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Mad Dog Missile Pod Issue

Issue Bug Report

8 replies to this topic

#1 Durant Carlyle

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Posted 10 November 2014 - 07:13 PM

Wow ... you managed to break the Mad Dog. Way to go! lol

#2 XphR

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Posted 11 November 2014 - 12:38 AM

Is the issue persistent(can you remove and re-add the weapon system)?

#3 Lily from animove

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Posted 11 November 2014 - 01:42 AM

thats what you get when you replace the RT omnipod iwth a LT omnipod xD

is it reproduceable, or justa one time graphical glitch?

#4 RustyBolts

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Posted 12 November 2014 - 02:24 PM

Have you tried loading into a match with it like that?

#5 Alexander Garden

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Posted 12 November 2014 - 02:38 PM

This issue comes up when running Object Detail on Low. QA is on it, so we hope to have a fix soon.

#6 Whatzituyah

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Posted 12 November 2014 - 05:40 PM

View PostAlexander Garden, on 12 November 2014 - 02:38 PM, said:

This issue comes up when running Object Detail on Low. QA is on it, so we hope to have a fix soon.


But alot of stuff look a bit awful in low settings I understand that low is basically the low end of graphics but some mechs just do not look right at the low graphics setting it makes me die a little inside every time I see how bad it is I would love to give you examples but I don't like looking at them. I wouldn't say this is a glitch more like a problem with the engine you could say I think the atlas eyes are hard to see in low setting aswell.





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