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Pulse Lasers Saved The Ice Ferret (Fenris)


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#1 Star Wolves Admin Account

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Posted 11 November 2014 - 08:38 PM

Nearly got my prime variant mastered and boy oh boy did the pulse laser buff save this guy. He still needs a decrease in his CT hitbox but beggars cannot be choosers I suppose.

He would be beyond useless for anything other than a Erppc build if it weren't for the new pulse laser.

Advice for you my friends and new ice ferret pilots, try my builds if you want something functional given the very limited pod options:

Max Armor: 1 Large Pulse laser, 2 er medium lasers, 1 srm 2 (half ton of ammo)

or

Max Armor: 3 Medium Pulse lasers and the rest heat sinks


I have gotten over 600 damage with both builds and would say to give it a try.

Edited by Blueduck, 11 November 2014 - 08:54 PM.


#2 Xetelian

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Posted 11 November 2014 - 08:41 PM

Wubferret is still a sub par medium to the tune of a clan cicada.

#3 Star Wolves Admin Account

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Posted 11 November 2014 - 08:44 PM

View PostXetelian, on 11 November 2014 - 08:41 PM, said:

Wubferret is still a sub par medium to the tune of a clan cicada.


Can you really compare them though? Speed, tech, etc are all different.

#4 Monkey Lover

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Posted 11 November 2014 - 08:49 PM

To bad a few ssrms blow off 90% of your weapons . It could really use some more hardpoints.

Edited by Monkey Lover, 11 November 2014 - 08:49 PM.


#5 Star Wolves Admin Account

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Posted 11 November 2014 - 08:51 PM

View PostMonkey Lover, on 11 November 2014 - 08:49 PM, said:

To bad a few ssrms blow off 90% of your weapons . It could really use some more hardpoints.


Mmm, I agree but he isn't that vulnerable from my perspective. Both of his arms can accommodate lasers so he isn't that much more vulnerable than a kitfox.

#6 Kassatsu

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Posted 11 November 2014 - 09:31 PM

View PostMonkey Lover, on 11 November 2014 - 08:49 PM, said:

To bad a few ssrms blow off 90% of your weapons . It could really use some more hardpoints.


Pretty sure my (b)Adder would like to have a word with you regarding buffing an even newer mech. At least the IFR has some reasonable speed.

Also I ran 4 medium pulse lasers in my IFR (Prime gets the worst hardpoints because no CT laser, lawl), it performed acceptably as a hit and run striker, but literally nothing else.

Edited by Kassatsu, 11 November 2014 - 09:32 PM.


#7 Karl Marlow

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Posted 11 November 2014 - 09:48 PM

I've only played a little with a IFR set up with Streak 4's and a Small laser. It was kinda fun chasing lights around with it. I've not played it very much but I have fought a number of them since they have been out.

The Ice Ferret isn't something super scary. People are right to compare it to the Cicada. It has the speed but it isn't as spritly as a light. With the Clans assortment of weapons I think it will fill a Hunter Role rather well. This will offset the Inner Spheres Light advantage once ISvClans becomes a reality.

They have their place but I don't think they are going to be a common sight once the newness wears off.

#8 DONTOR

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Posted 12 November 2014 - 10:17 AM

Ive found alot more success with either CERLLs or, 3xCERML + A variety of missles. Almost 100 matches and an averge KDR of 2.7

#9 Felio

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Posted 12 November 2014 - 10:40 AM

I love fast lights and might be convinced to try it if the prime were not objectively the worst variant, but that's sort of customary I guess. I pretty much only pilot heroes and preorder bonus mechs. Helps pay to outfit them with modules...

#10 Angel of Annihilation

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Posted 12 November 2014 - 10:55 AM

I run 3 builds, all short range.

Prime - 3 MPL, SRM6

A - 4 ER ML, SRM6

C- 3 ER ML, 2 SRM4+Artemis

They are all about equally effective so while I really like my MPL build, it doesn't need them.

As far as the Ice Ferret durability, people who complain about this are smoking something really good and I want some. Ice Ferret is amazingly tanky especially considering I am only running 288 armor. Honestly I feel like I am running closer to 400 armor most of the time. Torso twisting is the key.


View PostFelio, on 12 November 2014 - 10:40 AM, said:

I love fast lights and might be convinced to try it if the prime were not objectively the worst variant, but that's sort of customary I guess. I pretty much only pilot heroes and preorder bonus mechs. Helps pay to outfit them with modules...



Technically you can sort of view it this way, except that it can be built in a way that having the extra CT hard point is irrelevant. For example, my Prime variant above really couldn't handle 4 MPL due to weight and heat anyway. If you mounted 4 MPL you would only be able to mount 1 extra DHS bring your total up to 13 and that isn't enough for 4, fast firing MPLs.

Also, it barely can fit in an SRM6, 1 ton of ammo and 3 MPLs as is so your almost better off not having a CT energy hard point to tempt you into using it.

Edited by Viktor Drake, 12 November 2014 - 11:02 AM.


#11 CDLord HHGD

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Posted 12 November 2014 - 10:59 AM

View PostBlueduck, on 11 November 2014 - 08:38 PM, said:

Nearly got my prime variant mastered and boy oh boy did the pulse laser buff save this guy. He still needs a decrease in his CT hitbox but beggars cannot be choosers I suppose.

He would be beyond useless for anything other than a Erppc build if it weren't for the new pulse laser.

Advice for you my friends and new ice ferret pilots, try my builds if you want something functional given the very limited pod options:

Max Armor: 1 Large Pulse laser, 2 er medium lasers, 1 srm 2 (half ton of ammo)

or

Max Armor: 3 Medium Pulse lasers and the rest heat sinks


I have gotten over 600 damage with both builds and would say to give it a try.

Those are decent builds. On my Ferret I run 1xERPPC, 2xCMLs, and BAP and do pretty well in it myself. Got a 700+ damage score on Alpine Sunday night. I'd LOVE to be able to squeeze in CMPLs, but with BAP I just don't have the available tonnage. Not sure if MPLs is a good trade off for BAP (because you know, cbills).

My Ferret.

Edited by cdlord, 12 November 2014 - 11:00 AM.


#12 CocoaJin

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Posted 12 November 2014 - 11:00 AM

People still hatin' on and under estimating my Cicada



#13 Greenjulius

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Posted 12 November 2014 - 11:36 AM

2xERLL and 1 DHS is my golden config. I've had several 1000+ damage games, and many with over 5 kills, the top being a 7 kill game. I nearly had a second 7 kill game but died in another after dealing over 1000 damage and 5 kills. 2 very cored mechs left, both boating clan ERLL. It came down to firepower, and 6 cERLL beats 2.

#14 Jetfire

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Posted 12 November 2014 - 11:45 AM

3xerml and 1xssrm6 was working well for me last night, could easily go to a ssrm4, srm6 or lrm 5 and they would all work well. Three mediums with that much speed is just excellent for flanking.





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