only is it just flat out NOT A THING for a drop ship to find an ejected pilot, pick him up, heal his wounds and put him into another mech. It is flat out implausible.

And this from the team that do not want to implement the Reseen (Legally able to be used) Warhammer because they are worried about canon.


Ya I see the turn dropship mode into respawn mode spin in this topic. But I think dropship mode is meant to show the mechs are the "mounts" for mechwarriors. This is 100% in line with the mechwarrior stories. Sure maybe the regular mechwarrior wouldnt have multiple mechs, but nobles might, and this mode is treating the player in that way.

I will use the situation in a well known movie when Lukes snow speeder got shot down and he went and got his x-wing. It wasnt immersion breaking.

Dropship mode is an excellent addition, and that they are adding this with reinforcment waves is a great way of doing it.

#15 Mechteric

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Posted 10 November 2014 - 05:58 PM

View PostPooch, on 10 November 2014 - 02:14 PM, said:

Respawns are dumb. They should keep every other CW mechanic and remove this (i have no opposition to choosing mechs before a match, but if you need more people in a match, connect another 4 players whenever a lance dies)

Not only is it just flat out NOT A THING for a drop ship to find an ejected pilot, pick him up, heal his wounds and put him into another mech. It is flat out implausible.

And this from the team that do not want to implement the Reseen (Legally able to be used) Warhammer because they are worried about canon.


I'm not for respawns in the traditional sense, but I do like their "reinforcements" style idea. I think it may actually fit it pretty well, and certainly opens up game modes that just wouldn't work if each player only got 1 chance.

#16 Durant Carlyle

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Posted 10 November 2014 - 06:20 PM

View PostPooch, on 10 November 2014 - 02:14 PM, said:

And this from the team that do not want to implement the Reseen (Legally able to be used) Warhammer because they are worried about canon.

They're not abandoning further Unseen/Reseen 'Mechs due to canon ... they've asked Harmony Gold about using their 'Mech designs from Macross, and HG said no. Supposedly it would be legal to use the redone designs from TRO Project Phoenix, but they don't want to risk it. Not to mention the backlash from using those controversial visuals that a large percentage of the BattleTech community doesn't like.

Would I like them to use the TRO Project Phoenix visuals on those 'Mechs to get them in the game? HELL YES! I want my Marauder, Phoenix Hawk, Valkyrie, and Crusader, damn it. And to me, those redesigns look good.

#17 Tw1stedMonkey

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Posted 10 November 2014 - 06:29 PM

View PostBrody319, on 08 November 2014 - 03:46 PM, said:

you select 4 mechs, under 240 tons.
When one dies, you have to select one of the others.
run out of mechs, no more respawns for you.

This tonnage limit thing for the dropship makes no sense to me... Like how are they going to have ensure both the roughly 3/3/3/3 rule when you could "respawn" as any weight class? For example say a group drops with 3/3/3/3 but the 3 lights are all locusts. They run around and scout out the enemy then basically suicide and then drop with their 100 tons atlas spare and now its 0/3/3/6 and that team just gained 240 tons of firepower! It's going to be a huge headache to deal with because not everyone would die or respawn at the same time necessarily and there's just gonna be no way to regulate it really.

it seems to me the simplest thing to do would be to have all reinforcement mechs of the same weight class as the initial drop so the weight class distribution remains the same or just say screw it to the tonnage/class restrictions at match start altogether in this mode (probly not a good idea.) The only issue is would there be 3-4 trial mechs of each weight class to choose from if a player did not mechs in the weight class he/she queued for.

#18 Pooch

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Posted 10 November 2014 - 06:47 PM

I cannot find a single instance in battletech canon, that has a mechwarrior ejecting and finding another ride in under 15 minutes. Especially not getting back to orbit, finding another ride, and being dropped again. You wont find any references to real world fighter pilots piloting 4 different jets in a space of 15 minutes either. This concept is dead in the water.





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