

Atlas K, Even The Rs
#1
Posted 11 November 2014 - 03:47 PM
#2
Posted 11 November 2014 - 03:56 PM
#3
Posted 11 November 2014 - 03:59 PM
I'd much rather have LL or ER LL and LRM quirks for the AS7-K.
And I've always run 4xLPL on the AS7-RS, but oh well. I still benefit a little bit from the quirks for that one.
Edited by Alistair Winter, 11 November 2014 - 04:00 PM.
#4
Posted 11 November 2014 - 04:04 PM
The RS got LLAS range, which is decent, but there are only so many of those you can realistically run and loading 20 tons worth of weapons into your arms is not usually the best option for an Atlas.
Then it got cooldown boost, not a bad thing except...no heat reduction.
The K is just goofy with Gauss and PPC quirks.
Edited by Ultimatum X, 11 November 2014 - 04:04 PM.
#5
Posted 11 November 2014 - 04:13 PM
#6
Posted 11 November 2014 - 04:17 PM
I used to run the RS all the time, mainly because of the 2 energy slots for each arm, but ...meh. DDC or go home but nowadays that's even a bit less usefull with the bap changes.
The arms and even torso weapons for all variants are just far too low and too few in the current meta, imo, and like folks have said the quirks are rather pathetic. The K, especially, should have gotten massive (usefull) quirks that at least match up with the stock loadout.
#7
Posted 11 November 2014 - 04:53 PM
#8
Posted 11 November 2014 - 05:55 PM
#9
Posted 11 November 2014 - 05:58 PM
Vassago Rain, on 11 November 2014 - 05:55 PM, said:
I don't know bro...
50% ML range boost
25% heat gen for energy weps
25% ac20 speed / range / heat gen
25% LRM cooldown
25% AMS faster fire
#10
Posted 11 November 2014 - 06:05 PM
Hillbillycrow, on 11 November 2014 - 03:47 PM, said:
Hmmm, well funny you should ask, I just dropped in my K tonight. Now that the Q's are full of heavies, and the med Q is still fluctuating up there, I thought it was time to finally dust of my Atlai and try to grind on them some more. I've only just finished basics on all 4, so long way to go. So I've been alternating between the S, D, D-DC and K variants. I haven't changed the load outs for the new quirks, just been playing them as I originally outfitted them.
Did "ok" in the K tonight, at least it's got 2 AMS and I bring 3 tons of AMS ammo for them. I'm liking the S, but the obvious first choice is the D-DC with ECM.
#11
Posted 11 November 2014 - 06:09 PM
#12
Posted 11 November 2014 - 06:10 PM
#13
Posted 11 November 2014 - 07:05 PM
Hillbillycrow, on 11 November 2014 - 03:47 PM, said:
Interesting story about the Atlas K
See, if nobody OWNED an Atlas K, then nobody is going to PLAY the Atlas K after the perks.
#14
Posted 11 November 2014 - 07:32 PM
#15
Posted 11 November 2014 - 07:36 PM
#16
Posted 11 November 2014 - 07:50 PM
#17
Posted 12 November 2014 - 12:59 AM
#18
Posted 12 November 2014 - 01:52 AM
This is the real reason long range direct fire guns don't work well on Atlases.
As opposed to say, Stalkers, that have high mounted energy hardpoints letting you peak over cover relatively safely and snipe with ppcs or lls.
Atlases pretty much need short range gun focused quirks, at least for direct fire weapons.
Add the fact that the K is pretty much all around sub par compared to the other atlases and it's not very good quirks, well, it's no wonder no one uses them much.
Edited by QuantumButler, 12 November 2014 - 01:53 AM.
#19
Posted 12 November 2014 - 02:01 AM
Simple built, 4xLL, 1xLRM10, 1xLRM5, 20 DHS, 350 STD.
Just walking around melting things and dropping missile on anything I don't have LOS.
Haven't even gain double Basic yet.
#20
Posted 12 November 2014 - 02:12 AM
xengk, on 12 November 2014 - 02:01 AM, said:
Simple built, 4xLL, 1xLRM10, 1xLRM5, 20 DHS, 350 STD.
Just walking around melting things and dropping missile on anything I don't have LOS.
Haven't even gain double Basic yet.
This is what I used to farm XP and CB on the RS, my very first mech. Don't alpha, you'll melt.
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