Communication (Leaders vs. Followers)
#1
Posted 25 June 2012 - 02:58 PM
#2
Posted 25 June 2012 - 03:03 PM
#3
Posted 25 June 2012 - 03:04 PM
Coordinated tactics will be key to victory ( players who just use every man for himself will be destroyed by teams who work together )
#4
Posted 25 June 2012 - 03:10 PM
#5
Posted 25 June 2012 - 03:11 PM
Person A: Hes over there!
Person B: Where!?
Person A: There you ******* THERE!
Person B: WHERE?!
Person A: THERE!!!
Edited by ManDaisy, 25 June 2012 - 03:12 PM.
#6
Posted 25 June 2012 - 03:12 PM
Squad Level - Squad Members could speak to eachother and their Squad Leaders
Command Level - Squad Leaders and Commanders could speak to eachother.
Very simple, yet efficient. I know for some of the more simulationist groups, they tiered out stuff even further in Teamspeak for large-scale battles... But I think only 2 tiers will be neccesary.
Edited by Cmdr Rad, 25 June 2012 - 03:13 PM.
#7
Posted 25 June 2012 - 03:13 PM
#8
Posted 25 June 2012 - 03:13 PM
We do not yet know how those leaders will be chosen in-game, since it is still in beta, but I expect there will be something good in place given the amount of effort going into role warfare. I also expect in-game commands to be available - telling folks under your command to go to locations, attack targets, etc. There appears to be plans for carrying out such orders to result in XP, but I don't know if that has been implemented (again, not in the beta).
#9
Posted 25 June 2012 - 03:15 PM
Cmdr Rad, on 25 June 2012 - 03:12 PM, said:
Squad Level - Squad Members could speak to eachother and their Squad Leaders
Command Level - Squad Leaders and Commanders could speak to eachother.
Very simple, yet efficient. I know for some of the more simulationist groups, they tiered out stuff even further in Teamspeak for large-scale battles... But I think only 2 tiers will be neccesary.
This should definitely be integrated into the game, awesome.
#10
Posted 25 June 2012 - 03:19 PM
WardenWolf, on 25 June 2012 - 03:13 PM, said:
We do not yet know how those leaders will be chosen in-game, since it is still in beta, but I expect there will be something good in place given the amount of effort going into role warfare. I also expect in-game commands to be available - telling folks under your command to go to locations, attack targets, etc. There appears to be plans for carrying out such orders to result in XP, but I don't know if that has been implemented (again, not in the beta).
So this means you'll (commanders) will have limited orders to choose from? Somewhat like Rainbow Six ( regroup, assualt, hold)? And trying to type a text while playing may be...well...dumb. No?
Edited by Ducks Guts, 25 June 2012 - 03:21 PM.
#11
Posted 25 June 2012 - 03:20 PM
#12
Posted 25 June 2012 - 03:21 PM
Ducks Guts, on 25 June 2012 - 03:15 PM, said:
This will not be in-game, at least at launch. However, I am hoping for something similar but via keyboard commands.
12 mechs is a company, or three lances of 4 mechs each. Each lance should have an established commander, and then one of the lance commanders would also be the company commander.
I would love to see lance commanders able to issues orders to the other three members of their lance, and then the company commander also able to issues orders to the other two lances (either as a whole, or to their respective commanders). Simple objectives, ideally, which could result in XP if completed: destroy a given enemy, move to a position, capture or defend base, etc.
Ducks Guts, on 25 June 2012 - 03:19 PM, said:
Given that the devs have said there will not be voice chat in game at launch, and that there is a way to assign orders to result in XP, this is the only way I can think it could be done. Of course folks can also opt to use 3rd party voice chat, and I am running my own TS3 server for that purpose, but not everyone would have the ability to participate in voice chat even if it was in the game.
#13
Posted 25 June 2012 - 03:22 PM
a "TIN CAN COMMANDER" with no regard for anything but his own vanity and public recognition. Remind you
of anyone you know?
How Ever! If by The Fates, A true Prodigy is revealed! My imminent incarnation shall be realized,
bringing death and destruction to all that oppose my trustees will. "FOR A SMALL FEE OF COURSE"
ooops Sorry... That's the lone wolf in me, spilling out!
#15
Posted 25 June 2012 - 03:24 PM
Help, retreat, attack my target, I'm dead. etc
#16
Posted 25 June 2012 - 03:29 PM
#17
Posted 25 June 2012 - 03:31 PM
RG Notch, on 25 June 2012 - 03:20 PM, said:
This exactly. Many who go the commander route will be arrogant, self important types with a superiority complex. Take 'orders' from these types?
No.
#18
Posted 25 June 2012 - 03:35 PM
Tazzie, on 25 June 2012 - 03:31 PM, said:
Hey now, I resemble that remark!
Just kidding, of course!
In all seriousness, though, some of the best WoT matches I have seen are when someone actually *does* pipe up with a plan, and folks follow it. Sure, that can lead to death too... but then so can everyone just going off on their own. Games like this are *much* better when folks work together.
#19
Posted 25 June 2012 - 03:42 PM
#20
Posted 25 June 2012 - 03:43 PM
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