

Quirks Could Be Better If
#1
Posted 12 November 2014 - 04:04 PM
Yes the possibility of someone coming up with a combo that is OP is there. As some have found with the quirk sets that were put together. PGI can look at them and then limit the combos to reduce that possibility.
Just a thought.
#2
Posted 12 November 2014 - 04:13 PM
#3
Posted 12 November 2014 - 04:17 PM
Despite the chances for mix/max, I'd like to see small BALANCED quirks sets granted on completion of BASIC, ELITE and MASTERY, with the Options being something akin to "+5% Range Ballistics" with a weighted recycle/heat gen rate negative, the reverse, and a neutral option, with it losely quirked around the chassis/variant.
For example, the K2;
BASIC: +5% to Energy cooldown rate or to Energy Heat dissipation with negative to opposing, or Balanced Option (leave as is)
ELITE: +7.5% to PPC/ERPPC/Ballistics velocity or +7.5% Ballistic/PPC/ERPPC Cooldown rate (Negative opposing), With a Balanced option.
MASTER: +20% Energy Range or +10% Energy cooldown (Negative opposing) with a Balanced option
(Some people find range less important than cooldown, so make it a bit more weighted.)
This gives some feeling of ownership to the chassis beyond loadout, and really well thought out versions of this prevent gross Min/Maxing, but still allow some specialization. This is just a "Throw science at it" approach as well.
#4
Posted 12 November 2014 - 04:21 PM
#5
Posted 12 November 2014 - 04:30 PM
#6
Posted 12 November 2014 - 04:37 PM
#7
Posted 12 November 2014 - 04:43 PM
But nearly absolutely nobody. Because it's more or less universally agreed the 4H is better.
Now people use the 4G too.
#8
Posted 12 November 2014 - 04:43 PM

#9
Posted 12 November 2014 - 04:44 PM
Foxwalker, on 12 November 2014 - 04:30 PM, said:
Why would someone bring the 4G if you could give it's quirks to any other mech you like? It would only be run by purists and people who just don't know any better. The point was taking mechs that only get used in low Elo and make them more competitive at the top. Otherwise every match would be nothing but Victors, Shadow Hawks, Cataphract 3Ds, and Embers/Jenners all with quirks that complimented their load outs.
#10
Posted 12 November 2014 - 06:38 PM
#11
Posted 12 November 2014 - 06:41 PM
And the net effect would be a negative one. The whole point of quirks is to distinguish chassis from one another and give a boost to under-performing 'mechs. I think the Skill Tree could be re-worked to add an element of player choice, but I don't think that should have anything to do with quirks.
#12
Posted 12 November 2014 - 09:04 PM
Foxwalker, on 12 November 2014 - 04:04 PM, said:
Yes the possibility of someone coming up with a combo that is OP is there. As some have found with the quirk sets that were put together. PGI can look at them and then limit the combos to reduce that possibility.
Just a thought.

It's important to be able to look past one's nose.
#13
Posted 12 November 2014 - 10:10 PM
#14
Posted 13 November 2014 - 12:26 AM
#15
Posted 13 November 2014 - 06:09 AM
Homeless Bill, on 12 November 2014 - 06:41 PM, said:
And the net effect would be a negative one. The whole point of quirks is to distinguish chassis from one another and give a boost to under-performing 'mechs. I think the Skill Tree could be re-worked to add an element of player choice, but I don't think that should have anything to do with quirks.
Thanks Bill, you are right. I guess I see that kind of customization in more RPG oriented games. Also I see your point about too much time to develope. I too would rather see more time spent on other game features.
Your other idea is sound too, reworking the Skill Tree some to make the difference.
Good points well said.
Edited by Foxwalker, 13 November 2014 - 06:11 AM.
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