Widowmaker1981, on 10 November 2014 - 06:20 AM, said:
I am very annoyed by people asking PGI to utterly ruin their own game for the sake of some foolhardy obsession with making the rules of this first person, live action video game exactly match the rules of a turn based tabletop boardgame.. which incidentally was far from balanced itself.
Its ‘Mechwarrior Online’, not ‘Battletech translated Online’
Its ‘Mechwarrior Online’, not ‘Battletech translated Online’
Good morning!
And thank you for sharing that knowledge

All of my "BT experience" is from reading the novels (currently re-reading Warrior: En Garde by Michael Stackpole) and the MechWarrior games for PC: MW2, MW3, and the fairly disappointing MW4.
I'm very glad TT gurus such as yourself step in and inform the uninformed on the where, when, and how the rules should apply as well as when they should not.
Having played LOTS of the MW PC game and BT table-top not at all, I was always under the impression that PPCs had an about 4 second recharge and that many auto-cannons did as well.
TBH I actually would like to play a PC game that bases all of its rules on the BT TT rule set, but alongside MWO as a separate game.
Doing that would really give me a good frame of reference on the big differences between actual BattleTech and the PC game MechWarrior.
One thing I really want to see in MWO is the developers making it true to the spirit of the BattleTech universe so that when I am in game I'll be recalling scenarios from the novels or maybe from MW2 or 3.
Those two games really drew me into the BattleTech universe which lead me to buy and read about 50 of the novels.
And I have been enthralled for almost 20 years now

Cheers!