so as we all know the LRM5 was nerfed,
generating ghost heat when paired with other LRMs,
BUT, with the recent LRM damage decrease,
and BAP/CAP, breathing new life into SRMs,
i feel a slight reversion change is in order,
the problem,
i was running a LRM boat, i know im ashamed,
anyway, i had 2LRM15 paired with 2LRM10's,
heat generation? well 40% per LRM Alpha,
but i had some free missile hard-points,
so i striped one of my LRM10, and threw on 2LRM5's,
and a Nark, anyway, i tested it out and alpha'd,....
heat generation? well 65% per LRM Alpha?!?!,
i then became aware that 2LRM15+2LRM10= no/little Ghost-Heat,
but that 2LRM15+1LRM10+2LRM5= +25% Ghost-Heat, Um,..WHY?
i think perhaps the LRM5's Universal Heat Nerf needs to be Reversed,
are LRM5's really that much of a problem? do they really need this?
and if you say screen shake, chain firing stops any form of Ghost-Heat,
so you could chain fire 4-5-6 LRM5's and still not generate ghost heat,
Also i would appreciate it if you all could refrain from bringing up Chain-Shake,
(Chain Firing LRM5's to cause disorientation, as that is another issue all together)
SOLUTION TO LRMS
Personally if you want to fix LRM's,
change Target Accusation to 500m,
instead of it being 1000m+,
i feed a 50% Radar Range to both BAP/CAP, Radar Range 750 if so,
as well as a boost to Radar range to Targeting-Computers/Command-Module,
This would make Scouts more Viable, and useful, as well as lesson LRM Spam,
this would also Help with Sneaking, making BAP/CAP much more viable,
Thoughts, Comments, Concerns?
Thanks,
Edit- Balance/PS
Edit2- Topic Changed abit,
Edited by Andi Nagasia, 12 November 2014 - 09:27 PM.