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Weak Design Choices on Weapon Sounds


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#1 Gigadouche

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Posted 25 June 2012 - 07:07 PM

Aside from the lasers which sound like they came straight out of your stereotypical 60s sci-fi flick (AKA a joke), it's readily apparent that the sound effects in this game need some major work, and perhaps someone that knows what they're doing...

Sound can be just as influential as graphics in immersing a player into the game and instilling memories, and it's also important that each weapon is distinct.. realistic/believable to some degree.. and carries a weight to it that is appropriate.

In the most recent video release () the Gauss Rifle sound effect was shown... it may have been shown in other videos before, I don't know. You can barely realize it was fired... I had to make sure by looking at the cooldown indicator on the HUD (around the 53 second marker in the video).

Really it sounds like the Atlas just farted, not like it just fired one of the most powerful weapon in its arsenal (and one of the most powerful weapons in the game). This is absolutely retarded, especially since we already KNOW what a magnetically accelerated projectile sounds like, kudos to the US Navy:

To PGI, whoever is the sound designer, fire him and hire me instead, or simply get some vision behind the effects. Thank you & good night.

#2 Phasics

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Posted 25 June 2012 - 07:09 PM

:blink:

Nothing like screaming out " RESPECT ME YOU IDIOTS!" :)

#3 UncleKulikov

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Posted 25 June 2012 - 07:09 PM

The sound was loud enough to rustle your jimmies :)

So far I've been satisfied by what I've heard.

#4 John Kerensky

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Posted 25 June 2012 - 07:10 PM

In before "Railguns aren't gauss rifles"?

#5 Joseph Mallan

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Posted 25 June 2012 - 07:10 PM

Well we are in play test mode for a reason right?

#6 akaChrisHimself

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Posted 25 June 2012 - 07:13 PM

View PostGigadouche, on 25 June 2012 - 07:07 PM, said:

To PGI, whoever is the sound designer, fire him and hire me instead, or simply get some vision behind the effects. Thank you & good night.


Lol

Everyone should take this as an example of how not to critique and how not to get a job or be taken seriously. Robots are serious business.

#7 light487

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Posted 25 June 2012 - 07:17 PM

Youtube videos don't do ingame sounds justice... I'll have to wait till I can play the game with my studio headphones plugged directly into my HD soundcard to know whether they are weak or not...

#8 Kaboodle

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Posted 25 June 2012 - 07:19 PM

This guy seems to live up to his name, that is all.

#9 Akula

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Posted 25 June 2012 - 07:19 PM

Well I've learnt the sound of the MW4 Guass rifle by heart...I wake sometime at night by sounds of guass rifle fire and screaming lance mates as they burn... o_o

#10 Risky

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Posted 25 June 2012 - 07:20 PM

I find what I've heard pretty satisfying, seeing you're in a suit and within a cockpit meant to dampen the noise coming from weapons. If you didn't have that, you'd go deaf in an instant and most likely insane.

#11 MuffinTop

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Posted 25 June 2012 - 07:21 PM

View PostKaboodle, on 25 June 2012 - 07:19 PM, said:

This guy seems to live up to his name, that is all.


I'm guessing you are referring to the OP. I know, don't call me Capt Obvious!

#12 FroBanger

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Posted 25 June 2012 - 07:24 PM

As far as laser sounds.. anyone here actually fire an argon laser? Now scale it up to the size of even a small laser now tell me what that sounds like.. hmm odd no one has a laser that large? WEIRD your argument for it sounding cheesy or weird in a computer game based on a fictional universe is odd and irrational!

#13 Helmer

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Posted 25 June 2012 - 07:30 PM

The OP has stated his opinion,and I'll make sure the Developers see his post.

Locked before the pitchforks and torches arrive.


Cheers.





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