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Lrm 5, Universal Heat Reversed? Lrm Solution Idea!

Balance

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#1 Andi Nagasia

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Posted 12 November 2014 - 09:01 PM

First off!
so as we all know the LRM5 was nerfed,
generating ghost heat when paired with other LRMs,

BUT, with the recent LRM damage decrease,
and BAP/CAP, breathing new life into SRMs,
i feel a slight reversion change is in order,


the problem,
i was running a LRM boat, i know im ashamed,
anyway, i had 2LRM15 paired with 2LRM10's,
heat generation? well 40% per LRM Alpha,

but i had some free missile hard-points,
so i striped one of my LRM10, and threw on 2LRM5's,
and a Nark, anyway, i tested it out and alpha'd,....
heat generation? well 65% per LRM Alpha?!?!,

i then became aware that 2LRM15+2LRM10= no/little Ghost-Heat,
but that 2LRM15+1LRM10+2LRM5= +25% Ghost-Heat, Um,..WHY?


i think perhaps the LRM5's Universal Heat Nerf needs to be Reversed,
are LRM5's really that much of a problem? do they really need this?
and if you say screen shake, chain firing stops any form of Ghost-Heat,
so you could chain fire 4-5-6 LRM5's and still not generate ghost heat,

Also i would appreciate it if you all could refrain from bringing up Chain-Shake,
(Chain Firing LRM5's to cause disorientation, as that is another issue all together)


SOLUTION TO LRMS
Personally if you want to fix LRM's,
change Target Accusation to 500m,
instead of it being 1000m+,

i feed a 50% Radar Range to both BAP/CAP, Radar Range 750 if so,
as well as a boost to Radar range to Targeting-Computers/Command-Module,
This would make Scouts more Viable, and useful, as well as lesson LRM Spam,
this would also Help with Sneaking, making BAP/CAP much more viable,


Thoughts, Comments, Concerns?
Thanks,



Edit- Balance/PS
Edit2- Topic Changed abit,

Edited by Andi Nagasia, 12 November 2014 - 09:27 PM.


#2 Chagatay

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Posted 12 November 2014 - 09:14 PM

The overall goal is to cut down on the missile volley spam. The biggest volley you can get now without Casper showing up to have a good time with your mech is 40 (2xLRM20).

2xLRM15 2xLRM10 and 2xLRM5 in one volley is now the same as:
6xLRM15 with ghost heat! (it burns)

Since it always defaults the ghost heat to the largest launcher you can get around this by using lots of little launchers. Ironic really as the LRM5x6 spam is what they were after...It runs hotter but if you have LRM5x6 you are mostly chaining them anyways.

Edited by Chagatay, 12 November 2014 - 09:15 PM.


#3 Andi Nagasia

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Posted 12 November 2014 - 09:22 PM

well the problem is that its not the same,
missile wise, 2LRM15+2LRM10 (LRM50), = 40% heat,
and 2LRM15+1LRM10+2LRM5 (LRM50), = 65% heat,
wish both where the same, if they where i wouldn't complain,
wow i just admitted i complained, sighs how far ive fallen,

#4 Chip Danger

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Posted 12 November 2014 - 09:32 PM

The issue with the LRM 5s was never the Alpha to begin with it was the 5 to 6 LRM 5s being chained fired that was the issue. The ghost heat didn't even put a dent in it as PGI was looking at the wrong thing. If they numbed down the cockpit shake of the 5s and the pin point CT damage they issue would resolve it self.

#5 Chagatay

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Posted 12 November 2014 - 09:49 PM

View PostAndi Nagasia, on 12 November 2014 - 09:22 PM, said:

well the problem is that its not the same,
missile wise, 2LRM15+2LRM10 (LRM50), = 40% heat,
and 2LRM15+1LRM10+2LRM5 (LRM50), = 65% heat,
wish both where the same, if they where i wouldn't complain,
wow i just admitted i complained, sighs how far ive fallen,


2LRM15+2LRM10 (LRM50), = 40% heat = 4xLRM15 launchers heat with ghost heat added (hot but ok for boat)
2LRM15+1LRM10+2LRM5 (LRM50), = 65% heat = 5xLRM15 launchers heat with ghost heat added (it burns!!)

The big change is that you can't just willy nilly tack on LRM5s to the big launcher setups anymore.


View PostJames T Kirk., on 12 November 2014 - 09:32 PM, said:

The issue with the LRM 5s was never the Alpha to begin with it was the 5 to 6 LRM 5s being chained fired that was the issue. The ghost heat didn't even put a dent in it as PGI was looking at the wrong thing. If they numbed down the cockpit shake of the 5s and the pin point CT damage they issue would resolve it self.


I would say that but PGI put the LRM5 in the shared table with all other launchers so clearly they don't want you using more than 40 missile volleys.

Edited by Chagatay, 12 November 2014 - 09:52 PM.


#6 El Bandito

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Posted 12 November 2014 - 10:05 PM

View PostChagatay, on 12 November 2014 - 09:49 PM, said:

I would say that but PGI put the LRM5 in the shared table with all other launchers so clearly they don't want you using more than 40 missile volleys.


And yet they gave out LRM heat reduction quirks. My LRM60 8R laughs at Ghost Heat. :D

#7 Chagatay

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Posted 12 November 2014 - 10:11 PM

Awesome is awesome. It is as it should be.

#8 MikeBend

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Posted 12 November 2014 - 11:15 PM

Dont forget, that LRM5 has much faster CD, than LRM20, so the more LRM5 you bring, the faster is the spam. The ghost heat being there is totally ok.

#9 Sean von Steinike

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Posted 13 November 2014 - 01:05 AM

View PostMikeBend, on 12 November 2014 - 11:15 PM, said:

Dont forget, that LRM5 has much faster CD, than LRM20, so the more LRM5 you bring, the faster is the spam. The ghost heat being there is totally ok.

And with LRM5s, the easier it is for AMS to shoot most of them down......

#10 Mechwarrior Buddah

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Posted 13 November 2014 - 01:49 AM

Universal Heat Nerf? You mean Ghost heat?

I mean its bad enough when Russ is mistaking Heat scale for Ghost Heat

View PostSean von Steinike, on 13 November 2014 - 01:05 AM, said:

And with LRM5s, the easier it is for AMS to shoot most of them down......


And there will be far far less ammo for than AMS than I will bring ammo for my lrms

and all my friends' LRMs.

#11 Kilo 40

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Posted 13 November 2014 - 06:05 AM

the only logical fix for LRM ghost heat is to make it work by the overall number of tubes on the mech, not the number of launchers.

#12 Ace Selin

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Posted 13 November 2014 - 07:00 AM

Agree with OP, LRM5 needs to be nerfed more.

#13 Mechteric

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Posted 13 November 2014 - 07:14 AM

Nothing to do with LRMs, ghost heat isn't a logical system and needs to be replaced with something that makes sense. Lower heat capacity with increased heat dissipation is the best idea I've heard put forth.





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