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Wanna Give Recognition To Good Players


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#21 Revis Volek

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Posted 13 November 2014 - 12:54 PM

View PostViges, on 13 November 2014 - 06:50 AM, said:

NO way, no any stupid tags or anything, learn to play not to follow. If you are a good pilot, people will notice that anyway.

btw as a light mech I can't escort assaults and scout at the same time, you know...


Not to follow? This is a team game....you need Chiefs but you also need 11 Indians per match. What you have described seems like the last 2 days of Solo queue i have been playing!

Literally had a game last night, me and two other guys were trying to get the team to group up in d4 on caustic and get ready for the enemy teams push.

We were told to F#%k off...Literally, that is verbatim what (name withheld) said to all of us as he face hugged in his atlas and was the first to die (then complained about getting shot by teammates).

We lost....needless to say. But i see this being only beneficial in Group play and you usually already know who your Aces are when on comms. SOLO guys will more then likely treat these players much like the Gold Clan Mech owners and the like....

I would not waste energy on anything like this in the SOLO queue....get VOIP working and leave it be.

#22 WarHippy

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Posted 13 November 2014 - 01:01 PM

View PostEl Bandito, on 12 November 2014 - 10:02 PM, said:

Kinda like League of Legend's honor points? I sure hope the end game chat won't devolve into people begging to be honored.
I thought the honor system was an interesting idea so long as it never rewarded anything to players. Any kind of incentive creates a lot of mistrust and trolling as people beg, plead, and manipulate their way to points. My personal feeling is that all the pseudo-intellectual touchy feely nonsense that Lyte introduced to League should never come near another game as it breeds more disgusting behavior than it ever had a chance of improving.

#23 Viges

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Posted 13 November 2014 - 03:35 PM

View PostDarthRevis, on 13 November 2014 - 12:54 PM, said:


Not to follow? This is a team game....you need Chiefs but you also need 11 Indians per match. What you have described seems like the last 2 days of Solo queue i have been playing!

Literally had a game last night, me and two other guys were trying to get the team to group up in d4 on caustic and get ready for the enemy teams push.

We were told to F#%k off...Literally, that is verbatim what (name withheld) said to all of us as he face hugged in his atlas and was the first to die (then complained about getting shot by teammates).

We lost....needless to say. But i see this being only beneficial in Group play and you usually already know who your Aces are when on comms. SOLO guys will more then likely treat these players much like the Gold Clan Mech owners and the like....

I would not waste energy on anything like this in the SOLO queue....get VOIP working and leave it be.


It's funny to read things like this, not the first time btw. I play solo all the time and don't have that problems. I wonder why...

Yea it may go any way, some times team takes bad position and I know we are going to lose 90% from the start, but thats the game.

I started to play when there was R&R, I spectated good players to see and learn, I read guides and info on forums. If you can't do it, if you need someone else to cover your mistakes, want to play casually, afraid to lose or smth else - play in groups. Solo queue is solo queue, it's like real life, **** happens, anything happens and I like it. Wild life of pug games.

I'm not surprised that people that lose in pugs and lose against groups want to play in groups against pugs. Because that is what losers do - trying to abuse the system to gain advantage.

Hey try sync drop maybe? :lol:

#24 Telmasa

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Posted 13 November 2014 - 05:54 PM

The only argument I can think of against this, is that players who do poorly could feel worse about it and be less likely to play again.

But, if implemented right, I bet you could avoid that - I mean, XvM hasn't seemed to affect World of Tanks very much.

#25 Hillbillycrow

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Posted 13 November 2014 - 06:08 PM

It seems easy enough to avoid people gaming the system or causing ill-will. Just make the in-game likes or whatever pertinent and viewable only to you.

#26 MadPanda

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Posted 13 November 2014 - 06:22 PM

View PostHillbillycrow, on 13 November 2014 - 06:08 PM, said:

It seems easy enough to avoid people gaming the system or causing ill-will. Just make the in-game likes or whatever pertinent and viewable only to you.


What's this system for? A little ego boost just for yourself?

#27 BigBucket

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Posted 14 November 2014 - 06:24 AM

I think he means a list that only he sees to track his personal rating of other players. Would be nice, but until then there's always friends list and notepads!

#28 Lily from animove

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Posted 14 November 2014 - 06:34 AM

The question is: wouldn't this be abuseable by units giving each other the promotion points all the time?
Does it need virtual epeen? or just

View PostNovakaine, on 13 November 2014 - 12:44 PM, said:

People seem to forgotten a simple thank you.
Whenever someone saves my Stalker's tin can from a mech.
I allways take a sec to say thanks.
And if I can remember their name's post them a pm.
To all the light pilots out there who saved a big Red Stalker.
I say........
Thanks!


#29 Roadbuster

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Posted 14 November 2014 - 07:09 AM

While the idea itself sounds nice, I doubt it would work for MWO.

How to determine a good player?
By the number of kills, dmg dealt, ttd, behaviour, piloting skills, aiming, which mech and loadout,....

There are just too many variables, and I, for my part, don't have much time observing other players as long as I'm still alive.
I think it's very hard to tell how much a person helped the outcome of a match.


Things like apologizing for hitting a teammate, or as Novakaine said, thanking someone for saving your a**, no "ggclose" in a 12-0 stomp or such stuff, and treating others with respect would be nice.
And imho such behaviour should be common sense and not require some sort of reward.

#30 Ozric

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Posted 14 November 2014 - 08:26 AM

View PostRoadbuster, on 14 November 2014 - 07:09 AM, said:

While the idea itself sounds nice, I doubt it would work for MWO.
/snip
And imho such behaviour should be common sense and not require some sort of reward.


These two points are basically where I have been on the issue since calls to make stats public began long, long ago. An honour system would be too easy to exploit or abuse in MWO as it is, and we should not really have to reward people for just not being ******** in the first place.





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