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Binary Laser Cannon Implementation


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Poll: How Would You Like The B-Laser Cannon Implemented? (Please Read Before Voting) (8 member(s) have cast votes)

What Heat/Damage Profile Would You Prefer?

  1. Large Laser +80% (1 votes [12.50%])

    Percentage of vote: 12.50%

  2. +2 Damage -2 Heat (3 votes [37.50%])

    Percentage of vote: 37.50%

  3. As per TT Values (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Other (Please Specify) (1 votes [12.50%])

    Percentage of vote: 12.50%

  5. Do not include it. (3 votes [37.50%])

    Percentage of vote: 37.50%

What Firing Mechanic Would You Prefer?

  1. How Current Lasers Work (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Unlimited Beam Duration (4 votes [50.00%])

    Percentage of vote: 50.00%

  3. Charge-up and Shorter Beam Duration (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Other (Please Specify) (1 votes [12.50%])

    Percentage of vote: 12.50%

  5. I don't want it in the game. (3 votes [37.50%])

    Percentage of vote: 37.50%

What Ghost Heat Settings Would You Prefer?

  1. Normal Laser Mechanic: 2+ Incurs Ghost Heat (1 votes [12.50%])

    Percentage of vote: 12.50%

  2. Normal Laser Mechanic: 3+ Shared With L-Laser (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Continuous Laser Mechanic: 2+ Incurs Ghost Heat (4 votes [50.00%])

    Percentage of vote: 50.00%

  4. Continuous Laser Mechanic: 3+ Shared With L-Laser (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Charged Laser Mechanic: 2+ Incurs Ghost Heat (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Charged Laser Mechanic: 3+ Shared With L-Laser (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. I said I didn't want it! (3 votes [37.50%])

    Percentage of vote: 37.50%

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#1 Sadato

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Posted 11 November 2014 - 06:12 AM

TL:DR – Didn’t Read? Don’t Vote.

So, with the up-coming Resistance pack that includes the Zeus but deliberately omits the 6Y variant due to its B-Laser Canon, I thought that this canon weapon system that exists in the current timeline could be an interesting introduction to the game.

The Table Top B-Laser is lacklustre at best, (16 Heat / 12 Damage) but since so many weapons system values in MW:O have been tweaked to allow them to remain competitive, I see no reason why this weapon should not be included for use.

Below, I have outlined some suggestions for creating this weapon and would greatly appreciate you all taking the time to discuss and vote on your preferred suggestions, and even submit your own suggestions.

Stat Profile Suggestion 1: Large Laser +80%
We take the values of the L-Laser and increase by 80% so its values are relative to the increased tonnage.

Damage: 16.2
Heat: 12.6
Cooldown: 5.85s
Duration: 1.8s
Range: 810m
DPS: 2.12
HPS: 1.65

A long cooldown, high heat, high damage, long range weapon that requires a bit of skill due to its higher duration. DPS and HPS match that of the Large Laser.

Stat Profile Suggestion 2: Table Top Stat +2 Damage / -2 Heat
As each L-Laser has +1 Damage / -1 heat from Table Top, doubling this buff makes sense for the B-Laser.

Damage: 14
Heat: 14
Cooldown: 3.25s
Duration: 1s
Range: 450m
DPS: 3.29
HPS 3.29

Much higher DPS and HPS, but retains the standard L-Laser duration, range and cooldown.


Now, I came up with these values, by assuming the firing mechanic was no different to any other laser, but what if we used a completely different mechanic to make the B-Laser unique?

Mechanic Suggestion 1: Unlimited Beam Duration
As long as you hold down the fire button, this weapon will not stop firing (Until you overheat, die or stop firing) Damage is still dealt in 0.1s increments as per any other laser.

L-Laser +80% Profile

Damage: 0.9
Heat: 0.7
Cooldown: 0s
Duration: 0.1s
Range: 810m
DPS: 8.1
HPS: 6.3

+2 Damage / -2 Heat Profile

Damage: 1.4
Heat: 1.4
Cooldown: 0s
Duration: 0.1s
Range: 450m
DPS: 14
HPS: 14


Now the weapon has an incredibly high DPS but also suffers from high HPS, not to mention that you need to keep the beam on your target. In this scenario the beam duration is completely controlled by the player.


Mechanic Suggestion 2: Charge Time & Reduced Duration
Just like the Gauss Rifle, the weapon would need to be charged before firing, but this would come with the benefit of reduced beam duration.

L-Laser +80% Profile

Damage: 16.2
Heat: 12.6
Cooldown: 5.85s
Duration: 0.8s
Charge Time: 1.0s
Range: 810m
DPS: 2.12
HPS: 1.65

+2 Damage / -2 Heat Profile

Damage: 14
Heat: 14
Cooldown: 3.25s
Duration: 0.25s
Charge Time: 0.75s
Range: 450m
DPS: 3.29
HPS: 3.29

The shortened beam duration will really make this weapon hit hard, making it a good choice for hit and run tactics.

Ghost Heat – Preferred Settings

Several options for this due to the differing mechanics, but I don’t think you should be able to fire more than one without incurring ghost heat, but this would allow the B-Laser to be separate from the L-Lasers. If two were allowed, they would have to share the L-Laser Ghost Heat cap.

Normal Laser Mechanic: 2 or more B-Laser Cannons generate increased heat
Normal Laser Mechanic: 3 or more B-Laser Cannons/L-Lasers generate increased heat

Continuous Laser Mechanic: 2 or more B-Laser Cannons generate increased heat
Continuous Laser Mechanic: 3 or more B-Laser Cannons/L-Lasers generate increased heat

Charged Laser Mechanic: 2 or more B-Laser Cannons generate increased heat
Charged Laser Mechanic: 3 or more B-Laser Cannons/L-Lasers generate increased heat


Please, I would love to hear everyone's thoughts on this, and whether they think the B-Laser Cannon should be in the game!

Edited by Sadato, 11 November 2014 - 06:21 AM.


#2 Karl Streiger

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Posted 11 November 2014 - 06:54 AM

First the Binary Lazor in TT is not lack luster.
You can use it in 3025 - or before the Gauss Rifle is available.
That gives you a tin can opener (a weapon that is capable of killing a mech with one shot) only other weapons capable 3025 is the AC 20 - and you have much more range.

The problem in MWO is - that two large lasers would be superior to a single binary - because both will hit the same spot.
To make the binary worth its 9tons it have to deal more damage to a single location as two large laser.

But to make a 20point weapon is not the answer.

I think the best option would be to half the burn duration of the binary - with a 0.5sec burn and 10-14 dmg its almost pinpoint. Maybe you can also add some quirky features -like 14 dmg at effective range - but reduce effective range to 300m and tripple the max range 900m.

Heat is more a problem - well it fires twice as fast as a single large laser - so 14-16 heat?
hm sounds useable:
  • 14 dmg
  • 16 heat
  • effective range 300m
  • maximum range 900m
  • burn duration 0.5sec
  • cool down 3 sec
  • weight 9tons
  • crits 4
Would be a great weapon for some heavy builds - mostly for medium to short range - but heat burden and weight as well as the reduced effective range should not make it a good weapon at all.

The charge mechanic is unique to the bombast laser and it should stay this way.

#3 TheSilken

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Posted 11 November 2014 - 07:11 AM

The Binary Laser Cannon was prototype technology in the lore and was quickly abandoned due to a high degree of inefficiency. Its increased size, weight, and heat over a Large Laser only produced a minimal increase in power. No point taking the time to add a new weapon into the game which never made it past the testing phase. Instead of prolonging CW with more add ins why cant we just have fun with what we got now? After CW gets finished and fixed then we can add more stuff but for now it'll just waste time. Now I do love this weapon but even I can see that it only belongs in TT.

Edited by TheSilkenPimp, 11 November 2014 - 07:16 AM.


#4 Sadato

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Posted 11 November 2014 - 09:41 AM

<p>

View PostKarl Streiger, on 11 November 2014 - 06:54 AM, said:

</p>
<p>First the Binary Lazor in TT is not lack luster.</p>
<p>You can use it in 3025 - or before the Gauss Rifle is available.</p>
<p>That gives you a tin can opener (a weapon that is capable of killing a mech with one shot) only other weapons capable 3025 is the AC 20 - and you have much more range.</p>
<p> </p>
<p>The problem in MWO is - that two large lasers would be superior to a single binary - because both will hit the same spot.</p>
<p>To make the binary worth its 9tons it have to deal more damage to a single location as two large laser.</p>
<p> </p>
<p>But to make a 20point weapon is not the answer.</p>
<p> </p>
<p>I think the best option would be to half the burn duration of the binary - with a 0.5sec burn and 10-14 dmg its almost pinpoint. Maybe you can also add some quirky features -like 14 dmg at effective range - but reduce effective range to 300m and tripple the max range 900m.</p>
<p> </p>
<p>Heat is more a problem - well it fires twice as fast as a single large laser - so 14-16 heat?</p>
<p>hm sounds useable:</p>
<ul class="bbc">
<li>14 dmg</li>
<li>16 heat</li>
<li>effective range 300m</li>
<li>maximum range 900m</li>
<li>burn duration 0.5sec</li>
<li>cool down 3 sec</li>
<li>weight 9tons</li>
<li>crits 4</li>
</ul>
<p>Would be a great weapon for some heavy builds - mostly for medium to short range - but heat burden and weight as well as the reduced effective range should not make it a good weapon at all.</p>
<p> </p>
<p> </p>
<p>The charge mechanic is unique to the bombast laser and it should stay this way.</p>
<p>
</p>
<p> </p>
<p>No, I don't agree with making it a 20 point weapon either, and when I meant that the weapon is lacklustre, that was in the context of if the TT values were transposed straight into MW:O. Sorry, I didn't write that part brilliantly.</p>
<p> </p>
<p>Giving it a minimum effective range I don't think will do it any favours, especially when I see a &quot;Remove PPC minimum range&quot; threads at least once a week.</p>
<p> </p>
<p>I think this weapon would fit nicely into the game on a mech where hardpoints and/or crit slots are limited, but tonnage is not.</p>
<p> </p>
<p>And yes, I had totally forgotten about the Bombast Laser, but either way I would still love to see this weapon in the game at some point.</p>
<p> </p>
<p>

View PostTheSilkenPimp, on 11 November 2014 - 07:11 AM, said:

</p>
<p>The Binary Laser Cannon was prototype technology in the lore and was quickly abandoned due to a high degree of inefficiency. Its increased size, weight, and heat over a Large Laser only produced a minimal increase in power. No point taking the time to add a new weapon into the game which never made it past the testing phase. Instead of prolonging CW with more add ins why cant we just have fun with what we got now? After CW gets finished and fixed then we can add more stuff but for now it'll just waste time. Now I do love this weapon but even I can see that it only belongs in TT.</p>
<p>
</p>
<p> </p>
<p>I totally agree that CW needs to come first, and I'm not suggesting that PGI drop everything to get this into the game, but I think with a little tweaking and potentially a unique mechanic, this weapon could fit really well into MW:O.</p>
<p> </p>
<p>Also, the weapon was developed past the prototype stage, but was pretty terrible on mechs with single heatsinks. It was deemed viable once double heat sinks became more prolific.</p>

#5 Nightmare1

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Posted 11 November 2014 - 10:29 AM

Wow, there are people who actually don't want new weapons and content and voted no?

Killjoys...

#6 Sadato

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Posted 11 November 2014 - 11:48 AM

Yeah, quite surprised about that myself. I wanted to have a unbiased poll, so I included that option anyway. Hopefully as the thread gets more views we'll get a much better scope of exactly what people think. Too early to tell at this point.





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