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Lrm's And Thoughts I Had On Them.


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#1 MongerMan

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Posted 11 November 2014 - 12:57 PM

I'm not an anti LRM person. But that being said I'm not opposed to them changing either.
I am thinking that the risk reward for indirect LRM fire may be both to high and totally worthless
depending on you're team make up and the enemy team makup.

We all know and love the ECM, LRM teams that seem to kill you without you being able to see them ever.

Or having lrms and never actually getting a chance to fire them at anything.

Now I'm making a few assumptions for my ideas. But I think they are valid.

PGI can control the missile spread depending on if a target has tag/narc on it.
As well as if the target is in line of sight and the launcher has artemis.

So I propose two fire modes for LRM's, chosen automatically if the target is in line of sight or not. Minimum range stays the same for both modes. As well as maximum.

Indirect mode, target out of line of sight.
Missile arc and speed are similar to now.
The missile spread is opened up much more. Narc/Tag help with the spread.
I.E. out of an LRM 20 with no Narc/Tag bonus maybe 5/6 missiles will impact the locked target.
If mechs are clustered closely you may score hits on them as well.
This makes the attack much more of a barrage, and could spread damage on to groups.
Makes indirect less effective against a single target, and a large ammo expenditure for damage.

Direct fire mode, target in line of sight.
Missle arc is flatter, speed is higher.
The missile spread is similar to now, effected by Narc/Tag/Artemis.
Higher speeds help to get hits on targets that may not be in line of sight for long.
LRM's still have the lock on advantage and track. Tag burns through ECM so LRM mechs can get direct fire shots and not be useless.


The only concern I can think of right off the bat is AMS.
Do these changes make AMS less useful? Can it be more useful if it prioritizes missiles that would impact? And it would probably become less useful against direct fire LRM's.





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