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Unit Group Queue


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#1 Marvyra

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Posted 11 November 2014 - 07:01 AM

I took a break from MWO when they added Clans. Because it wasn't fun getting stomped by them. Now though, it feels more balanced and you can actually get a Clan mech with C-Bills.

Solo queuing feels like it's in a good spot right now. I've had pretty balanced matches across my 50 matches or so. I'm pretty happy with that. However...

I told one of my friends who used to play like, "Oh MWO is pretty fun now! Come play with me!" Yeah, he did and we queued up!

Well... what do you know... 75% of the enemy team is in a Unit. So... what happened to the 4-premade group limit?

It feels SO balanced that my friend and I and a squad of 4 in the same Unit, rest of the team is blank gets to meet this whole enemy Unit. So our team is like small groups of premades I guess while the enemy team has a whole premade group.

Sorry PGI, but this does not feel fun at all. It was better before with the 4-premade group limit. Why can't these huge premade groups just play vs other huge premade groups?

I know this is gonna cause conflict, but I wanted to say my opinion on the matter. This feels like a step back. So you actually want the stomp matches back in the game? Why? This will make new players even more frustrated.

#2 AlexEss

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Posted 11 November 2014 - 07:09 AM

I think what you are looking for is gong to be called Community Warfare... At least that is the closest to what you like to have.

The group que is a hard place to be right now. But the truth of the matter is that there simply is not enough players to fully split smaller teams or social groups from the more competitive ones. And letting pre-made groups back in to the solo que would simply leave us with two messed up ques.

I know it is harsh and i wish there was a better answer but if you are just two... There is no good solution right now. My tip is that the two of you jon up with some of the casual units in the game.. there are several of them and that way get a bit more backup of the group que. Or at least join u with a public team speak server such as the one hosted by NoGutsNoGalaxy

Or you simply hunker down and do your best.

Edited by AlexEss, 11 November 2014 - 07:10 AM.


#3 Vassago Rain

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Posted 11 November 2014 - 07:15 AM

Group drops require that everybody present put on their big boy pants.

#4 Redshift2k5

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Posted 11 November 2014 - 08:54 AM

There are now two, completely separate queues. Solo-only queue (with no 4-man premade boogeymen to stomp on solo pugs) and groups (groups of 2 to 12 [minus 11])

Unfortunately it can be difficult to play as a 2-man group, but it removes any inherent (or perceived) benefit from grouped players of any size fighting ungrouped players.

2-man groups are generally better off finding a few more friends to join them, but keep in mind the other 10 players on your team are also premades, of various sizes, so it's not like your 2-man is the only group fighting against a 10 or 12 man group.

#5 Triordinant

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Posted 11 November 2014 - 09:05 AM

Here's the bottom line: almost no one wants to play against the big organized well-trained Units. In order to save the game (players were leaving in droves after being repeatedly curbstomped by big organized Units), PGI created a solo-only queue to keep the big Units from preying on the casual PUGs that made up the vast majority of players. However, they also wanted to retain the big organized Units who were not playing because they had to wait forever to find a match for their 12-man teams or were being limited to 4-man teams. Someone had to get the shaft and I suspect rather than sticking it to the solo players (who are by far the most numerous) or the big organized Units (who are the biggest spenders of real money per player), they decided the short end of the stick would go to the small casual groups (who are neither the most numerous nor the biggest spenders).

The only solution I can see on the horizon is PGI rolling out Community Warfare as soon as possible. Hopefully, most of those big, organized and well-trained Units no one wants to play with will all migrate there during peak hours (which is when CW is planned to be held), leaving the group queue mostly to small, casual groups.

#6 Marvyra

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Posted 12 November 2014 - 07:31 AM

Ah, thanks for the information!

I guess it makes sense, I'm glad they did what they did for solo queue. Just a shame that I most likely won't be able to get my old crew back. (unless the Clan mechs change their minds)

Hoping that Community Warfare is just around the corner then! Happy hunting!

#7 Joseph Mallan

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Posted 12 November 2014 - 07:34 AM

View PostTriordinant, on 11 November 2014 - 09:05 AM, said:

Here's the bottom line: almost no one wants to play against the big organized well-trained Units. In order to save the game (players were leaving in droves after being repeatedly curbstomped by big organized Units), PGI created a solo-only queue to keep the big Units from preying on the casual PUGs that made up the vast majority of players. However, they also wanted to retain the big organized Units who were not playing because they had to wait forever to find a match for their 12-man teams or were being limited to 4-man teams. Someone had to get the shaft and I suspect rather than sticking it to the solo players (who are by far the most numerous) or the big organized Units (who are the biggest spenders of real money per player), they decided the short end of the stick would go to the small casual groups (who are neither the most numerous nor the biggest spenders).

The only solution I can see on the horizon is PGI rolling out Community Warfare as soon as possible. Hopefully, most of those big, organized and well-trained Units no one wants to play with will all migrate there during peak hours (which is when CW is planned to be held), leaving the group queue mostly to small, casual groups.
I'm this guy. I want to face the big time organized teams when I am with a full group of Lawmen. Now that I'm finished grinding for my New Atlas, I can go grind for experience against the teams. Since nothing we do now amounts to anything. Might as well use it as practice.

#8 Rando Slim

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Posted 12 November 2014 - 08:33 AM

I totally feel you OP. I mean I'm in an organized semi-competitive unit (basically we're try-hards lol) and we don't like going up against good units either. I convinced a friend of mine to play the game and he wants to love it but cant because hes being forced to learn and go through the whole new player experience in an environment where everyone has their mechs mastered, all the needed modules, AND driving some OP laser-vomit/wubtastic clan mechs AND coordinating on temspeak. But since hes with us, he just has no choice and theres not much we can do but give him verbal advice. I can't even imagine, I doubt I would have stuck with it if that's how my grind was.

Edited by Scrotacus 42, 12 November 2014 - 08:35 AM.


#9 Riverboat Sam

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Posted 12 November 2014 - 09:12 AM

View PostTriordinant, on 11 November 2014 - 09:05 AM, said:

Here's the bottom line: almost no one wants to play against the big organized well-trained Units. In order to save the game (players were leaving in droves after being repeatedly curbstomped by big organized Units), PGI created a solo-only queue to keep the big Units from preying on the casual PUGs that made up the vast majority of players. However, they also wanted to retain the big organized Units who were not playing because they had to wait forever to find a match for their 12-man teams or were being limited to 4-man teams. Someone had to get the shaft and I suspect rather than sticking it to the solo players (who are by far the most numerous) or the big organized Units (who are the biggest spenders of real money per player), they decided the short end of the stick would go to the small casual groups (who are neither the most numerous nor the biggest spenders).

The only solution I can see on the horizon is PGI rolling out Community Warfare as soon as possible. Hopefully, most of those big, organized and well-trained Units no one wants to play with will all migrate there during peak hours (which is when CW is planned to be held), leaving the group queue mostly to small, casual groups.


Man, I soooooooo hope you're right. I would love nothing more than to see the 12 man groups go off to play CW and leave me and my friends alone to drop as a 2 or 3 man group. Also reinforces the feeling I have that I will never play CW. The whole concept just seems too complicated and unappealing to me.

#10 Saint Scarlett Johan

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Posted 12 November 2014 - 11:56 AM

View PostVassago Rain, on 11 November 2014 - 07:15 AM, said:

Group drops require that everybody present put on their big boy pants.


To break this down Barney style:
-group queue == deep end
-solo queue == kiddie pool

#11 QuantumButler

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Posted 12 November 2014 - 01:06 PM

View PostRiverboat Sam, on 12 November 2014 - 09:12 AM, said:


Man, I soooooooo hope you're right. I would love nothing more than to see the 12 man groups go off to play CW and leave me and my friends alone to drop as a 2 or 3 man group. Also reinforces the feeling I have that I will never play CW. The whole concept just seems too complicated and unappealing to me.


This isn't going to actually happen, because CW is going to be limited to certain times of day only, maybe the hardest of the hardcore big units will play it, but most won't want to bother and will remain in the group queue.

If you thought the teams in the group queue were tryhards, just wait and see what the CW groups will be, noting but full meta compliancy with every single mech equipped with ppcs, lrms, gauss [unless different weapons get nerfed or buffed before then], red smoke, and UAVs.

#12 RussianWolf

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Posted 12 November 2014 - 01:18 PM

I drop with a couple groups. Sometimes its only 2-3 of us and sometimes we get a whole 12 man together (although since we have different tag, we don't look like it, tricky huh). Yes, organized 12 mans are out there, but they are fewer and further between than you might think. And a competitive 4 man from one of the uber-squads can wreck face almost as well and some times more so (was in a match during the 4-man competition where we got dropped with a Lords 4-man, match lasted about 2 minutes and they had all the kills), But its also fun when your non-competitive group does well against a larger group force. Most of what I've seen have been groups playing casually. So just keep trying, find a couple others to drop as a larger group and get on comms.



View PostQuantumButler, on 12 November 2014 - 01:06 PM, said:

This isn't going to actually happen, because CW is going to be limited to certain times of day only, maybe the hardest of the hardcore big units will play it, but most won't want to bother and will remain in the group queue. If you thought the teams in the group queue were tryhards, just wait and see what the CW groups will be, noting but full meta compliancy with every single mech equipped with ppcs, lrms, gauss [unless different weapons get nerfed or buffed before then], red smoke, and UAVs.


I expect that I'll be running in CW a good bit, and I won't be running the meta builds. Never have, never will.





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