So, with the up-coming Resistance pack that includes the Zeus but deliberately omits the 6Y variant due to its B-Laser Canon, I thought that this canon weapon system that exists in the current timeline could be an interesting introduction to the game.
The Table Top B-Laser is lacklustre at best, (16 Heat / 12 Damage) but since so many weapons system values in MW:O have been tweaked to allow them to remain competitive, I see no reason why this weapon should not be included for use.
Below, I have outlined some suggestions for creating this weapon and would greatly appreciate you all taking the time to discuss and vote on your preferred suggestions, and even submit your own suggestions.
Stat Profile Suggestion 1: Large Laser +80%
We take the values of the L-Laser and increase by 80% so its values are relative to the increased tonnage.
Damage: 16.2
Heat: 12.6
Cooldown: 5.85s
Duration: 1.8s
Range: 810m
DPS: 2.12
HPS: 1.65
A long cooldown, high heat, high damage, long range weapon that requires a bit of skill due to its higher duration. DPS and HPS match that of the Large Laser.
Stat Profile Suggestion 2: Table Top Stat +2 Damage / -2 Heat
As each L-Laser has +1 Damage / -1 heat from Table Top, doubling this buff makes sense for the B-Laser.
Damage: 14
Heat: 14
Cooldown: 3.25s
Duration: 1s
Range: 450m
DPS: 3.29
HPS 3.29
Much higher DPS and HPS, but retains the standard L-Laser duration, range and cooldown.
Now, I came up with these values, by assuming the firing mechanic was no different to any other laser, but what if we used a completely different mechanic to make the B-Laser unique?
Mechanic Suggestion 1: Unlimited Beam Duration
As long as you hold down the fire button, this weapon will not stop firing (Until you overheat, die or stop firing) Damage is still dealt in 0.1s increments as per any other laser.
L-Laser +80% Profile
Damage: 0.9
Heat: 0.7
Cooldown: 0s
Duration: 0.1s
Range: 810m
DPS: 8.1
HPS: 6.3
+2 Damage / -2 Heat Profile
Damage: 1.4
Heat: 1.4
Cooldown: 0s
Duration: 0.1s
Range: 450m
DPS: 14
HPS: 14
Now the weapon has an incredibly high DPS but also suffers from high HPS, not to mention that you need to keep the beam on your target. In this scenario the beam duration is completely controlled by the player.
Mechanic Suggestion 2: Charge Time & Reduced Duration
Just like the Gauss Rifle, the weapon would need to be charged before firing, but this would come with the benefit of reduced beam duration.
L-Laser +80% Profile
Damage: 16.2
Heat: 12.6
Cooldown: 5.85s
Duration: 0.8s
Charge Time: 1.0s
Range: 810m
DPS: 2.12
HPS: 1.65
+2 Damage / -2 Heat Profile
Damage: 14
Heat: 14
Cooldown: 3.25s
Duration: 0.25s
Charge Time: 0.75s
Range: 450m
DPS: 3.29
HPS: 3.29
The shortened beam duration will really make this weapon hit hard, making it a good choice for hit and run tactics.
Ghost Heat – Preferred Settings
Several options for this due to the differing mechanics, but I don’t think you should be able to fire more than one without incurring ghost heat, but this would allow the B-Laser to be separate from the L-Lasers. If two were allowed, they would have to share the L-Laser Ghost Heat cap.
Normal Laser Mechanic: 2 or more B-Laser Cannons generate increased heat
Normal Laser Mechanic: 3 or more B-Laser Cannons/L-Lasers generate increased heat
Continuous Laser Mechanic: 2 or more B-Laser Cannons generate increased heat
Continuous Laser Mechanic: 3 or more B-Laser Cannons/L-Lasers generate increased heat
Charged Laser Mechanic: 2 or more B-Laser Cannons generate increased heat
Charged Laser Mechanic: 3 or more B-Laser Cannons/L-Lasers generate increased heat
Please, I would love to hear everyone's thoughts on this, and whether they think the B-Laser Cannon should be in the game!
Edited by Sadato, 11 November 2014 - 06:21 AM.